Post by Maelthras on Feb 2, 2017 0:24:40 GMT -8
Steel Dragon
Dragon (Air)
Climate/Terrain: Temperate cities (rarely temperate hills, plains, and forests.
Frequency: Very rare
Organization: Wyrmling, very young, young: solitary (with humanoid companions) or clutch (2-5); juvenile, young adult, adult, mature adult, old, very old, ancient, wyrm, great wyrm: solitary (with humanoid companions).
Challenge Ratings: Wyrmling 2; very young 4; young 4; juvenile 5; young adult 7; adult 8; mature adult 11; old 12; very old 13; ancient 15; wyrm 16; great wyrm 18.
Activity Cycle: Any
Diet: Special
Intelligence: Supra-genius (19-20)
Treasure: Special
Alignment: Lawful neutral (good)
No. Appearing: 1
Advancement: Wyrmling 5-6 HD (Small); very young 8-9 HD (Small); young 11-12 HD (Medium); juvenile 14-15 HD (Medium); young adult 17-18 HD (Medium); adult 20-21 HD (Large); mature adult 23-24 HD (Large); old 26-27 HD (Large); very old 29-30 HD (Huge); ancient 32-33 HD (Huge); wyrm 35-36 HD (Huge); great wyrm 38+ HD (Huge).
Armor Class: 0 (base)
Movement: 9, Fl 30(D), Sw 6
Hit Dice: 11 (base)
THAC0: 9 (base)
No. of Attacks: 3+special
Damage/Attack: 1-10/1-10/3-30
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: H (25' base)
Morale: Fanatic (17-18 )
XP Value: Variable
Steel dragons love to have human and demihuman companions, and they prefer to live amid the hustle and bustle of great cities. They often pose as sages, scholars, mages, or other intellectuals.
At birth, a steel dragon's scales are deep blue-gray with steely highlights. As the dragon approaches adulthood, its color slowly lightens to that of lustrous burnished steel. When these dragons take on human form, they always have one steel-gray feature-hair, eyes, nails, or sometimes a ring or other ornament.
Steel dragons speak their own tongue and a tongue common to all neutral dragons. Also, 19% of hatchling steel dragons can speak with any intelligent creature. This chance increases by 5% per age category.
Combat: Steel dragons favor repartee over combat. If pressed, they usually begin with a spell assault and avoid melee. If seriously harmed or threatened, they resume dragon form and use their breath weapons. They breathe on any foe they plan to engage in melee, and they seek to keep their foes within the cloud until the gas loses its potency.
A steel dragon's breath weapon is a cube of toxic gas. The dragon can monitor the amount of gas released so closely that it can make the cube as small as it wishes or as large as shown in the table below (the a side of the cube). Creatures caught in the gas must roll successful saving throws vs. poison with a -2 penalty or die instantly. The gas is quickly absorbed through the skin and is just as lethal if inhaled. Coating all exposed skin with lard or grease offers some protection (saving throw penalty negated). Victims who succeed with the save suffer the indicated amount of damage. In still air, the gas stays active for two melee rounds. Steel dragons are immune to all poisons.
A steel dragon can polymorph self five times a day. Each change in form lasts until the dragon chooses a different form. Reverting to the dragon's normal form does not count as a change.
Steel dragons are immune to wizard spells of 1st to 4th levels and cast spells and use their special abilities at 8th level, plus their combat modifier. As they age, they gain the following additional powers:
Age Abilities
Young cantrip twice a day
Juvenile friends once a day
Adult charm person three times a day
Mature adult suggestion once a day
Old enthrall once a day
Minor Arcane Shield (Su): A steel dragon's spell resistance against 1st- and 2nd-level arcane spells is higher than normal by +10.
Moderate Arcane Shield (Su): A steel dragon's spell resistance against 3rd- and 4th-level arcane spells is higher than normal by +10.
Poison Resistance (Ex): A steel dragon gets a +10 racial bonus on all Fortitude saving throws against poison.
Spell-Like Abilities: 5/day 0 polymorph; 1/day 0 charm person, enthrall, mass charm, mass suggestion, suggestion.
Skills: Bluff, Craft (any), and Profession (any) are considered class skills for steel dragons.
Habitat/Society: Steel dragons prefer human lodgings that are well equipped with strong rooms or vaults to protect their treasures.
Steel dragons prefer human form to their own, and they always have mortal companions. They are endlessly curious about human and demihuman art, culture, history, and politics. They always keep their true nature secret, but they are able to recognize each other.
Ecology: Steel dragons prefer human food. Unlike other form shifting dragons, they cannot live on such fare indefinitely, as they must eat enough to maintain their true bulk. Once or twice a month, they leave their adopted cities and go into the wilderness to hunt for food. They explain their absences in a way consistent with their human identities.
Steel dragons hate chaotic creatures who seek to disrupt life in cities or despoil their hunting grounds. In the city the dragons never hesitate to report troublemakers or to use their special abilities to hunt down criminals. In the wilderness, they prefer swifter forms of justice.
Age) Body Lgt. (')/Tail Lgt. (')
1) Hatchling 2-8/ 1-4
2) Very Young 8-14/ 4-9
3) Young 14-20/ 9-14
4) Juvenile 20-26/ 14-19
5) Young Adult 26-32/ 19-24
6) Adult 32-38/ 24-29
7) Mature Adult 38-44/ 29-34
8 )Old 44-50/ 34-39
9) Very Old 50-56/ 39-44
10) Venerable 56-62/ 44-49
11) Wyrm 62-68/ 49-54
12) Great wyrm 68-74/ 54-59
Steel Dragons by Age
Age=========Hit Dice(hp)=====Str== Dex===Con===Int===Wis===Cha
Wyrmling=====4d12+4(30)======11===10====13====10====11====12
Very young====7d12+7 (52)======13===10====13====12====13====12
Young=======10d12+20(85)=====15===10====15====14====13====14
Juvenile======13d12+26(110)====17===10====15====16====15====14
Young adult===16d12+48(152)====19===10====17====18====15====16
Adult========19d12+57(180)====21===10====17====20====19====16
Mature adult===22d12+88(231)====23===10====19====20====19====18
Old=========25d12+100(262)====25===10====19====22====21====18
Very old======28d12+140(322)===27===10====21====22====23====20
Ancient======31d12+186(387)===29===10====23====24====25====20
Wyrm=======34d12+238(459)===31===10====25====24====25====22
Great wyrm===37d12+296(536)===33===10====27====26====27====24
Age=========BAB/Grapple===Attack==Fort====Ref===Will
Wyrmling=====+4/+0=====+5=====+5====+4=====+4
Very young===+7/+4======+9=====+6====+5=====+6
Young=======+10/+12====+12====+9====+7=====+8
Juvenile======+13/+16====+16====+10====+8====+10
Young adult===+16/+20====+20====+13====+10==== +12
Adult========+19/+28====+23====+14====+11====+15
Mature adult===+22/+31====+26====+17====+13====+17
Old==========+25/+36====+31====+18====+14====+19
Very old=======+28/+44====+34====+21====+16====+22
Ancient=======+31/+48====+38====+23====+17====+24
Wyrm========+34/+52====+42====+26====+19====+26
Great wyrm====+37/+56====+46====+28====+20====+28
Age=========BW( DC)========= FP
Wyrmling=====1d6 (13)=======0
Very young===2d6 (14)=======0
Young=======3d6 (17)=======0
Juvenile======4d6 (18 )=======0
Young adult===5d6 (21)=======21
Adult========6d6 (22)=======22
Mature adult===7d6 (25)=======25
Old==========8d6 (26)=======26
Very old=======9d6 (29)=======29
Ancient======10 d6 (31)=======30
Wyrm========11d6 (34)=======33
Great wyrm====12d6 (36)=======35
Steel Dragon Abilities by Age
Age=========Speed====================AC
Wyrmling=====60 ft., fly 150 ft., swim 30 ft. 14 (+1 size, +3 natural), touch 11, flat-footed 14
Very young====60 ft., fly 150 ft., swim 30 ft. 17 (+1 size, +6 natural), touch 11, flat-footed 17
Young=======60 ft., fly 200 ft., swim 30 ft. 19 (+9 natural), touch 10, flat-footed 19
Juvenile======60 ft., fly 200 ft., swim 30 ft. 22 (+12 natural), touch 10, flat-footed 22
Young adult===60 ft., fly 200 ft., swim 30 ft. 25 (+15 natural), touch 10, flat-footed 25
Adult========60 ft., fly 200 ft., swim 30 ft. 27 (-1 size, +18 natural), touch 9, flat-footed 27
Mature adult===60 ft., fly 200 ft., swim 30 ft. 30 (-1 size, +21 natural), touch 9, flat-footed 30
Old==========60 ft., fly 200 ft., swim 30 ft. 33 (-2 size, +24 natural), touch 9, flat-footed 33
Very old======60 ft., fly 200 ft., swim 30 ft. 35 (-2 size, +27 natural), touch 8, flat-footed 35
Ancient======60 ft., fly 200 ft., swim 30 ft. 38 (-2 size, +30 natural), touch 8, flat-footed 38
Wyrm========60 ft., fly 250 ft., swim 30 ft. 41 (-4 size, +33 natural), touch 8, flat-footed 41
Great wyrm====60 ft., fly 250 ft., swim 30 ft. 44 (-4 size, +36 natural), touch 8, flat-footed 44
Age=========Special===================Caster
============Abilities===================Level====SR
Wyrmling==== Polymorph, poison resistance====1st=====16
Very young====Minor arcane shield===========3rd=====18
Young=======Moderate arcane shield=========5th=====20
Juvenile======Enthrall=====================7th=====22
Young adult==DR 5/magic=======9th=====24
Adult========Charm person================11th====26
Mature adult==DR 10/magic======13th====28
Old==========Suggestion==================15th====30
Very old=====DR 15/magic======17th====32
Ancient======Mass suggestion===============19th====34
Wyrm=======DR 20/magic======20th====36
Great wyrm====Mass charm=================21st====38
Age) Treas. Type/XP Value
1) Nil/ 1,4000
2) Nil/ 2,000
3) Nil/ 5,000
4) E, R/ 7,000
5) H, R/ 9,000
6) H, R/ 11,000
7) H, R/ 12,000
8 ) H, Rx2/ 16,000
9) H, Rx2/ 17,000
10) H, Rx2/ 18,000
11) H, Rx3/ 19,000
12) H, Rx3/ 20,000
Dragon (Air)
Climate/Terrain: Temperate cities (rarely temperate hills, plains, and forests.
Frequency: Very rare
Organization: Wyrmling, very young, young: solitary (with humanoid companions) or clutch (2-5); juvenile, young adult, adult, mature adult, old, very old, ancient, wyrm, great wyrm: solitary (with humanoid companions).
Challenge Ratings: Wyrmling 2; very young 4; young 4; juvenile 5; young adult 7; adult 8; mature adult 11; old 12; very old 13; ancient 15; wyrm 16; great wyrm 18.
Activity Cycle: Any
Diet: Special
Intelligence: Supra-genius (19-20)
Treasure: Special
Alignment: Lawful neutral (good)
No. Appearing: 1
Advancement: Wyrmling 5-6 HD (Small); very young 8-9 HD (Small); young 11-12 HD (Medium); juvenile 14-15 HD (Medium); young adult 17-18 HD (Medium); adult 20-21 HD (Large); mature adult 23-24 HD (Large); old 26-27 HD (Large); very old 29-30 HD (Huge); ancient 32-33 HD (Huge); wyrm 35-36 HD (Huge); great wyrm 38+ HD (Huge).
Armor Class: 0 (base)
Movement: 9, Fl 30(D), Sw 6
Hit Dice: 11 (base)
THAC0: 9 (base)
No. of Attacks: 3+special
Damage/Attack: 1-10/1-10/3-30
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: H (25' base)
Morale: Fanatic (17-18 )
XP Value: Variable
Steel dragons love to have human and demihuman companions, and they prefer to live amid the hustle and bustle of great cities. They often pose as sages, scholars, mages, or other intellectuals.
At birth, a steel dragon's scales are deep blue-gray with steely highlights. As the dragon approaches adulthood, its color slowly lightens to that of lustrous burnished steel. When these dragons take on human form, they always have one steel-gray feature-hair, eyes, nails, or sometimes a ring or other ornament.
Steel dragons speak their own tongue and a tongue common to all neutral dragons. Also, 19% of hatchling steel dragons can speak with any intelligent creature. This chance increases by 5% per age category.
Combat: Steel dragons favor repartee over combat. If pressed, they usually begin with a spell assault and avoid melee. If seriously harmed or threatened, they resume dragon form and use their breath weapons. They breathe on any foe they plan to engage in melee, and they seek to keep their foes within the cloud until the gas loses its potency.
A steel dragon's breath weapon is a cube of toxic gas. The dragon can monitor the amount of gas released so closely that it can make the cube as small as it wishes or as large as shown in the table below (the a side of the cube). Creatures caught in the gas must roll successful saving throws vs. poison with a -2 penalty or die instantly. The gas is quickly absorbed through the skin and is just as lethal if inhaled. Coating all exposed skin with lard or grease offers some protection (saving throw penalty negated). Victims who succeed with the save suffer the indicated amount of damage. In still air, the gas stays active for two melee rounds. Steel dragons are immune to all poisons.
A steel dragon can polymorph self five times a day. Each change in form lasts until the dragon chooses a different form. Reverting to the dragon's normal form does not count as a change.
Steel dragons are immune to wizard spells of 1st to 4th levels and cast spells and use their special abilities at 8th level, plus their combat modifier. As they age, they gain the following additional powers:
Age Abilities
Young cantrip twice a day
Juvenile friends once a day
Adult charm person three times a day
Mature adult suggestion once a day
Old enthrall once a day
Minor Arcane Shield (Su): A steel dragon's spell resistance against 1st- and 2nd-level arcane spells is higher than normal by +10.
Moderate Arcane Shield (Su): A steel dragon's spell resistance against 3rd- and 4th-level arcane spells is higher than normal by +10.
Poison Resistance (Ex): A steel dragon gets a +10 racial bonus on all Fortitude saving throws against poison.
Spell-Like Abilities: 5/day 0 polymorph; 1/day 0 charm person, enthrall, mass charm, mass suggestion, suggestion.
Skills: Bluff, Craft (any), and Profession (any) are considered class skills for steel dragons.
Habitat/Society: Steel dragons prefer human lodgings that are well equipped with strong rooms or vaults to protect their treasures.
Steel dragons prefer human form to their own, and they always have mortal companions. They are endlessly curious about human and demihuman art, culture, history, and politics. They always keep their true nature secret, but they are able to recognize each other.
Ecology: Steel dragons prefer human food. Unlike other form shifting dragons, they cannot live on such fare indefinitely, as they must eat enough to maintain their true bulk. Once or twice a month, they leave their adopted cities and go into the wilderness to hunt for food. They explain their absences in a way consistent with their human identities.
Steel dragons hate chaotic creatures who seek to disrupt life in cities or despoil their hunting grounds. In the city the dragons never hesitate to report troublemakers or to use their special abilities to hunt down criminals. In the wilderness, they prefer swifter forms of justice.
Age) Body Lgt. (')/Tail Lgt. (')
1) Hatchling 2-8/ 1-4
2) Very Young 8-14/ 4-9
3) Young 14-20/ 9-14
4) Juvenile 20-26/ 14-19
5) Young Adult 26-32/ 19-24
6) Adult 32-38/ 24-29
7) Mature Adult 38-44/ 29-34
8 )Old 44-50/ 34-39
9) Very Old 50-56/ 39-44
10) Venerable 56-62/ 44-49
11) Wyrm 62-68/ 49-54
12) Great wyrm 68-74/ 54-59
Steel Dragons by Age
Age=========Hit Dice(hp)=====Str== Dex===Con===Int===Wis===Cha
Wyrmling=====4d12+4(30)======11===10====13====10====11====12
Very young====7d12+7 (52)======13===10====13====12====13====12
Young=======10d12+20(85)=====15===10====15====14====13====14
Juvenile======13d12+26(110)====17===10====15====16====15====14
Young adult===16d12+48(152)====19===10====17====18====15====16
Adult========19d12+57(180)====21===10====17====20====19====16
Mature adult===22d12+88(231)====23===10====19====20====19====18
Old=========25d12+100(262)====25===10====19====22====21====18
Very old======28d12+140(322)===27===10====21====22====23====20
Ancient======31d12+186(387)===29===10====23====24====25====20
Wyrm=======34d12+238(459)===31===10====25====24====25====22
Great wyrm===37d12+296(536)===33===10====27====26====27====24
Age=========BAB/Grapple===Attack==Fort====Ref===Will
Wyrmling=====+4/+0=====+5=====+5====+4=====+4
Very young===+7/+4======+9=====+6====+5=====+6
Young=======+10/+12====+12====+9====+7=====+8
Juvenile======+13/+16====+16====+10====+8====+10
Young adult===+16/+20====+20====+13====+10==== +12
Adult========+19/+28====+23====+14====+11====+15
Mature adult===+22/+31====+26====+17====+13====+17
Old==========+25/+36====+31====+18====+14====+19
Very old=======+28/+44====+34====+21====+16====+22
Ancient=======+31/+48====+38====+23====+17====+24
Wyrm========+34/+52====+42====+26====+19====+26
Great wyrm====+37/+56====+46====+28====+20====+28
Age=========BW( DC)========= FP
Wyrmling=====1d6 (13)=======0
Very young===2d6 (14)=======0
Young=======3d6 (17)=======0
Juvenile======4d6 (18 )=======0
Young adult===5d6 (21)=======21
Adult========6d6 (22)=======22
Mature adult===7d6 (25)=======25
Old==========8d6 (26)=======26
Very old=======9d6 (29)=======29
Ancient======10 d6 (31)=======30
Wyrm========11d6 (34)=======33
Great wyrm====12d6 (36)=======35
Steel Dragon Abilities by Age
Age=========Speed====================AC
Wyrmling=====60 ft., fly 150 ft., swim 30 ft. 14 (+1 size, +3 natural), touch 11, flat-footed 14
Very young====60 ft., fly 150 ft., swim 30 ft. 17 (+1 size, +6 natural), touch 11, flat-footed 17
Young=======60 ft., fly 200 ft., swim 30 ft. 19 (+9 natural), touch 10, flat-footed 19
Juvenile======60 ft., fly 200 ft., swim 30 ft. 22 (+12 natural), touch 10, flat-footed 22
Young adult===60 ft., fly 200 ft., swim 30 ft. 25 (+15 natural), touch 10, flat-footed 25
Adult========60 ft., fly 200 ft., swim 30 ft. 27 (-1 size, +18 natural), touch 9, flat-footed 27
Mature adult===60 ft., fly 200 ft., swim 30 ft. 30 (-1 size, +21 natural), touch 9, flat-footed 30
Old==========60 ft., fly 200 ft., swim 30 ft. 33 (-2 size, +24 natural), touch 9, flat-footed 33
Very old======60 ft., fly 200 ft., swim 30 ft. 35 (-2 size, +27 natural), touch 8, flat-footed 35
Ancient======60 ft., fly 200 ft., swim 30 ft. 38 (-2 size, +30 natural), touch 8, flat-footed 38
Wyrm========60 ft., fly 250 ft., swim 30 ft. 41 (-4 size, +33 natural), touch 8, flat-footed 41
Great wyrm====60 ft., fly 250 ft., swim 30 ft. 44 (-4 size, +36 natural), touch 8, flat-footed 44
Age=========Special===================Caster
============Abilities===================Level====SR
Wyrmling==== Polymorph, poison resistance====1st=====16
Very young====Minor arcane shield===========3rd=====18
Young=======Moderate arcane shield=========5th=====20
Juvenile======Enthrall=====================7th=====22
Young adult==DR 5/magic=======9th=====24
Adult========Charm person================11th====26
Mature adult==DR 10/magic======13th====28
Old==========Suggestion==================15th====30
Very old=====DR 15/magic======17th====32
Ancient======Mass suggestion===============19th====34
Wyrm=======DR 20/magic======20th====36
Great wyrm====Mass charm=================21st====38
Age) Treas. Type/XP Value
1) Nil/ 1,4000
2) Nil/ 2,000
3) Nil/ 5,000
4) E, R/ 7,000
5) H, R/ 9,000
6) H, R/ 11,000
7) H, R/ 12,000
8 ) H, Rx2/ 16,000
9) H, Rx2/ 17,000
10) H, Rx2/ 18,000
11) H, Rx3/ 19,000
12) H, Rx3/ 20,000