Post by Maelthras on Feb 2, 2017 12:35:58 GMT -8
Red Dragon
Type: Dragon (Fire)
Climate/Terrain: Tropical, sub-tropical, and temperate hills and mountains
Frequency: Very rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
Activity Cycle: Any
Diet: Special
Intelligence: Exceptional (15-16)
Treasure: Triple standard
Alignment: Chaotic evil
No. Appearing: 1 (2-5)
Advancement: Wyrmling 8–9 HD; very young 11–12 HD; young 14–15 HD; juvenile 17–18 HD; young adult 20–21 HD; adult 23–24 HD; mature adult 26–27 HD; old 29–30 HD; very old 32–33 HD; ancient 35–36 HD; wyrm 38–39 HD; great wyrm 41+ HD
Level Adjustment: Wyrmling +4; very young +5; young +6; others —
Armor Class: -3 (base)
Movement: 9, Fl 30 (C), Jp 3
Hit Dice: 15 (base)
THAC0: 7 (at 9 HD)
No. of Attacks: 3+special
Damage/Attack: 1-10/1-10/3-30 (3d10)
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: G (48' base)
Morale: Fanatic (17-18 )
XP Value: Variable
Red dragons are the most covetous and greedy of all dragons, forever seeking to increase their treasure hoards. They are obsessed with their wealth and memorize an inventory accurate to the last copper. They are exceptionally vain and self confident, considering themselves superior not only to other dragons, but to all other life in general.
When red dragons hatch, their small scales are a bright glossy scarlet. Because of this, they can be quickly spotted by predators and men hunting for skins, so they are hidden in deep underground lairs and not permitted to venture outside until toward the end of their young stage when their scales become turned a deeper red, the glossy texture has been replaced by a smooth, dull finish, and they are more able to take care of themselves. As the dragon continues to age, they are more able to take care of themselves. As the dragon continues to age, the scales become large thick, and as strong as metal.
Red dragons speak their own tongue, a tongue common to all evil dragons, and 16% of hatchling red dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Combat: Because red dragons are so confident, they never pause to appraise an adversary. When they notice a target they make a snap decision whether to attack, using one of many "perfect" strategies worked out ahead of time in the solitude of their lairs. If the creature appears small and insignificant, such as an unarmored man, the dragon will land to attack with its claws and bite, not wanting to obliterate the creature with its breath weapon, as any treasure might be consumed by the flames. However, if a red dragon encounters a group of armored men, it will use its breath weapon, special abilities, and spells (if it is old enough to have them) before landing.
Breath weapon/special abilities: A red dragon's breath weapon is a searing cone of fire 90' long, 5' wide at the dragon's mouth and 30' at the base. Creatures struck by the flames must save versus breath weapon for half damage. Red dragons cast spells at 9th level, adjusted by their combat modifiers.
Red dragons are born immune to fire. As they age, they gain the following additional powers: Young: affect normal fires three times per day. Juvenile: pyrotechnics three times per day. Adult: heat metal once per day. Old: suggestion once per day. Very old: hypnotism once per day. Venerable: detect gems, kind and number in a 100' radius three times a day.
Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.
Other Spell-Like Abilities: 3/day—suggestion (old or older); 1/day—find the path (ancient or older), discern location (great wyrm).
Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.
*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.
Habitat/Society: Red dragons can be found on great hills or on soaring mountains. From a high perch they haughtily survey their territory, which they consider to be everything that can be seen from their position. They prefer to lair in large caves that extend deep into the earth.
A red dragon enjoys its own company, not associating with other creatures, or even other red dragons, unless the dragon's aims can be furthered. For example, some red dragons who have charm spells will order men to act as the dragon's eyes and ears, gathering information about nearby settlements and sources of treasure. When a red dragon's offspring reach the young adult stage, they are ordered form the lair and the surrounding territory, as they are viewed as competition.
Red dragons are quick to fight all creatures which encroach on their territory, especially copper and silver dragons which sometimes share the same environment. The hate gold dragons above all else because they believe gold dragons are "nearly" as powerful as themselves.
Ecology: Red dragons are meat eaters, although they are capable of digesting almost anything. Their favorite food is a maiden of any human or demi-human race. Sometimes the dragons are able to charm key villagers into regularly sacrificing maidens to them.
Age) Body Lgt. (')/Tail Lgt. (')
1) 1-12/ 3-12
2) 12-23/ 12-21
3) 23-42/ 21-30
4) 42-61/ 30-49
5) 61-80/ 49-68
6) 80-99/ 68-87
7) 99-118/ 87-106
8 ) 118-137/ 106-125
9) 137-156/ 125-144
10) 156-165/ 144-153
11) 165-174/ 153-162
12) 174-183/ 162-171
Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 7d12+14 (59) 17 10 15 10 11 10 +7/+10
Very young 10d12+30 (95) 21 10 17 12 13 12 +10/+19
Young 13d12+39 (123) 25 10 17 12 13 12 +13/+24
Juvenile 16d12+64 (168 ) 29 10 19 14 15 14 +16/+29
Young adult 19d12+95 (218 ) 31 10 21 14 15 14 +19/+37
Adult 22d12+110 (253) 33 10 21 16 17 16 +22/+41
Mature adult 25d12+150 (312) 33 10 23 18 19 18 +25/+44
Old 28d12+196 (378 ) 35 10 25 20 21 20 +28/+52
Very old 31d12+248 (449) 37 10 27 22 23 22 +31/+56
Ancient 34d12+306 (527) 39 10 29 24 25 24 +34/+60
Wyrm 37d12+370 (610) 41 10 31 24 25 24 +37/+64
Great wyrm 40d12+400 (660) 45 10 31 26 27 26 +40/+73
Age Attack Fort Ref Will Breath Weapon Frightful Presence
Wyrmling +10 +7 +5 +5 2d10 (15) —
Very young +14 +10 +7 +8 4d10 (18 ) —
Young +19 +11 +8 +9 6d10 (19) —
Juvenile +24 +14 +10 +12 8d10 (22) —
Young adult +27 +16 +11 +13 10d10 (24) 21
Adult +31 +18 +13 +17 12d10 (26) 24
Mature adult +34 +20 +14 +18 14d10 (28 ) 26
Old +36 +23 +16 +21 16d10 (31) 29
Very old +40 +25 +17 +23 18d10 (33) 31
Ancient +44 +28 +19 +26 20d10 (36) 34
Wyrm +48 +30 +20 +27 22d10 (38 ) 35
Great wyrm +49 +32 +22 +30 24d10 (40) 38
Red Dragon Abilities by Age
Age Speed AC
Wyrmling 40 ft., fly 150 ft. 16 (+6 natural), touch 10,flat-footed 16
Very young 40 ft., fly 150 ft. 18 (–1 size, +9 natural), touch 9,flat-footed 18
Young 40 ft., fly 150 ft. 21 (–1 size, +12 natural), touch 9,flat-footed 21
Juvenile 40 ft., fly 150 ft. 24 (–1 size, +15 natural), touch 9,flat-footed 24
Young adult 40 ft., fly 150 ft. 26 (–2 size, +18 natural), touch 8,flat-footed 26
Adult 40 ft., fly 150 ft. 29 (–2 size, +21 natural), touch 8,flat-footed 29
Mature adult 40 ft., fly 150 ft. 32 (–2 size, +24 natural), touch 8,flat-footed 32
Old 40 ft., fly 200 ft. 33 (–4 size, +27 natural), touch 6,flat-footed 33
Very old 40 ft., fly 200 ft. 36 (–4 size, +30 natural), touch 6,flat-footed 36
Ancient 40 ft., fly 200 ft. 39 (–4 size, +33 natural), touch 6,flat-footed 39
Wyrm 40 ft., fly 200 ft. 42 (–4 size, +36 natural), touch 6,flat-footed 42
Great wyrm 40 ft., fly 200 ft. 41 (–8 size, +39 natural), touch 2,flat-footed 41
Age Special Abilities Caster Level SR
Wyrmling Immunity to fire, vulnerability to cold — —
Very young — — —
Young — 1st —
Juvenile Locate object 3rd —
Young adult DR 5/magic 5th 19
Adult — 7th 21
Mature adult DR 10/magic 9th 23
Old Suggestion 11th 24
Very old DR 15/magic 13th 26
Ancient Find the path 15th 28
Wyrm DR 20/magic 17th 30
Great wyrm Discern location 19th 32
Age) Treas. Type/XP Value
1) Nil/ 7,000
2) Nil/ 8,000
3) Nil/ 10,000
4) E, S, T/ 12,000
5) H, S, T/ 14,000
6) H, S, T/ 15,000
7) H, S, T/ 16,000
8 ) H, S, Tx2/ 19,000
9) H, S, Tx2/ 21,000
10) H, S, Tx2/ 22,000
11) H, S, Tx3/ 23,000
12) H, S, Tx3 /24,000
Type: Dragon (Fire)
Climate/Terrain: Tropical, sub-tropical, and temperate hills and mountains
Frequency: Very rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
Activity Cycle: Any
Diet: Special
Intelligence: Exceptional (15-16)
Treasure: Triple standard
Alignment: Chaotic evil
No. Appearing: 1 (2-5)
Advancement: Wyrmling 8–9 HD; very young 11–12 HD; young 14–15 HD; juvenile 17–18 HD; young adult 20–21 HD; adult 23–24 HD; mature adult 26–27 HD; old 29–30 HD; very old 32–33 HD; ancient 35–36 HD; wyrm 38–39 HD; great wyrm 41+ HD
Level Adjustment: Wyrmling +4; very young +5; young +6; others —
Armor Class: -3 (base)
Movement: 9, Fl 30 (C), Jp 3
Hit Dice: 15 (base)
THAC0: 7 (at 9 HD)
No. of Attacks: 3+special
Damage/Attack: 1-10/1-10/3-30 (3d10)
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: G (48' base)
Morale: Fanatic (17-18 )
XP Value: Variable
Red dragons are the most covetous and greedy of all dragons, forever seeking to increase their treasure hoards. They are obsessed with their wealth and memorize an inventory accurate to the last copper. They are exceptionally vain and self confident, considering themselves superior not only to other dragons, but to all other life in general.
When red dragons hatch, their small scales are a bright glossy scarlet. Because of this, they can be quickly spotted by predators and men hunting for skins, so they are hidden in deep underground lairs and not permitted to venture outside until toward the end of their young stage when their scales become turned a deeper red, the glossy texture has been replaced by a smooth, dull finish, and they are more able to take care of themselves. As the dragon continues to age, they are more able to take care of themselves. As the dragon continues to age, the scales become large thick, and as strong as metal.
Red dragons speak their own tongue, a tongue common to all evil dragons, and 16% of hatchling red dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Combat: Because red dragons are so confident, they never pause to appraise an adversary. When they notice a target they make a snap decision whether to attack, using one of many "perfect" strategies worked out ahead of time in the solitude of their lairs. If the creature appears small and insignificant, such as an unarmored man, the dragon will land to attack with its claws and bite, not wanting to obliterate the creature with its breath weapon, as any treasure might be consumed by the flames. However, if a red dragon encounters a group of armored men, it will use its breath weapon, special abilities, and spells (if it is old enough to have them) before landing.
Breath weapon/special abilities: A red dragon's breath weapon is a searing cone of fire 90' long, 5' wide at the dragon's mouth and 30' at the base. Creatures struck by the flames must save versus breath weapon for half damage. Red dragons cast spells at 9th level, adjusted by their combat modifiers.
Red dragons are born immune to fire. As they age, they gain the following additional powers: Young: affect normal fires three times per day. Juvenile: pyrotechnics three times per day. Adult: heat metal once per day. Old: suggestion once per day. Very old: hypnotism once per day. Venerable: detect gems, kind and number in a 100' radius three times a day.
Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.
Other Spell-Like Abilities: 3/day—suggestion (old or older); 1/day—find the path (ancient or older), discern location (great wyrm).
Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.
*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.
Habitat/Society: Red dragons can be found on great hills or on soaring mountains. From a high perch they haughtily survey their territory, which they consider to be everything that can be seen from their position. They prefer to lair in large caves that extend deep into the earth.
A red dragon enjoys its own company, not associating with other creatures, or even other red dragons, unless the dragon's aims can be furthered. For example, some red dragons who have charm spells will order men to act as the dragon's eyes and ears, gathering information about nearby settlements and sources of treasure. When a red dragon's offspring reach the young adult stage, they are ordered form the lair and the surrounding territory, as they are viewed as competition.
Red dragons are quick to fight all creatures which encroach on their territory, especially copper and silver dragons which sometimes share the same environment. The hate gold dragons above all else because they believe gold dragons are "nearly" as powerful as themselves.
Ecology: Red dragons are meat eaters, although they are capable of digesting almost anything. Their favorite food is a maiden of any human or demi-human race. Sometimes the dragons are able to charm key villagers into regularly sacrificing maidens to them.
Age) Body Lgt. (')/Tail Lgt. (')
1) 1-12/ 3-12
2) 12-23/ 12-21
3) 23-42/ 21-30
4) 42-61/ 30-49
5) 61-80/ 49-68
6) 80-99/ 68-87
7) 99-118/ 87-106
8 ) 118-137/ 106-125
9) 137-156/ 125-144
10) 156-165/ 144-153
11) 165-174/ 153-162
12) 174-183/ 162-171
Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 7d12+14 (59) 17 10 15 10 11 10 +7/+10
Very young 10d12+30 (95) 21 10 17 12 13 12 +10/+19
Young 13d12+39 (123) 25 10 17 12 13 12 +13/+24
Juvenile 16d12+64 (168 ) 29 10 19 14 15 14 +16/+29
Young adult 19d12+95 (218 ) 31 10 21 14 15 14 +19/+37
Adult 22d12+110 (253) 33 10 21 16 17 16 +22/+41
Mature adult 25d12+150 (312) 33 10 23 18 19 18 +25/+44
Old 28d12+196 (378 ) 35 10 25 20 21 20 +28/+52
Very old 31d12+248 (449) 37 10 27 22 23 22 +31/+56
Ancient 34d12+306 (527) 39 10 29 24 25 24 +34/+60
Wyrm 37d12+370 (610) 41 10 31 24 25 24 +37/+64
Great wyrm 40d12+400 (660) 45 10 31 26 27 26 +40/+73
Age Attack Fort Ref Will Breath Weapon Frightful Presence
Wyrmling +10 +7 +5 +5 2d10 (15) —
Very young +14 +10 +7 +8 4d10 (18 ) —
Young +19 +11 +8 +9 6d10 (19) —
Juvenile +24 +14 +10 +12 8d10 (22) —
Young adult +27 +16 +11 +13 10d10 (24) 21
Adult +31 +18 +13 +17 12d10 (26) 24
Mature adult +34 +20 +14 +18 14d10 (28 ) 26
Old +36 +23 +16 +21 16d10 (31) 29
Very old +40 +25 +17 +23 18d10 (33) 31
Ancient +44 +28 +19 +26 20d10 (36) 34
Wyrm +48 +30 +20 +27 22d10 (38 ) 35
Great wyrm +49 +32 +22 +30 24d10 (40) 38
Red Dragon Abilities by Age
Age Speed AC
Wyrmling 40 ft., fly 150 ft. 16 (+6 natural), touch 10,flat-footed 16
Very young 40 ft., fly 150 ft. 18 (–1 size, +9 natural), touch 9,flat-footed 18
Young 40 ft., fly 150 ft. 21 (–1 size, +12 natural), touch 9,flat-footed 21
Juvenile 40 ft., fly 150 ft. 24 (–1 size, +15 natural), touch 9,flat-footed 24
Young adult 40 ft., fly 150 ft. 26 (–2 size, +18 natural), touch 8,flat-footed 26
Adult 40 ft., fly 150 ft. 29 (–2 size, +21 natural), touch 8,flat-footed 29
Mature adult 40 ft., fly 150 ft. 32 (–2 size, +24 natural), touch 8,flat-footed 32
Old 40 ft., fly 200 ft. 33 (–4 size, +27 natural), touch 6,flat-footed 33
Very old 40 ft., fly 200 ft. 36 (–4 size, +30 natural), touch 6,flat-footed 36
Ancient 40 ft., fly 200 ft. 39 (–4 size, +33 natural), touch 6,flat-footed 39
Wyrm 40 ft., fly 200 ft. 42 (–4 size, +36 natural), touch 6,flat-footed 42
Great wyrm 40 ft., fly 200 ft. 41 (–8 size, +39 natural), touch 2,flat-footed 41
Age Special Abilities Caster Level SR
Wyrmling Immunity to fire, vulnerability to cold — —
Very young — — —
Young — 1st —
Juvenile Locate object 3rd —
Young adult DR 5/magic 5th 19
Adult — 7th 21
Mature adult DR 10/magic 9th 23
Old Suggestion 11th 24
Very old DR 15/magic 13th 26
Ancient Find the path 15th 28
Wyrm DR 20/magic 17th 30
Great wyrm Discern location 19th 32
Age) Treas. Type/XP Value
1) Nil/ 7,000
2) Nil/ 8,000
3) Nil/ 10,000
4) E, S, T/ 12,000
5) H, S, T/ 14,000
6) H, S, T/ 15,000
7) H, S, T/ 16,000
8 ) H, S, Tx2/ 19,000
9) H, S, Tx2/ 21,000
10) H, S, Tx2/ 22,000
11) H, S, Tx3/ 23,000
12) H, S, Tx3 /24,000