Post by Maelthras on Feb 2, 2017 12:19:21 GMT -8
RUST DRAGON
Dragon (Extraplanar)
Environment: Infernal Battlefield of Acheron
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, or juveniles or young adults), family (pair of mature adults and 1d4+1 offspring)
Challenge Rating: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 13; mature adult 15; old 16; very old 17; ancient 19; wyrm 20; great wyrm 22
Treasure: Triple standard
Alignment: Always lawful evil or lawful neutral
Advancement: Wyrmling 7–8 HD; very young 10–11 HD; young 13–14 HD; juvenile 16–17 HD; young adult 19–20 HD; adult 22–23 HD; mature adult 25–26 HD; old 28–29 HD; very old 31–32 HD; ancient 34–35 HD; wyrm 37–38 HD; great wyrm 40+ HD
Level Adjustment: Wyrmling +4; very young +4; young +5; others —
Native to the Infernal Battlefield of Acheron, rust dragons are creatures of tarnished metal, embodying forces of decay and corruption. Some Material Plane sages posit some connection between these fiendish monstrosities and the relatively innocuous rust monster, but the rational mind correctly sees these claims as the ravings of deranged lunatics.
Rust dragons bear a strong resemblance to the metallic dragons of the Material Plane, but appear covered in rust, tarnish, or verdigris. Though some rust dragons resemble copper dragons and others silver or brass, individual rust dragons’ abilities do not differ. Their scales appear pitted and lined with corrosive color, and the membranes of their wings are very thin and iridescent. On their native plane of Acheron, rust dragons have an ample food supply in the endless iron cubes the size of continents floating in the void. When drawn to the Material Plane, rust dragons seek out veins of metal in underground caverns, making them particularly loathed by miners.
Rust dragons feed on corroded metal, but enjoy fresh meat (particularly vermin) to cleanse the palate between ores.
Combat
Rust dragons are not the furious forces of nature that pyroclastic dragons are, nor are they violently insane like howling dragons. Rather, they are simply hungry, and they attack carefully with their goal clearly fixed in mind. They do not tolerate too much interference in pursuit of that goal, and readily break off from combat if a meal proves to be more trouble than it’s worth. Young and older rust dragons’ natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Breath Weapon (Su): A rust dragon has two breath weapons: a line of acid or a cone of reddish-brown liquid that instantly corrodes and destroys any metal it touches. Attended and magical metals receive Reflex saves to avoid this effect, but any metal is susceptible: iron, steel, silver, gold, even mithral and adamantine.
Metal Resistance (Ex): A rust dragon is resistant to attacks from metal weapons. Against weapons whose damage-dealing part is metal (a blade, metal point, arrowhead, or even mace head), a rust dragon has damage reduction equal to what a rust dragon two age categories older than itself has. Wyrm and great wyrm rust dragons have damage reduction 20/magic and 10/chaotic against metal weapons, and lesser weapons corrode when used against them (see Rusting Scales, below).
Rusting Bite (Ex): A rust dragon that makes a successful bite attack causes metal armor worn by the target creature to corrode, falling to pieces and becoming useless immediately. A dragon can also use its bite attack to target a weapon or other metal object, of course. The size of the object is immaterial— a full suit of armor rusts away as quickly as a sword. Magic metal items are allowed Reflex saves against a DC equal to the dragon’s breath weapon save DC.
Rusting Scales (Ex): A metal weapon with less than a +5 enhancement bonus that hits a wyrm or great wyrm rust dragon corrodes and is destroyed immediately, with no saving throw. A +5 weapon deals damage normally, but then must succeed on a Reflex save (DC equal to the dragon’s breath weapon save DC) or rust away.
Spell-Like Abilities: 3/day—wall of iron;
1/day—acid fog, repel metal or stone.
Rust Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 6d12+6 (45) 13 10 13 6 11 6 +6/+3
Very young 9d12+18 (76) 15 10 15 6 11 6 +9/+11
Young 12d12+24 (102) 17 10 15 6 11 6 +12/+15
Juvenile 15d12+45 (142) 19 10 17 8 11 8 +15/+23
Young adult 18d12+72 (189) 23 10 19 8 11 8 +18/+28
Adult 21d12+105 (241) 27 10 21 10 11 10 +21/+37
Mature adult 24d12+120 (276) 29 10 21 12 13 12 +24/+41
Old 27d12+162 (337) 31 10 23 12 13 12 +27/+45
Very old 30d12+180 (375) 33 10 23 14 15 14 +33/+53
Ancient 33d12+231 (445) 35 10 25 14 15 14 +33/61
Wyrm 36d12+288 (522) 37 10 27 14 15 14 +36/+65
Great wyrm 39d12+312 (565) 39 10 27 18 19 18 +39/+69
Age Attack Fort Ref Will BW FP
Wyrmling +8 +6 +5 +5 2d4 (14) —
Very young +11 +8 +6 +6 4d4 (16) 12
Young +15 +10 +8 +8 6d4 (18 ) 14
Juvenile +18 +12 +9 +9 8d4 (20) 16
Young adult +23 +15 +11 +11 10d4 (23) 18
Adult +27 +17 +12 +12 12d4 (25) 20
Mature adult +31 +19 +14 +15 14d4 (27) 23
Old +35 +21 +15 +16 16d4 (29) 24
Very old +39 +23 +17 +19 18d4 (31) 27
Ancient +41 +25 +18 +20 20d4 (33) 28
Wyrm +45 +28 +20 +22 22d4 (36) 30
Great wyrm +49 +29 +21 +25 24d4 (37) 33
Rust Dragon Abilities by Age
Age Speed AC
Wyrmling 60 ft., fly 100 ft., burrow 45 ft. 17 (+1 size, +6 natural)
Very young 60 ft., fly 150 ft., burrow 45 ft. 19 (+9 natural)
Young 60 ft., fly 150 ft., burrow 45 ft. 22 (+12 natural)
Juvenile 60 ft., fly 150 ft., burrow 45 ft. 24 (–1 size, +15 natural)
Young adult 60ft., fly 150 ft., burrow 45 ft. 27 (–1 size, +18 natural)
Adult 60 ft., fly 150 ft., burrow 45 ft. 29 (–2 size, +21 natural)
Mature adult 60 ft., fly 150 ft., burrow 45 ft. 32 (–2 size, +24 natural)
Old 60 ft., fly 150 ft., burrow 45 ft. 35 (–2 size, +27 natural)
Very old 60 ft., fly 150 ft., burrow 45 ft. 38 (–2 size, +30 natural)
Ancient 60 ft., fly 200 ft., burrow 45 ft. 39 (–4 size, +33 natural)
Wyrm 60 ft., fly 200 ft., burrow 45 ft. 42 (–4 size, +36 natural)
Great wyrm 60 ft., fly 200 ft., burrow 45 ft. 45 (–4 size, +39 natural)
Age Special Abilities SR
Wyrmling Metal resistance, rusting bite 13
Very young — 14
Young Damage reduction 5/magic 16
Juvenile — 18
Young adult Damage reduction 10/magic 20
Adult Wall of iron 23
Mature adult Damage reduction 15/magic 25
Old Acid fog 27
Very old Damage reduction 20/magic and 5/chaotic 28
Ancient Repel metal or stone 30
Wyrm Damage reduction 20/magic and 10/chaotic, rusting scales 32
Great wyrm — 34
Dragon (Extraplanar)
Environment: Infernal Battlefield of Acheron
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, or juveniles or young adults), family (pair of mature adults and 1d4+1 offspring)
Challenge Rating: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 13; mature adult 15; old 16; very old 17; ancient 19; wyrm 20; great wyrm 22
Treasure: Triple standard
Alignment: Always lawful evil or lawful neutral
Advancement: Wyrmling 7–8 HD; very young 10–11 HD; young 13–14 HD; juvenile 16–17 HD; young adult 19–20 HD; adult 22–23 HD; mature adult 25–26 HD; old 28–29 HD; very old 31–32 HD; ancient 34–35 HD; wyrm 37–38 HD; great wyrm 40+ HD
Level Adjustment: Wyrmling +4; very young +4; young +5; others —
Native to the Infernal Battlefield of Acheron, rust dragons are creatures of tarnished metal, embodying forces of decay and corruption. Some Material Plane sages posit some connection between these fiendish monstrosities and the relatively innocuous rust monster, but the rational mind correctly sees these claims as the ravings of deranged lunatics.
Rust dragons bear a strong resemblance to the metallic dragons of the Material Plane, but appear covered in rust, tarnish, or verdigris. Though some rust dragons resemble copper dragons and others silver or brass, individual rust dragons’ abilities do not differ. Their scales appear pitted and lined with corrosive color, and the membranes of their wings are very thin and iridescent. On their native plane of Acheron, rust dragons have an ample food supply in the endless iron cubes the size of continents floating in the void. When drawn to the Material Plane, rust dragons seek out veins of metal in underground caverns, making them particularly loathed by miners.
Rust dragons feed on corroded metal, but enjoy fresh meat (particularly vermin) to cleanse the palate between ores.
Combat
Rust dragons are not the furious forces of nature that pyroclastic dragons are, nor are they violently insane like howling dragons. Rather, they are simply hungry, and they attack carefully with their goal clearly fixed in mind. They do not tolerate too much interference in pursuit of that goal, and readily break off from combat if a meal proves to be more trouble than it’s worth. Young and older rust dragons’ natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Breath Weapon (Su): A rust dragon has two breath weapons: a line of acid or a cone of reddish-brown liquid that instantly corrodes and destroys any metal it touches. Attended and magical metals receive Reflex saves to avoid this effect, but any metal is susceptible: iron, steel, silver, gold, even mithral and adamantine.
Metal Resistance (Ex): A rust dragon is resistant to attacks from metal weapons. Against weapons whose damage-dealing part is metal (a blade, metal point, arrowhead, or even mace head), a rust dragon has damage reduction equal to what a rust dragon two age categories older than itself has. Wyrm and great wyrm rust dragons have damage reduction 20/magic and 10/chaotic against metal weapons, and lesser weapons corrode when used against them (see Rusting Scales, below).
Rusting Bite (Ex): A rust dragon that makes a successful bite attack causes metal armor worn by the target creature to corrode, falling to pieces and becoming useless immediately. A dragon can also use its bite attack to target a weapon or other metal object, of course. The size of the object is immaterial— a full suit of armor rusts away as quickly as a sword. Magic metal items are allowed Reflex saves against a DC equal to the dragon’s breath weapon save DC.
Rusting Scales (Ex): A metal weapon with less than a +5 enhancement bonus that hits a wyrm or great wyrm rust dragon corrodes and is destroyed immediately, with no saving throw. A +5 weapon deals damage normally, but then must succeed on a Reflex save (DC equal to the dragon’s breath weapon save DC) or rust away.
Spell-Like Abilities: 3/day—wall of iron;
1/day—acid fog, repel metal or stone.
Rust Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 6d12+6 (45) 13 10 13 6 11 6 +6/+3
Very young 9d12+18 (76) 15 10 15 6 11 6 +9/+11
Young 12d12+24 (102) 17 10 15 6 11 6 +12/+15
Juvenile 15d12+45 (142) 19 10 17 8 11 8 +15/+23
Young adult 18d12+72 (189) 23 10 19 8 11 8 +18/+28
Adult 21d12+105 (241) 27 10 21 10 11 10 +21/+37
Mature adult 24d12+120 (276) 29 10 21 12 13 12 +24/+41
Old 27d12+162 (337) 31 10 23 12 13 12 +27/+45
Very old 30d12+180 (375) 33 10 23 14 15 14 +33/+53
Ancient 33d12+231 (445) 35 10 25 14 15 14 +33/61
Wyrm 36d12+288 (522) 37 10 27 14 15 14 +36/+65
Great wyrm 39d12+312 (565) 39 10 27 18 19 18 +39/+69
Age Attack Fort Ref Will BW FP
Wyrmling +8 +6 +5 +5 2d4 (14) —
Very young +11 +8 +6 +6 4d4 (16) 12
Young +15 +10 +8 +8 6d4 (18 ) 14
Juvenile +18 +12 +9 +9 8d4 (20) 16
Young adult +23 +15 +11 +11 10d4 (23) 18
Adult +27 +17 +12 +12 12d4 (25) 20
Mature adult +31 +19 +14 +15 14d4 (27) 23
Old +35 +21 +15 +16 16d4 (29) 24
Very old +39 +23 +17 +19 18d4 (31) 27
Ancient +41 +25 +18 +20 20d4 (33) 28
Wyrm +45 +28 +20 +22 22d4 (36) 30
Great wyrm +49 +29 +21 +25 24d4 (37) 33
Rust Dragon Abilities by Age
Age Speed AC
Wyrmling 60 ft., fly 100 ft., burrow 45 ft. 17 (+1 size, +6 natural)
Very young 60 ft., fly 150 ft., burrow 45 ft. 19 (+9 natural)
Young 60 ft., fly 150 ft., burrow 45 ft. 22 (+12 natural)
Juvenile 60 ft., fly 150 ft., burrow 45 ft. 24 (–1 size, +15 natural)
Young adult 60ft., fly 150 ft., burrow 45 ft. 27 (–1 size, +18 natural)
Adult 60 ft., fly 150 ft., burrow 45 ft. 29 (–2 size, +21 natural)
Mature adult 60 ft., fly 150 ft., burrow 45 ft. 32 (–2 size, +24 natural)
Old 60 ft., fly 150 ft., burrow 45 ft. 35 (–2 size, +27 natural)
Very old 60 ft., fly 150 ft., burrow 45 ft. 38 (–2 size, +30 natural)
Ancient 60 ft., fly 200 ft., burrow 45 ft. 39 (–4 size, +33 natural)
Wyrm 60 ft., fly 200 ft., burrow 45 ft. 42 (–4 size, +36 natural)
Great wyrm 60 ft., fly 200 ft., burrow 45 ft. 45 (–4 size, +39 natural)
Age Special Abilities SR
Wyrmling Metal resistance, rusting bite 13
Very young — 14
Young Damage reduction 5/magic 16
Juvenile — 18
Young adult Damage reduction 10/magic 20
Adult Wall of iron 23
Mature adult Damage reduction 15/magic 25
Old Acid fog 27
Very old Damage reduction 20/magic and 5/chaotic 28
Ancient Repel metal or stone 30
Wyrm Damage reduction 20/magic and 10/chaotic, rusting scales 32
Great wyrm — 34