Post by Maelthras on Feb 1, 2017 21:17:32 GMT -8
Brass Dragon
Type: Dragon (Fire)
Climate/Terrain: Arid desert and plain
Frequency: Rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23
Activity Cycle: Any
Diet: Special
Intelligence: High (13-14)
Treasure: Triple standard
Alignment: Chaotic good (neutral)
No. Appearing: 1 (2-5)
Advancement: Wyrmling 5–6 HD; very young 8–9 HD; young 11–12 HD; juvenile 14–15 HD; young adult 17–18 HD; adult 20–21 HD; mature adult 23–24 HD; old 26–27 HD; very old 29–30 HD; ancient 32–33 HD; wyrm 35–36 HD; great wyrm 38+ HD
Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —
Armor Class: 0 (base)
Movement: 12, Fl 30 (C), Br 6
Hit Dice: 12 (base)
THAC0: 9
No. of Attacks: 3+special
Damage/Attack: 1-6//1-6/4-16
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: G (30' base)
Morale: Fanatic (17 base)
XP Value: Variable
Brass dragons are great talkers, but not particularly good conversationalists. They are egotistical and often boorish. They oftern have useful information, but will divulge it only after drifting off the subject many times and after hints that a gift would be appreciated.
At birth, a brass dragon's scales are dull. Their color is a brassy, mottled brown. As the dragon gets older, the scales become more brassy, until they reach a warm burnished appearance.
Combat: Brass dragons would rather talk than fight. If an intelligent creature tries to take its leave of a brass dragon without talking to it at length, the dragon might have a fit of pique and try to force a conversation with suggestion or by giving the a dose of sleep gas. If the victim falls asleep it will awaken to find itself pinned under the dragon or buried to the neck in the sand until the dragon's thirst for small talk is slaked. Before melee, brass dragons create a cloud of dust with dust devil or control winds, then charge or snatch. Brass dragons often use control temperature to create heat to discomfort their opponents. When faced with real danger, younger brass dragons will fly out of sight, then hide by burrowing. Older dragons spurn this ploy.
Breath weapon abilities: A brass dragon has two breath weapons: a cone of sleep gas 70' long, 5' wide at the dragon's mouth, and 20' wide at its end; or a cloud of blistering desert heat 50' long, 40' wide, and 20' high. Creatures caught in the gas, regardless of Hit Dice or level, must save vs. breath weapon for half. A brass dragon casts its spells and uses its magical abilities at 6th level, plus its combat modifier.
At birth, brass dragons can speak with animals freely, and are immune to fire and heat. As they age, they gain the following additional powers:
Young: create or destroy water three times a day. Juvenile: dust devil once a day. Adult: suggestion once a day. Mature adult: control temperature three times a day in a 10' radius per age level. Old: control winds once a day. Great wyrm: Summon djinni once a week. The dragon usually asks the djinni to preform some service. Although the djinni serves willingly, the dragon will order it into combat only in extreme circumstances, as the dragon would be dismayed and embarrassed if the djinni were killed.
Spell-Like Abilities: At will—speak with animals; 3/day—endure elements (juvenile or older; radius 10 ft. x dragon’s age category); 1/day—suggestion (adult or older), control winds (old or older), control weather (ancient or older).
Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.
Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.
Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.
Habit/Society: Brass dragons are found in arid, warm climates; ranging from sandy deserts to dry steppes. They love intense, dry heat and spend most of their time basking in the sun. They lair in high caves, preferably facing east where the sun can warm the rocks, and their territories always contain several spots where they can bask and trap unwary travelers into conversation.
Brass dragons are very social. They usually are on good terms with neighboring brass dragons and sphinxes. Brass dragons are dedicated parents. If their young are attacked they will try to slay the enemy, using their heat breath weapons and taking full advantage of their own immunity.
Because they share the same habitat, blue dragons are brass dragons' worst enemies. Brass dragons usually get the worst of a one-on-one confrontation, mostly because of the longer reach of the blue dragon's breath weapon. Because of this, brass dragons usually try to evade blue dragons until they can rally their neighbors for a mass attack.
Ecology: Like other dragons, brass dragons can, and will, eat almost anything if the need arises. In practice, however, they eat very little. They are able to get nourishment from the morning dew, a rare commodity in their habitat, and have been seen carefully lifting it off plants with their long tongues.
Age) Body Lgt. (')/Tail Lgt. (')
1) 3-6 2-5
2) 6-14 4-12
3) 14-22 12-18
4) 22-31 18-24
5) 31-41 24-34
6) 41-52 34-44
7) 52-64 44-54
8) 64-77 54-64
9) 77-91 64-74
10) 91-105 74-84
11) 105-121 84-94
12) 121-138 94-104
Brass Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 4d12+4 (30) 11 10 13 10 11 10 +4/–4
Very young 7d12+7 (52) 13 10 13 10 11 10 +7/+4
Young 10d12+20 (85) 15 10 15 12 13 12 +10/+12
Juvenile 13d12+26 (110) 17 10 15 12 13 12 +13/+16
Young adult 16d12+48 (152) 19 10 17 14 15 14 +16/+24
Adult 19d12+76 (199) 23 10 19 14 15 14 +19/+29
Mature adult 22d12+110 (253) 27 10 21 16 17 16 +22/+38
Old 25d12+125 (287) 29 10 21 16 17 16 +25/+42
Very old 28d12+168 (350) 31 10 23 18 19 18 +28/+46
Ancient 31d12+186 (387) 33 10 23 18 19 18 +31/+50
Wyrm 34d12+238 (459) 35 10 25 20 21 20 +34/+58
Great wyrm 37d12+296 (536) 37 10 27 20 21 20 +37/+62
Age Attack Fort Ref Will Breath Weapon (DC) Frightful Presence DC
Wyrmling +6 +5 +4 +4 1d6 (13) —
Very young +9 +6 +5 +5 2d6 (14) —
Young +12 +9 +7 +8 3d6 (17) —
Juvenile +16 +10 +8 +9 4d6 (18) —
Young adult +19 +13 +10 +12 5d6 (21) 20
Adult +24 +15 +11 +13 6d6 (23) 21
Mature adult +28 +18 +13 +16 7d6 (26) 24
Old +32 +19 +14 +17 8d6 (27) 25
Very old +36 +22 +16 +20 9d6 (30) 28
Ancient +40 +23 +17 +21 10d6 (31) 29
Wyrm +42 +26 +19 +24 11d6 (34) 32
Great wyrm +46 +28 +20 +25 12d6 (36) 33
Dragon Abilities by Age
Age Speed AC
Wyrmling 60 ft., burrow 30 ft., fly 150 ft. 15 (+2 size, +3 natural), touch 12,flat-footed 15
Very young 60 ft., burrow 30 ft., fly 150 ft. 17 (+1 size, +6 natural), touch 11,flat-footed 17
Young 60 ft., burrow 30 ft., fly 200 ft. 19 (+9 natural), touch 10,flat-footed 19
Juvenile 60 ft., burrow 30 ft., fly 200 ft. 22 (+12 natural), touch 10,flat-footed 22
Young adult 60 ft., burrow 30 ft., fly 200 ft. 24 (–1 size, +15 natural), touch 9,flat-footed 24
Adult 60 ft., burrow 30 ft., fly 200 ft. 27 (–1 size, +18 natural), touch 9,flat-footed 27
Mature adult 60 ft., burrow 30 ft., fly 200 ft. 29 (–2 size, +21 natural), touch 8,flat-footed 29
Old 60 ft., burrow 30 ft., fly 200 ft. 32 (–2 size, +24 natural), touch 8,flat-footed 32
Very old 60 ft., burrow 30 ft., fly 200 ft. 35 (–2 size, +27 natural), touch 8,flat-footed 35
Ancient 60 ft., burrow 30 ft., fly 200 ft. 38 (–2 size, +30 natural), touch 8,flat-footed 38
Wyrm 60 ft., burrow 30 ft., fly 250 ft. 39 (–4 size, +33 natural), touch 6,flat-footed 39
Great wyrm 60 ft., burrow 30 ft., fly 250 ft. 42 (–4 size, +36 natural), touch 6,flat-footed 42
Age Special Abilities Caster Level SR
Wyrmling Immunity to fire,speak with animals,vulnerability to cold — —
Very young — — —
Young — 1st —
Juvenile Endure elements 3rd —
Young adult DR 5/magic 5th 18
Adult Suggestion 7th 20
Mature adult DR 10/magic 9th 22
Old Control winds 11th 24
Very old DR 15/magic 13th 25
Ancient Control weather 15th 27
Wyrm DR 20/magic 17th 28
Great wyrm Summon djinni 19th 30
Age) Treas. Type/XP Value
1) Nil/ 4,000
2) Nil/ 6,000
3) Nil/ 8,000
4) ½H/ 11,000
5) H/ 13,000
6) H/ 14,000
7) H/ 15,000
8) Hx2/ 17,000
9) Hx2/ 18,000
10) Hx2/ 19,000
11) Hx3/ 20,000
12) Hx3 /21,000
Type: Dragon (Fire)
Climate/Terrain: Arid desert and plain
Frequency: Rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23
Activity Cycle: Any
Diet: Special
Intelligence: High (13-14)
Treasure: Triple standard
Alignment: Chaotic good (neutral)
No. Appearing: 1 (2-5)
Advancement: Wyrmling 5–6 HD; very young 8–9 HD; young 11–12 HD; juvenile 14–15 HD; young adult 17–18 HD; adult 20–21 HD; mature adult 23–24 HD; old 26–27 HD; very old 29–30 HD; ancient 32–33 HD; wyrm 35–36 HD; great wyrm 38+ HD
Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —
Armor Class: 0 (base)
Movement: 12, Fl 30 (C), Br 6
Hit Dice: 12 (base)
THAC0: 9
No. of Attacks: 3+special
Damage/Attack: 1-6//1-6/4-16
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: G (30' base)
Morale: Fanatic (17 base)
XP Value: Variable
Brass dragons are great talkers, but not particularly good conversationalists. They are egotistical and often boorish. They oftern have useful information, but will divulge it only after drifting off the subject many times and after hints that a gift would be appreciated.
At birth, a brass dragon's scales are dull. Their color is a brassy, mottled brown. As the dragon gets older, the scales become more brassy, until they reach a warm burnished appearance.
Combat: Brass dragons would rather talk than fight. If an intelligent creature tries to take its leave of a brass dragon without talking to it at length, the dragon might have a fit of pique and try to force a conversation with suggestion or by giving the a dose of sleep gas. If the victim falls asleep it will awaken to find itself pinned under the dragon or buried to the neck in the sand until the dragon's thirst for small talk is slaked. Before melee, brass dragons create a cloud of dust with dust devil or control winds, then charge or snatch. Brass dragons often use control temperature to create heat to discomfort their opponents. When faced with real danger, younger brass dragons will fly out of sight, then hide by burrowing. Older dragons spurn this ploy.
Breath weapon abilities: A brass dragon has two breath weapons: a cone of sleep gas 70' long, 5' wide at the dragon's mouth, and 20' wide at its end; or a cloud of blistering desert heat 50' long, 40' wide, and 20' high. Creatures caught in the gas, regardless of Hit Dice or level, must save vs. breath weapon for half. A brass dragon casts its spells and uses its magical abilities at 6th level, plus its combat modifier.
At birth, brass dragons can speak with animals freely, and are immune to fire and heat. As they age, they gain the following additional powers:
Young: create or destroy water three times a day. Juvenile: dust devil once a day. Adult: suggestion once a day. Mature adult: control temperature three times a day in a 10' radius per age level. Old: control winds once a day. Great wyrm: Summon djinni once a week. The dragon usually asks the djinni to preform some service. Although the djinni serves willingly, the dragon will order it into combat only in extreme circumstances, as the dragon would be dismayed and embarrassed if the djinni were killed.
Spell-Like Abilities: At will—speak with animals; 3/day—endure elements (juvenile or older; radius 10 ft. x dragon’s age category); 1/day—suggestion (adult or older), control winds (old or older), control weather (ancient or older).
Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.
Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.
Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.
Habit/Society: Brass dragons are found in arid, warm climates; ranging from sandy deserts to dry steppes. They love intense, dry heat and spend most of their time basking in the sun. They lair in high caves, preferably facing east where the sun can warm the rocks, and their territories always contain several spots where they can bask and trap unwary travelers into conversation.
Brass dragons are very social. They usually are on good terms with neighboring brass dragons and sphinxes. Brass dragons are dedicated parents. If their young are attacked they will try to slay the enemy, using their heat breath weapons and taking full advantage of their own immunity.
Because they share the same habitat, blue dragons are brass dragons' worst enemies. Brass dragons usually get the worst of a one-on-one confrontation, mostly because of the longer reach of the blue dragon's breath weapon. Because of this, brass dragons usually try to evade blue dragons until they can rally their neighbors for a mass attack.
Ecology: Like other dragons, brass dragons can, and will, eat almost anything if the need arises. In practice, however, they eat very little. They are able to get nourishment from the morning dew, a rare commodity in their habitat, and have been seen carefully lifting it off plants with their long tongues.
Age) Body Lgt. (')/Tail Lgt. (')
1) 3-6 2-5
2) 6-14 4-12
3) 14-22 12-18
4) 22-31 18-24
5) 31-41 24-34
6) 41-52 34-44
7) 52-64 44-54
8) 64-77 54-64
9) 77-91 64-74
10) 91-105 74-84
11) 105-121 84-94
12) 121-138 94-104
Brass Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 4d12+4 (30) 11 10 13 10 11 10 +4/–4
Very young 7d12+7 (52) 13 10 13 10 11 10 +7/+4
Young 10d12+20 (85) 15 10 15 12 13 12 +10/+12
Juvenile 13d12+26 (110) 17 10 15 12 13 12 +13/+16
Young adult 16d12+48 (152) 19 10 17 14 15 14 +16/+24
Adult 19d12+76 (199) 23 10 19 14 15 14 +19/+29
Mature adult 22d12+110 (253) 27 10 21 16 17 16 +22/+38
Old 25d12+125 (287) 29 10 21 16 17 16 +25/+42
Very old 28d12+168 (350) 31 10 23 18 19 18 +28/+46
Ancient 31d12+186 (387) 33 10 23 18 19 18 +31/+50
Wyrm 34d12+238 (459) 35 10 25 20 21 20 +34/+58
Great wyrm 37d12+296 (536) 37 10 27 20 21 20 +37/+62
Age Attack Fort Ref Will Breath Weapon (DC) Frightful Presence DC
Wyrmling +6 +5 +4 +4 1d6 (13) —
Very young +9 +6 +5 +5 2d6 (14) —
Young +12 +9 +7 +8 3d6 (17) —
Juvenile +16 +10 +8 +9 4d6 (18) —
Young adult +19 +13 +10 +12 5d6 (21) 20
Adult +24 +15 +11 +13 6d6 (23) 21
Mature adult +28 +18 +13 +16 7d6 (26) 24
Old +32 +19 +14 +17 8d6 (27) 25
Very old +36 +22 +16 +20 9d6 (30) 28
Ancient +40 +23 +17 +21 10d6 (31) 29
Wyrm +42 +26 +19 +24 11d6 (34) 32
Great wyrm +46 +28 +20 +25 12d6 (36) 33
Dragon Abilities by Age
Age Speed AC
Wyrmling 60 ft., burrow 30 ft., fly 150 ft. 15 (+2 size, +3 natural), touch 12,flat-footed 15
Very young 60 ft., burrow 30 ft., fly 150 ft. 17 (+1 size, +6 natural), touch 11,flat-footed 17
Young 60 ft., burrow 30 ft., fly 200 ft. 19 (+9 natural), touch 10,flat-footed 19
Juvenile 60 ft., burrow 30 ft., fly 200 ft. 22 (+12 natural), touch 10,flat-footed 22
Young adult 60 ft., burrow 30 ft., fly 200 ft. 24 (–1 size, +15 natural), touch 9,flat-footed 24
Adult 60 ft., burrow 30 ft., fly 200 ft. 27 (–1 size, +18 natural), touch 9,flat-footed 27
Mature adult 60 ft., burrow 30 ft., fly 200 ft. 29 (–2 size, +21 natural), touch 8,flat-footed 29
Old 60 ft., burrow 30 ft., fly 200 ft. 32 (–2 size, +24 natural), touch 8,flat-footed 32
Very old 60 ft., burrow 30 ft., fly 200 ft. 35 (–2 size, +27 natural), touch 8,flat-footed 35
Ancient 60 ft., burrow 30 ft., fly 200 ft. 38 (–2 size, +30 natural), touch 8,flat-footed 38
Wyrm 60 ft., burrow 30 ft., fly 250 ft. 39 (–4 size, +33 natural), touch 6,flat-footed 39
Great wyrm 60 ft., burrow 30 ft., fly 250 ft. 42 (–4 size, +36 natural), touch 6,flat-footed 42
Age Special Abilities Caster Level SR
Wyrmling Immunity to fire,speak with animals,vulnerability to cold — —
Very young — — —
Young — 1st —
Juvenile Endure elements 3rd —
Young adult DR 5/magic 5th 18
Adult Suggestion 7th 20
Mature adult DR 10/magic 9th 22
Old Control winds 11th 24
Very old DR 15/magic 13th 25
Ancient Control weather 15th 27
Wyrm DR 20/magic 17th 28
Great wyrm Summon djinni 19th 30
Age) Treas. Type/XP Value
1) Nil/ 4,000
2) Nil/ 6,000
3) Nil/ 8,000
4) ½H/ 11,000
5) H/ 13,000
6) H/ 14,000
7) H/ 15,000
8) Hx2/ 17,000
9) Hx2/ 18,000
10) Hx2/ 19,000
11) Hx3/ 20,000
12) Hx3 /21,000