Post by Maelthras on Feb 6, 2017 23:21:12 GMT -8
Platinum Dragon
Type: Dragon (Time)
Environment: Astral Sea
Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 18; very young 20; young 28; juvenile 32; young adult 36; adult 40; mature adult 45; old 48; very old 50; ancient 52; wyrm 60; great wyrm 70
Treasure: Triple Standard
Alignment: Always Lawful Neutral
Advancement: Wyrmling Wyrmling 30-32 HD (Huge) HD; very young Very young 34-36 HD (Huge) HD; young young 38-40 HD (Gargantuan) HD; juvenile Juvenile 44-47 HD(Gargantuan) HD; young adult Young adult 48-50 HD(Colossal) HD; adult adult 50- 52 HD ( Colossal) HD; mature adult Mature adult54-56 HD( Colossal+) HD; old old 58-60 HD (Colossal+) HD; very old Very old 62-64 Colossal+) HD; ancient Ancient 66-70 (Colossal++) HD; wyrm Wyrm 76-79 HD (Colossal++) HD; great wyrm Great wyrm 80+ HD (Colossal++) HD
Level Adjustment: -
Platinum dragons are huge creatures, proportioned much like gold dragons, although often at least as large (particularly if the epic version is used), with a majesty that would put even the most regal of silvers to shame. They are like the end of a line of development that went through all of the other metallic dragons, or perhaps the beginning. As wilful supporters of good and law as the most noble of silvers and golds, platinum dragons tend not to concern themselves with the lives of humans and demihumans, instead saving themselves for tasks that concern entire races, or even planes.
Out of the egg, platinum dragons are virtually white, with tiny shards that reflect white or blue. As the dragon ages, these fragments expand, joining up to cover the dragon's body in a blue/white sheen that by the adult stage has coalesced into one color.
Platinum dragons tend to make a lair as far away from other creatures as possible, on a plane of their own if they can manage it. They like to eat enchanted objects, although they will subsist on whatever else they can find when there is no supply of them. As with gold dragons and gems, a platinum dragon always appreciates gifts of choice magic items, although it will often be suspicious of the motivation behind such gifts.
Combat
Platinum dragons do not like to fight. They know well enough that most enemies are well below them, and usually look for the quick way to end a fight, either by scaring off the enemy, or destroying it. In any case, platinum dragons, like most others, are highly intelligent and powerful sorcerers, and like to fight on their own terms, warding areas with alarm spells and the like to give them time to use spells like improved invisibility, stoneskin, spell turning, and so on.
Breath Weapon: A platinum dragon has three breath weapons available. A cone of cold works as any other breath weapon. A cone of gas stuns opponents and forces them into a gaseous form for a number of rounds equal to twice the dragon's effective sorcerer level, negated by a Fortitude save. A beam of blue light causes a disintegration effect, which instead causes d10 damage per age category even if a Fortitude save is passed. Unlike a disintegration spell, it affects all of the matter in its path, out to the end of the effect.
Spells: A platinum dragon can cast sorcerer spells at the level indicated for his category. He can also use these slots for spells from the cleric list, or the air, protection and good domains.
Spell-like Abilities: At will: polymorph self; 3/day - control weather, control winds, detect thoughts, fog cloud, polymorph self; 1/day - quest, sunburst and foresight.
Water Breathing: A platinum dragon can breathe water as if it was air. In addition, the dragon may still use its breath weapon and other abilities underwater.
Skills: A platinum dragon has one rank in the Jump skill free for each of its hit dice. Don't ask me why; they can fly...
Reading the Table: Because I am presenting two related profiles, I have put them both on the same table, separating them with a semicolon ( [ [] ] . Dragons have d12 for hit die, so I have saved a little space on the table by omitting the die type. Read 10+23 as 10d12+23.
Virtual age categories are introduced in the Epic Level Handbook (and repeated in the Draconomicon for non-epic dragons), as a mechanic for allowing dragons to advance more than just their hit die. If you cannot work out what to do with the information, consult the ELH or the Draconomicon. Likewise, the Colossal+ size category is used by advanced and epic dragons in the ELH, for the breath weapons and reaches of extremely large dragons.
The ground speed of a prismatic dragon is 60', regardless of age. Similarly, the platinum dragon always has a swim speed of 60'. Only the fly speed is shown on the table.
Age) Body Lgt.(')/Tail Lgt.(')/Speed
1) 14-38 12-32/ 60 ft., fly 250 ft.
2) 38-64 32-56/ 60 ft., fly 250 ft.
3) 64-86 56-76 /60 ft., fly 250 ft.
4) 86-110 76-100/ 60 ft., fly 250 ft.
5) 110-134 100-120/ 60 ft., fly 300 ft.
6) 134-160 120-140/ 60 ft., fly 300 ft.
7) 160-186 140-168/ 60 ft., fly 350 ft.
8 ) 186-216 168-190/ 60 ft., fly 350 ft.
9) 216-240 190-216/ 60 ft., fly 350 ft.
10) 240-268 216-240/ 60 ft., fly 400 ft.
11) 268-296 240-266/ 60 ft., fly 400 ft.
12) 296-324 266-292 / 60 ft., fly 400 ft.
Age/ Hit Dice (hp)/ Base Attack/Grapple
Wyrmling 30d12+150 (354)/ +28/+37
Very young 35d12+215 (447)/ +33/+44
Young 40d12+340 (603) / +38/+52
Juvenile 45d12+455 (716)/ +43/+59
Young adult 50d12+562 (874)/ +48/+64
Adult 55d12+810 (1187) / +53/+74
Mature adult 60d12+1064 (1431)/ +60/+85
Old 65d12+1314 (1748 )/ +65/+87
Very old 70d12+1576 (2036)/ +70/+100
Ancient 75d12+1847 (2336) / +75/+108
Wyrm 80d12+2164 (2696) / +80/+115
Great wyrm 85d12+2563 (3116)/ +85/+125
Age) AC/Breath Weapon
Wyrmling) 33(-2 Size, +6 Deflection, +29 Natural), touch 14,flat-footed/ 14d12 (28 )
Very young) 41(-2 Size, +9 Deflection, +34 Natural), touch ,flat-footed/ 16d12 (33)
Young) 47(-4 Size, +12 Deflection, +39 Natural), touch ,flat-footed/ 18d12 (38 )
Juvenile) 55(-4 Size, +15 Deflection, +44 Natural), touch ,flat-footed/ 20d12 (43)
Young adult) 59(-8 Size, +18 Deflection, +49 Natural), touch ,flat-footed/ 22d12 (48 )
Adult) 67(-8 Size, +21 Deflection, +54 Natural), touch ,flat-footed/ 24d12 (53)
Mature adult) 75(-8 Size, +24 Deflection, +59 Natural), touch ,flat-footed/ 26d12 (58 )
Old) 83(-8 Size, +27 Deflection, +64 Natural), touch ,flat-footed/ 28d12 (63)
Very old) 90(-8 Size, +30 Deflection, +69 Natural), touch ,flat-footed/ 30d12 (68 )
Ancient) 98(-8 Size, +33 Deflection, +74 Natural), touch ,flat-footed/ 32d12 (73)
Wyrm) 106(-8 Size, +36 Deflection, +79 Natural), touch ,flat-footed/ 34d12 (78 )
Great wyrm) 114(-8 Size, +39 Deflection, +84 Natural), touch ,flat-footed/ 36d12 (83)
Age Str Dex Con Int Wis Cha
Wyrmling 33 10 24 27 40 29
Very young 38 10 28 32 46 33
Young 43 10 33 38 52 38
Juvenile 48 10 37 44 58 43
Young adult 53 10 43 50 64 48
Adult 58 10 48 56 72 53
Mature adult 64 10 53 61 79 58
Old 69 10 58 67 86 64
Very old 74 10 62 73 92 70
Ancient 79 10 66 78 99 76
Wyrm 84 10 70 81 105 83
Great wyrm 88 10 74 84 112 87
Age Attack Fort Ref Will FP
Wyrmling 33 19 14 27 34
Very young 47 23 17 33 38
Young 54 27 19 38 44
Juvenile 60 32 21 43 48
Young adult 69 38 23 50 54
Adult 77 44 26 57 58
Mature adult 87 49 28 66 64
Old 94 56 29 74 69
Very old 104 61 31 79 75
Ancient 112 68 32 84 80
Wyrm 117 73 34 89 86
Great wyrm 124 78 37 96 90
Age) Treas. Type/XP Value
1) Nil 8,000
2) Nil 9,000
3) Nil 11,000
4) E, R, T 13,000
5) H, R, T 15,000
6) H, R, T 18,000
7) H, R, T 19,000
8 ) H, R, Tx2 20,000
9) H, R, Tx2 22,000
10) H, R, Tx2 23,000
11) H, R, Tx3 24,000
12) H, R, Tx3 25,000
Type: Dragon (Time)
Environment: Astral Sea
Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 18; very young 20; young 28; juvenile 32; young adult 36; adult 40; mature adult 45; old 48; very old 50; ancient 52; wyrm 60; great wyrm 70
Treasure: Triple Standard
Alignment: Always Lawful Neutral
Advancement: Wyrmling Wyrmling 30-32 HD (Huge) HD; very young Very young 34-36 HD (Huge) HD; young young 38-40 HD (Gargantuan) HD; juvenile Juvenile 44-47 HD(Gargantuan) HD; young adult Young adult 48-50 HD(Colossal) HD; adult adult 50- 52 HD ( Colossal) HD; mature adult Mature adult54-56 HD( Colossal+) HD; old old 58-60 HD (Colossal+) HD; very old Very old 62-64 Colossal+) HD; ancient Ancient 66-70 (Colossal++) HD; wyrm Wyrm 76-79 HD (Colossal++) HD; great wyrm Great wyrm 80+ HD (Colossal++) HD
Level Adjustment: -
Platinum dragons are huge creatures, proportioned much like gold dragons, although often at least as large (particularly if the epic version is used), with a majesty that would put even the most regal of silvers to shame. They are like the end of a line of development that went through all of the other metallic dragons, or perhaps the beginning. As wilful supporters of good and law as the most noble of silvers and golds, platinum dragons tend not to concern themselves with the lives of humans and demihumans, instead saving themselves for tasks that concern entire races, or even planes.
Out of the egg, platinum dragons are virtually white, with tiny shards that reflect white or blue. As the dragon ages, these fragments expand, joining up to cover the dragon's body in a blue/white sheen that by the adult stage has coalesced into one color.
Platinum dragons tend to make a lair as far away from other creatures as possible, on a plane of their own if they can manage it. They like to eat enchanted objects, although they will subsist on whatever else they can find when there is no supply of them. As with gold dragons and gems, a platinum dragon always appreciates gifts of choice magic items, although it will often be suspicious of the motivation behind such gifts.
Combat
Platinum dragons do not like to fight. They know well enough that most enemies are well below them, and usually look for the quick way to end a fight, either by scaring off the enemy, or destroying it. In any case, platinum dragons, like most others, are highly intelligent and powerful sorcerers, and like to fight on their own terms, warding areas with alarm spells and the like to give them time to use spells like improved invisibility, stoneskin, spell turning, and so on.
Breath Weapon: A platinum dragon has three breath weapons available. A cone of cold works as any other breath weapon. A cone of gas stuns opponents and forces them into a gaseous form for a number of rounds equal to twice the dragon's effective sorcerer level, negated by a Fortitude save. A beam of blue light causes a disintegration effect, which instead causes d10 damage per age category even if a Fortitude save is passed. Unlike a disintegration spell, it affects all of the matter in its path, out to the end of the effect.
Spells: A platinum dragon can cast sorcerer spells at the level indicated for his category. He can also use these slots for spells from the cleric list, or the air, protection and good domains.
Spell-like Abilities: At will: polymorph self; 3/day - control weather, control winds, detect thoughts, fog cloud, polymorph self; 1/day - quest, sunburst and foresight.
Water Breathing: A platinum dragon can breathe water as if it was air. In addition, the dragon may still use its breath weapon and other abilities underwater.
Skills: A platinum dragon has one rank in the Jump skill free for each of its hit dice. Don't ask me why; they can fly...
Reading the Table: Because I am presenting two related profiles, I have put them both on the same table, separating them with a semicolon ( [ [] ] . Dragons have d12 for hit die, so I have saved a little space on the table by omitting the die type. Read 10+23 as 10d12+23.
Virtual age categories are introduced in the Epic Level Handbook (and repeated in the Draconomicon for non-epic dragons), as a mechanic for allowing dragons to advance more than just their hit die. If you cannot work out what to do with the information, consult the ELH or the Draconomicon. Likewise, the Colossal+ size category is used by advanced and epic dragons in the ELH, for the breath weapons and reaches of extremely large dragons.
The ground speed of a prismatic dragon is 60', regardless of age. Similarly, the platinum dragon always has a swim speed of 60'. Only the fly speed is shown on the table.
Age) Body Lgt.(')/Tail Lgt.(')/Speed
1) 14-38 12-32/ 60 ft., fly 250 ft.
2) 38-64 32-56/ 60 ft., fly 250 ft.
3) 64-86 56-76 /60 ft., fly 250 ft.
4) 86-110 76-100/ 60 ft., fly 250 ft.
5) 110-134 100-120/ 60 ft., fly 300 ft.
6) 134-160 120-140/ 60 ft., fly 300 ft.
7) 160-186 140-168/ 60 ft., fly 350 ft.
8 ) 186-216 168-190/ 60 ft., fly 350 ft.
9) 216-240 190-216/ 60 ft., fly 350 ft.
10) 240-268 216-240/ 60 ft., fly 400 ft.
11) 268-296 240-266/ 60 ft., fly 400 ft.
12) 296-324 266-292 / 60 ft., fly 400 ft.
Age/ Hit Dice (hp)/ Base Attack/Grapple
Wyrmling 30d12+150 (354)/ +28/+37
Very young 35d12+215 (447)/ +33/+44
Young 40d12+340 (603) / +38/+52
Juvenile 45d12+455 (716)/ +43/+59
Young adult 50d12+562 (874)/ +48/+64
Adult 55d12+810 (1187) / +53/+74
Mature adult 60d12+1064 (1431)/ +60/+85
Old 65d12+1314 (1748 )/ +65/+87
Very old 70d12+1576 (2036)/ +70/+100
Ancient 75d12+1847 (2336) / +75/+108
Wyrm 80d12+2164 (2696) / +80/+115
Great wyrm 85d12+2563 (3116)/ +85/+125
Age) AC/Breath Weapon
Wyrmling) 33(-2 Size, +6 Deflection, +29 Natural), touch 14,flat-footed/ 14d12 (28 )
Very young) 41(-2 Size, +9 Deflection, +34 Natural), touch ,flat-footed/ 16d12 (33)
Young) 47(-4 Size, +12 Deflection, +39 Natural), touch ,flat-footed/ 18d12 (38 )
Juvenile) 55(-4 Size, +15 Deflection, +44 Natural), touch ,flat-footed/ 20d12 (43)
Young adult) 59(-8 Size, +18 Deflection, +49 Natural), touch ,flat-footed/ 22d12 (48 )
Adult) 67(-8 Size, +21 Deflection, +54 Natural), touch ,flat-footed/ 24d12 (53)
Mature adult) 75(-8 Size, +24 Deflection, +59 Natural), touch ,flat-footed/ 26d12 (58 )
Old) 83(-8 Size, +27 Deflection, +64 Natural), touch ,flat-footed/ 28d12 (63)
Very old) 90(-8 Size, +30 Deflection, +69 Natural), touch ,flat-footed/ 30d12 (68 )
Ancient) 98(-8 Size, +33 Deflection, +74 Natural), touch ,flat-footed/ 32d12 (73)
Wyrm) 106(-8 Size, +36 Deflection, +79 Natural), touch ,flat-footed/ 34d12 (78 )
Great wyrm) 114(-8 Size, +39 Deflection, +84 Natural), touch ,flat-footed/ 36d12 (83)
Age Str Dex Con Int Wis Cha
Wyrmling 33 10 24 27 40 29
Very young 38 10 28 32 46 33
Young 43 10 33 38 52 38
Juvenile 48 10 37 44 58 43
Young adult 53 10 43 50 64 48
Adult 58 10 48 56 72 53
Mature adult 64 10 53 61 79 58
Old 69 10 58 67 86 64
Very old 74 10 62 73 92 70
Ancient 79 10 66 78 99 76
Wyrm 84 10 70 81 105 83
Great wyrm 88 10 74 84 112 87
Age Attack Fort Ref Will FP
Wyrmling 33 19 14 27 34
Very young 47 23 17 33 38
Young 54 27 19 38 44
Juvenile 60 32 21 43 48
Young adult 69 38 23 50 54
Adult 77 44 26 57 58
Mature adult 87 49 28 66 64
Old 94 56 29 74 69
Very old 104 61 31 79 75
Ancient 112 68 32 84 80
Wyrm 117 73 34 89 86
Great wyrm 124 78 37 96 90
Age) Treas. Type/XP Value
1) Nil 8,000
2) Nil 9,000
3) Nil 11,000
4) E, R, T 13,000
5) H, R, T 15,000
6) H, R, T 18,000
7) H, R, T 19,000
8 ) H, R, Tx2 20,000
9) H, R, Tx2 22,000
10) H, R, Tx2 23,000
11) H, R, Tx3 24,000
12) H, R, Tx3 25,000