Post by Maelthras on Feb 2, 2017 12:13:30 GMT -8
Sapphire Dragon
Dragon (Earth)
Climate/Terrain: Any subterranean
Frequency: Very rare
Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Ratings: Wyrmling 2; very young 4; young 6; juvenile 8; young adult 10; adult 13; mature adult 15; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
Activity Cycle: Any
Diet: Special
Intelligence: Genius (17-18 )
Treasure: Double standard
Alignment: Lawful neutral
No. Appearing: 1 (2-5)
Advancement: Wyrmling 6–7 HD (Tiny); very young 9–10 HD (Small); young 12–13 HD (Medium-size); juvenile 15–16 HD (Medium-size); young adult 18–19 HD (Large); adult 21–22 HD (Large); mature adult 24–25 HD (Huge); old 27–28 HD (Huge); very old 30–31 HD (Huge); ancient 33–34 HD (Huge); wyrm 36–37 HD (Gargantuan); great wyrm 39+ HD (Gargantuan)
Armor Class: -3 (base)
Movement: 9, Fl 30 (C), Br 6
Hit Dice: 13 (base)
THAC0: 7 (base)
No. of Attacks: 3
Damage/Attack: 1-8/1-8/5-20 (3d6+2)
Special Attacks: Variable
Special Defenses: Variable
Magic Resistance: Variable
Size: H (24' base)
Morale: Fanatic (17-18 )
XP Value: Variable
While not actively hostile, sapphire dragons are militantly territorial and initially distrustful of anyone who approaches.
These beautiful dragons range from light to dark blue, and sparkle in the light, even at birth. Sapphire dragons are often mistaken for blue dragons, unless someone recalls the latter's preferred arid environment.
Sapphire dragons speak their own tongue and the tongue common to all gem dragons, and 16% of hatchling sapphire dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Combat: Sapphire dragons generally observe intruders before deciding what to do with them, unless known enemies such as drow or dwarves are present. If others are not actively hostile the dragon attempts conversation and spell use to determine their intentions and convince them to leave. If the dragon or its treasure is threatened, it attacks immediately with breath weapon, spells, and physical attacks. It uses psionics or other special abilities to escape if its life is in jeopardy.
Breath weapon/special abilities: This dragon's breath weapon is cone of high-pitched, almost inaudible sound, 75 feet long, 5 feet wide at the dragon's mouth, and 25 feet wide at the base. Creatures caught by the blast can save vs. breath weapon for half damage from the sound's disruption, and must make a second saving throw vs. breath weapon or be affected by fear, fleeing the dragon in panic for two rounds per age level of the dragon, plus 1d6 rounds. This is a metabolic effect, and creatures unaffected by magical fear still suffer from the effects if they fail their save. Deafness does not protect one from the breath weapon's damage, though it prevents fear effects. A sapphire dragon casts spells and uses magical abilities at 7th level, plus combat modifier.
Sapphire dragons are born with immunity to all forms of fear, as well as immunity to web, hold, slow, and paralysis. As they age, they gain the following additional powers: Young: continual light three times a day. Juvenile: stone shape three times a day. Adult: anti-magic shell once a day. Mature adult: passwall six times a day. Venerable: wall of stone three times a day. Great wyrm: sunray three times a day.
Spider Climb (Ex):
The dragon can climb on stone surfaces as though using the spider climb spell.
Electrical Immunity (Ex):
Sapphire dragons are immune to electrical psionic powers, spells, and effects.
Psionics (Sp):
At will—sense psycoportation;
2/day—skate, stone shape;
1/day—teleportation, wall of stone, and move earth.
Attack/Defense Modes (Sp):
At will— id insinuation, ego whip/thought shield, empty mind. As sapphire dragons gain levels of psion, they gain additional psionic attack and defense modes, according to the rules of a psion.
Skills: Sapphire dragons have the Climb skill for free at 1 rank per Hit Die.
Psionics Summary:
Common powers (most sapphire dragons use psychoportive powers):
Clairsentience - Sciences: clairaudience, clairvoyance. Devotions: know direction, radial navigation.
Psychokinesis - Sciences: disintegrate, molecular rearrangement, telekinesis. Devotions: animate shadow, control light, molecular manipulation, soften.
Psychoportation - Sciences: any. Devotions: any.
Habitat/Society: Sapphire dragons live deep underground and often place their treasure in caverns accessible only through magic or psionics. They sometimes share territory with emerald dragons. Sapphire dragons treat their young well, but force them to leave and find their own territory as soon as they are young adults.
Ecology: Sapphire dragons consider giant spiders a great delicacy and often hunt them. Deep dragons, drow, dwarves, mind flayers, and aboleth are great enemies of sapphire dragons.
Age) Body Lgt. (')/Tail Lgt. (')
1) 4-10 2-5
2) 10-20 5-10
3) 20-30 10-15
4) 30-40 15-20
5) 40-50 20-25
6) 50-60 25-30
7) 60-70 30-35
8 ) 70-80 35-40
9) 80-90 40-45
10) 90-100 45-50
11) 100-110 50-55
12) 110-130 55-65
Sapphire Dragons by Age
Age Hit Dice (hp) AC
Wyrmling 5d12+5 (37) 16 (+2 size, +3 natural, +1 Dex)
Very young 8d12+8 (60) 18 (+1 size, +6 natural, +1 Dex)
Young 11d12+22 (93) 21 (+9 natural, +2 Dex)
Juvenile 14d12+28 (119) 24 (+12 natural, +2 Dex)
Young adult 17d12+51 (161) 27 (–1 size, +15 natural, +3 Dex)
Adult 20d12+80 (210) 30 (–1 size, +18 natural, +3 Dex)
Mature adult 23d12+115 (264) 32 (–2 size, +20 natural, +4 Dex)
Old 26d12+130 (299) 35 (–2 size, +23 natural, +4 Dex)
Very old 29d12+174 (362) 39 (–2 size, +26 natural, +5 Dex)
Ancient 32d12+192 (400) 42 (–2 size, +29 natural, +5 Dex)
Wyrm 35d12+245 (472) 44 (–4 size, +32 natural, +6 Dex)
Great wyrm 38d12+304 (551) 47 (–4 size, +35 natural, +6 Dex)
Age Attack Bonus Fort Ref Will Breath Weapon (DC) Fear PR
Wyrmling +7 +5 +4 +5 2d4 (13) — —
Very young +10 +7 +6 +7 4d4 (15) — —
Young +13 +9 +7 +9 6d4 (17) — —
Juvenile +17 +11 +9 +11 8d4 (19) — —
Young adult +20 +14 +10 +13 10d4 (21) 21 19
Adult +25 +16 +12 +15 12d4 (24) 23 21
Mature adult +29 +18 +13 +17 14d4 (27) 25 23
Old +33 +20 +15 +19 16d4 (28 ) 27 25
Very old +37 +22 +16 +21 18d4 (30) 29 26
Ancient +41 +24 +18 +23 20 d4 (32) 31 28
Wyrm +43 +26 +19 +25 22d4 (34) 33 29
Great wyrm +47 +29 +21 +27 24d4 (37) 35 31
Sapphire Dragon Abilities by Age
Age Speed Str Dex Con Int Wis Cha
Wyrmling 40 ft., fly 100 ft., burrow 15 11 12 13 12 13 12
Very young 40 ft., fly 100 ft., burrow 15 13 12 13 12 13 12
Young 40 ft., fly 150 ft., burrow 10 15 14 15 14 15 14
Juvenile 40 ft., fly 150 ft., burrow 10 17 14 15 14 15 14
Young adult 40 ft., fly 150 ft., burrow 5 19 16 17 16 17 16
Adult 40 ft., fly 150 ft., burrow 5 23 16 19 16 17 16
Mature adult 40 ft., fly 150 ft., burrow 5 27 18 21 18 19 18
Old 40 ft., fly 150 ft., burrow 5 29 18 21 18 19 18
Very old 40 ft., fly 150 ft., burrow 5 31 20 23 20 21 20
Ancient 40 ft., fly 150 ft., burrow 5 33 20 23 20 21 20
Wyrm 40 ft., fly 200 ft., burrow 5 35 22 25 22 23 22
Great wyrm 40 ft., fly 200 ft., burrow 5 37 22 27 22 23 22
Age Special Abilities Manifester Level*
Wyrmling Electrical immunity, spider climb —
Very young —
Young 1st
Juvenile Sense psychoportation 3rd
Young adult DR 5/+1 5th
Adult skate, stone shape 7th
Mature adult DR 10/+1 9th
Old Teleportation 11th
Very old DR 15/+2 13th
Ancient Wall of stone 15th
Wyrm DR 20/+3 17th
Great wyrm Move earth 19th
Age) Treas. Type/XP Value
1) Nil/ 2,000
2) Nil/ 4,000
3) Nil/ 6,000
4) H, Qx2/ 8,000
5) H, Qx4, T/ 9,000
6) H, Qx6, T/ 11,000
7) H, Qx8, Tx2/ 13,000
8 ) Hx2, Qx10, Tx2/ 14,000
9) Hx2, Qx13, Tx3/ 15,000
10) Hx2, Qx16, Tx3/ 17,000
11) Hx2, Qx20, Tx4/ 18,000
12) Hx2, Qx24, Tx4 /20,000
Dragon (Earth)
Climate/Terrain: Any subterranean
Frequency: Very rare
Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Ratings: Wyrmling 2; very young 4; young 6; juvenile 8; young adult 10; adult 13; mature adult 15; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
Activity Cycle: Any
Diet: Special
Intelligence: Genius (17-18 )
Treasure: Double standard
Alignment: Lawful neutral
No. Appearing: 1 (2-5)
Advancement: Wyrmling 6–7 HD (Tiny); very young 9–10 HD (Small); young 12–13 HD (Medium-size); juvenile 15–16 HD (Medium-size); young adult 18–19 HD (Large); adult 21–22 HD (Large); mature adult 24–25 HD (Huge); old 27–28 HD (Huge); very old 30–31 HD (Huge); ancient 33–34 HD (Huge); wyrm 36–37 HD (Gargantuan); great wyrm 39+ HD (Gargantuan)
Armor Class: -3 (base)
Movement: 9, Fl 30 (C), Br 6
Hit Dice: 13 (base)
THAC0: 7 (base)
No. of Attacks: 3
Damage/Attack: 1-8/1-8/5-20 (3d6+2)
Special Attacks: Variable
Special Defenses: Variable
Magic Resistance: Variable
Size: H (24' base)
Morale: Fanatic (17-18 )
XP Value: Variable
While not actively hostile, sapphire dragons are militantly territorial and initially distrustful of anyone who approaches.
These beautiful dragons range from light to dark blue, and sparkle in the light, even at birth. Sapphire dragons are often mistaken for blue dragons, unless someone recalls the latter's preferred arid environment.
Sapphire dragons speak their own tongue and the tongue common to all gem dragons, and 16% of hatchling sapphire dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Combat: Sapphire dragons generally observe intruders before deciding what to do with them, unless known enemies such as drow or dwarves are present. If others are not actively hostile the dragon attempts conversation and spell use to determine their intentions and convince them to leave. If the dragon or its treasure is threatened, it attacks immediately with breath weapon, spells, and physical attacks. It uses psionics or other special abilities to escape if its life is in jeopardy.
Breath weapon/special abilities: This dragon's breath weapon is cone of high-pitched, almost inaudible sound, 75 feet long, 5 feet wide at the dragon's mouth, and 25 feet wide at the base. Creatures caught by the blast can save vs. breath weapon for half damage from the sound's disruption, and must make a second saving throw vs. breath weapon or be affected by fear, fleeing the dragon in panic for two rounds per age level of the dragon, plus 1d6 rounds. This is a metabolic effect, and creatures unaffected by magical fear still suffer from the effects if they fail their save. Deafness does not protect one from the breath weapon's damage, though it prevents fear effects. A sapphire dragon casts spells and uses magical abilities at 7th level, plus combat modifier.
Sapphire dragons are born with immunity to all forms of fear, as well as immunity to web, hold, slow, and paralysis. As they age, they gain the following additional powers: Young: continual light three times a day. Juvenile: stone shape three times a day. Adult: anti-magic shell once a day. Mature adult: passwall six times a day. Venerable: wall of stone three times a day. Great wyrm: sunray three times a day.
Spider Climb (Ex):
The dragon can climb on stone surfaces as though using the spider climb spell.
Electrical Immunity (Ex):
Sapphire dragons are immune to electrical psionic powers, spells, and effects.
Psionics (Sp):
At will—sense psycoportation;
2/day—skate, stone shape;
1/day—teleportation, wall of stone, and move earth.
Attack/Defense Modes (Sp):
At will— id insinuation, ego whip/thought shield, empty mind. As sapphire dragons gain levels of psion, they gain additional psionic attack and defense modes, according to the rules of a psion.
Skills: Sapphire dragons have the Climb skill for free at 1 rank per Hit Die.
Psionics Summary:
Common powers (most sapphire dragons use psychoportive powers):
Clairsentience - Sciences: clairaudience, clairvoyance. Devotions: know direction, radial navigation.
Psychokinesis - Sciences: disintegrate, molecular rearrangement, telekinesis. Devotions: animate shadow, control light, molecular manipulation, soften.
Psychoportation - Sciences: any. Devotions: any.
Habitat/Society: Sapphire dragons live deep underground and often place their treasure in caverns accessible only through magic or psionics. They sometimes share territory with emerald dragons. Sapphire dragons treat their young well, but force them to leave and find their own territory as soon as they are young adults.
Ecology: Sapphire dragons consider giant spiders a great delicacy and often hunt them. Deep dragons, drow, dwarves, mind flayers, and aboleth are great enemies of sapphire dragons.
Age) Body Lgt. (')/Tail Lgt. (')
1) 4-10 2-5
2) 10-20 5-10
3) 20-30 10-15
4) 30-40 15-20
5) 40-50 20-25
6) 50-60 25-30
7) 60-70 30-35
8 ) 70-80 35-40
9) 80-90 40-45
10) 90-100 45-50
11) 100-110 50-55
12) 110-130 55-65
Sapphire Dragons by Age
Age Hit Dice (hp) AC
Wyrmling 5d12+5 (37) 16 (+2 size, +3 natural, +1 Dex)
Very young 8d12+8 (60) 18 (+1 size, +6 natural, +1 Dex)
Young 11d12+22 (93) 21 (+9 natural, +2 Dex)
Juvenile 14d12+28 (119) 24 (+12 natural, +2 Dex)
Young adult 17d12+51 (161) 27 (–1 size, +15 natural, +3 Dex)
Adult 20d12+80 (210) 30 (–1 size, +18 natural, +3 Dex)
Mature adult 23d12+115 (264) 32 (–2 size, +20 natural, +4 Dex)
Old 26d12+130 (299) 35 (–2 size, +23 natural, +4 Dex)
Very old 29d12+174 (362) 39 (–2 size, +26 natural, +5 Dex)
Ancient 32d12+192 (400) 42 (–2 size, +29 natural, +5 Dex)
Wyrm 35d12+245 (472) 44 (–4 size, +32 natural, +6 Dex)
Great wyrm 38d12+304 (551) 47 (–4 size, +35 natural, +6 Dex)
Age Attack Bonus Fort Ref Will Breath Weapon (DC) Fear PR
Wyrmling +7 +5 +4 +5 2d4 (13) — —
Very young +10 +7 +6 +7 4d4 (15) — —
Young +13 +9 +7 +9 6d4 (17) — —
Juvenile +17 +11 +9 +11 8d4 (19) — —
Young adult +20 +14 +10 +13 10d4 (21) 21 19
Adult +25 +16 +12 +15 12d4 (24) 23 21
Mature adult +29 +18 +13 +17 14d4 (27) 25 23
Old +33 +20 +15 +19 16d4 (28 ) 27 25
Very old +37 +22 +16 +21 18d4 (30) 29 26
Ancient +41 +24 +18 +23 20 d4 (32) 31 28
Wyrm +43 +26 +19 +25 22d4 (34) 33 29
Great wyrm +47 +29 +21 +27 24d4 (37) 35 31
Sapphire Dragon Abilities by Age
Age Speed Str Dex Con Int Wis Cha
Wyrmling 40 ft., fly 100 ft., burrow 15 11 12 13 12 13 12
Very young 40 ft., fly 100 ft., burrow 15 13 12 13 12 13 12
Young 40 ft., fly 150 ft., burrow 10 15 14 15 14 15 14
Juvenile 40 ft., fly 150 ft., burrow 10 17 14 15 14 15 14
Young adult 40 ft., fly 150 ft., burrow 5 19 16 17 16 17 16
Adult 40 ft., fly 150 ft., burrow 5 23 16 19 16 17 16
Mature adult 40 ft., fly 150 ft., burrow 5 27 18 21 18 19 18
Old 40 ft., fly 150 ft., burrow 5 29 18 21 18 19 18
Very old 40 ft., fly 150 ft., burrow 5 31 20 23 20 21 20
Ancient 40 ft., fly 150 ft., burrow 5 33 20 23 20 21 20
Wyrm 40 ft., fly 200 ft., burrow 5 35 22 25 22 23 22
Great wyrm 40 ft., fly 200 ft., burrow 5 37 22 27 22 23 22
Age Special Abilities Manifester Level*
Wyrmling Electrical immunity, spider climb —
Very young —
Young 1st
Juvenile Sense psychoportation 3rd
Young adult DR 5/+1 5th
Adult skate, stone shape 7th
Mature adult DR 10/+1 9th
Old Teleportation 11th
Very old DR 15/+2 13th
Ancient Wall of stone 15th
Wyrm DR 20/+3 17th
Great wyrm Move earth 19th
Age) Treas. Type/XP Value
1) Nil/ 2,000
2) Nil/ 4,000
3) Nil/ 6,000
4) H, Qx2/ 8,000
5) H, Qx4, T/ 9,000
6) H, Qx6, T/ 11,000
7) H, Qx8, Tx2/ 13,000
8 ) Hx2, Qx10, Tx2/ 14,000
9) Hx2, Qx13, Tx3/ 15,000
10) Hx2, Qx16, Tx3/ 17,000
11) Hx2, Qx20, Tx4/ 18,000
12) Hx2, Qx24, Tx4 /20,000