Post by Maelthras on Feb 6, 2017 23:29:19 GMT -8
ORANGE DRAGON
Dragon (Water)
Environment: Warm forests
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult,mature adult, old, very old, ancient, wyrm, or greatwyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: See table
Treasure: Triple standard
Alignment: Always neutral evil
Advancement: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25.
Level Adjustment: Wyrmling +3; very young +3; young +4; juvenile +5; others—
This dragon's bright orange hide has a rough texture similar to an alligator's thick skin. Its long, flat snout is filled with long, thin fangs. A thin, spiked frill runs from the crown of its head back along its spine to the tip of its tail. Its webbed feet end with short, hooked claws. It walks low to the ground, further strengthening the resemblance to a monstrous alligator.
Orange dragons are crafty predators who attack their prey from ambush. They prefer to lurk within deep rivers and lakes in tropical regions. The mere presence of one of these dragons is enough to grind river travel to a halt. Orange dragons are highly territorial. They make their lairs in or near jungle rivers and lakes. Orange dragons are natural tyrants, and many of them seek to bring the monsters and humanoids in their territories under their control.
Combat
Orange dragons attack creatures simply for the sport, although a good meal or rich treasure represents a useful fringe benefit of an attack. In truth, these creatures merely enjoy inflicting pain. An orange dragon loves to bathe its opponents in its breath weapon, then flee to a safe spot to watch the delayed effects of its deadly breath take hold.
Orange dragons spend much of their time in and under water. They prefer to attack form ambush, rising out of a lake or river to douse an opponent in their horrid breath weapons. Orange dragons tip over boats merely out of spite. Even if it is busy with some other tasks, an orange might pause to unleash its breath weapon on a band of travelers merely to bask in their screams of pain. Such casual cruelty is an orange dragon's favorite pastime.
Breath Weapon (Su): An orange dragon's breath weapon is a bizarre mixture of oily saliva and a deadly,explosive compound. When this compound is exposed to water or air, it detonates in a ferocious explosion. The dragon's oily saliva shields this mixture, but it quickly evaporates. Once it is gone, the compound explodes.The orange dragon breathes this mixture in a line. Any creature caught in this area is covered with its sticky, gooey breath. A successful save allows a creature to avoid becoming covered in the dragon's breath weapon. After 2 rounds, the mixture explodes in a 15-foot burst centered on each creature. The target creature takes full damage, with no saving throw, while all other creatures in the explosion's area save as normal for half damage. A creature takes damage from this breath weapon only once per detonation. A creature standing between two allies covered with the dragon's spew makes only one save and takes damage once, not once for each explosion. The two creatures covered by the breath weapon also take damage only once. They do not suffer damage from the blast centered on the other victim. An orange dragon's breath weapon recharges slower than that of other dragons. An orange dragon can use its breath weapon once every 1d6 rounds.
Poison Immunity (Ex): Orange dragons subsist on a wide variety of poisonous animals and plants in their jungle homes. They develop a natural immunity to poisons of all type.
Water Breathing (Ex): An orange dragon can breathe water as easily as air. It can use its spells, breath weapon, and other abilities underwater without restriction.
Spell-Like Abilities: 3/day—pass without trace (young or older), control water (young adult or older); heat metal(mature adult or older);
1/day—suggestion (very old or older), hallucinatory terrain (wyrm or older).
ORANGE DRAGONS BY AGE
AGE HIT DICE (HP) STR DEX CON INT WIS CHA
Wyrmling 5d12+5 (37) 13 10 13 12 11 8
Very young 8d12+16 (68 ) 15 10 15 12 11 10
Young 11d12+22 (93) 17 10 15 14 13 10
Juvenile 14d12+42 (133) 19 10 17 14 15 12
Young adult 17d12+68 (178 ) 23 10 19 16 15 12
Adult 20d12+100 (230) 27 10 21 18 17 12
Mature adult 23d12+115 (264) 29 10 21 20 17 14
Old 26d12+156(325) 31 10 23 22 19 14
Very Old 29d12+174 (362) 33 10 23 24 19 16
Ancient 32d12+224(432) 35 10 25 26 21 18
Wyrm 35d12+280 (507) 37 10 27 28 21 20
Great wyrm 38d12+304(551) 39 10 27 30 23 22
AGE BASE ATTACK/ GRAPPLE FORT REF WILL ATTACK BW FP
Wyrmling +5/+2 +7 +5 +4 +4 2d10 (13) —
Very young +8/+10 +10 +8 +6 +6 4d10(16) —
Young +11/+18 +13 +9 +7 +8 6d10(17) —
Juvenile +14/+22 +17 +12 +9 +11 8d10(20) —
Young adult +17/+27 +22 +14 +10 +12 10d10(22) 19
Adult +20/+36 +26 +17 +12 +15 12d10 (25) 21
Mature adult +23/+40 +30 +18 +13 +16 14d10(26) 23
Old +26/+44 +34 +21 +15 +19 16d10(29) 25
Very Old +29/+48 +38 +22 +16 +20 18d10(30) 27
Ancient +32/+56 +40 +25 +18 +23 20d10(33) 30
Wyrm +35/+60 +44 +27 +19 +24 22d10(35) 32
Great wyrm +38/+64 +48 +29 +21 +27 24d10(37) 35
ORANGE DRAGON ABILITIES BY AGE
AGE SPEED AC
Wyrmling 40 ft., fly 100 ft., swim 40 ft. 16 (+1 size, +5 natural), touch 11, flat-footed 16
Very young 40 ft., fly 150 ft. swim 40 ft. 18 (+8 natural), touch 10, flat-footed 18
Young 40 ft., fly 150 ft.swim 40 ft. 20 (-1 size, +11 natural), touch 9, flat-footed 20
Juvenile 40 ft., fly 150 ft.swim 40 ft. 23 (-1 size, +14 natural), touch 9, flat-footed 23
Young adult 40 ft., fly 150 ft. swim 40 ft. 26 (-1 size, +17 natural), touch 9, flat-footed 26
Adult 40 ft., fly 150 ft. swim 40 ft. 28 (-2 size,+20 natural), touch 8, flat-footed 28
Mature adult 40 ft., fly 150 ft.swim 40 ft. 31 (-2 size, +23 natural), touch 8, flat-footed 31
Old 40 ft., fly 150 ft. swim 40 ft. 34 (-2 size, +26 natural), touch 8, flat-footed 34
Very Old 40 ft., fly 150 ft. swim 40 ft. 38 (-2 size, +30 natural), touch 8, flat-footed 38
Ancient 40 ft., fly 200 ft. swim 40 ft. 39 (-4 size,+33 natural), touch 6, flat-footed 39
Wyrm 40 ft., fly 200 ft. swim 40 ft. 42 (-4 size, +36 natural), touch 6, flat-footed 42
Great wyrm 40 ft., fly 200ft. swim 40 ft. 46 (-4 size,+39 natural), touch 6, flat-footed 46
AGE SPECIAL ABILITIES CASTER LEVEL SR
Wyrmling Poison immunity water breathing
Very young — -—
Young Pass without trace -—
Juvenile DR 5/magic 1st —
Young adult Control water 4th 19
Adult — 6th 21
Mature Heat metal 8th 22
Old DR 10/magic 10th 24
Very Old Suggestion 12th 25
Ancient DR 15/magic 14th 27
Wyrm Hallucinatory terrain 16th 28
Great wyrm DR 20/magic 18th 30
Dragon (Water)
Environment: Warm forests
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult,mature adult, old, very old, ancient, wyrm, or greatwyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: See table
Treasure: Triple standard
Alignment: Always neutral evil
Advancement: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25.
Level Adjustment: Wyrmling +3; very young +3; young +4; juvenile +5; others—
This dragon's bright orange hide has a rough texture similar to an alligator's thick skin. Its long, flat snout is filled with long, thin fangs. A thin, spiked frill runs from the crown of its head back along its spine to the tip of its tail. Its webbed feet end with short, hooked claws. It walks low to the ground, further strengthening the resemblance to a monstrous alligator.
Orange dragons are crafty predators who attack their prey from ambush. They prefer to lurk within deep rivers and lakes in tropical regions. The mere presence of one of these dragons is enough to grind river travel to a halt. Orange dragons are highly territorial. They make their lairs in or near jungle rivers and lakes. Orange dragons are natural tyrants, and many of them seek to bring the monsters and humanoids in their territories under their control.
Combat
Orange dragons attack creatures simply for the sport, although a good meal or rich treasure represents a useful fringe benefit of an attack. In truth, these creatures merely enjoy inflicting pain. An orange dragon loves to bathe its opponents in its breath weapon, then flee to a safe spot to watch the delayed effects of its deadly breath take hold.
Orange dragons spend much of their time in and under water. They prefer to attack form ambush, rising out of a lake or river to douse an opponent in their horrid breath weapons. Orange dragons tip over boats merely out of spite. Even if it is busy with some other tasks, an orange might pause to unleash its breath weapon on a band of travelers merely to bask in their screams of pain. Such casual cruelty is an orange dragon's favorite pastime.
Breath Weapon (Su): An orange dragon's breath weapon is a bizarre mixture of oily saliva and a deadly,explosive compound. When this compound is exposed to water or air, it detonates in a ferocious explosion. The dragon's oily saliva shields this mixture, but it quickly evaporates. Once it is gone, the compound explodes.The orange dragon breathes this mixture in a line. Any creature caught in this area is covered with its sticky, gooey breath. A successful save allows a creature to avoid becoming covered in the dragon's breath weapon. After 2 rounds, the mixture explodes in a 15-foot burst centered on each creature. The target creature takes full damage, with no saving throw, while all other creatures in the explosion's area save as normal for half damage. A creature takes damage from this breath weapon only once per detonation. A creature standing between two allies covered with the dragon's spew makes only one save and takes damage once, not once for each explosion. The two creatures covered by the breath weapon also take damage only once. They do not suffer damage from the blast centered on the other victim. An orange dragon's breath weapon recharges slower than that of other dragons. An orange dragon can use its breath weapon once every 1d6 rounds.
Poison Immunity (Ex): Orange dragons subsist on a wide variety of poisonous animals and plants in their jungle homes. They develop a natural immunity to poisons of all type.
Water Breathing (Ex): An orange dragon can breathe water as easily as air. It can use its spells, breath weapon, and other abilities underwater without restriction.
Spell-Like Abilities: 3/day—pass without trace (young or older), control water (young adult or older); heat metal(mature adult or older);
1/day—suggestion (very old or older), hallucinatory terrain (wyrm or older).
ORANGE DRAGONS BY AGE
AGE HIT DICE (HP) STR DEX CON INT WIS CHA
Wyrmling 5d12+5 (37) 13 10 13 12 11 8
Very young 8d12+16 (68 ) 15 10 15 12 11 10
Young 11d12+22 (93) 17 10 15 14 13 10
Juvenile 14d12+42 (133) 19 10 17 14 15 12
Young adult 17d12+68 (178 ) 23 10 19 16 15 12
Adult 20d12+100 (230) 27 10 21 18 17 12
Mature adult 23d12+115 (264) 29 10 21 20 17 14
Old 26d12+156(325) 31 10 23 22 19 14
Very Old 29d12+174 (362) 33 10 23 24 19 16
Ancient 32d12+224(432) 35 10 25 26 21 18
Wyrm 35d12+280 (507) 37 10 27 28 21 20
Great wyrm 38d12+304(551) 39 10 27 30 23 22
AGE BASE ATTACK/ GRAPPLE FORT REF WILL ATTACK BW FP
Wyrmling +5/+2 +7 +5 +4 +4 2d10 (13) —
Very young +8/+10 +10 +8 +6 +6 4d10(16) —
Young +11/+18 +13 +9 +7 +8 6d10(17) —
Juvenile +14/+22 +17 +12 +9 +11 8d10(20) —
Young adult +17/+27 +22 +14 +10 +12 10d10(22) 19
Adult +20/+36 +26 +17 +12 +15 12d10 (25) 21
Mature adult +23/+40 +30 +18 +13 +16 14d10(26) 23
Old +26/+44 +34 +21 +15 +19 16d10(29) 25
Very Old +29/+48 +38 +22 +16 +20 18d10(30) 27
Ancient +32/+56 +40 +25 +18 +23 20d10(33) 30
Wyrm +35/+60 +44 +27 +19 +24 22d10(35) 32
Great wyrm +38/+64 +48 +29 +21 +27 24d10(37) 35
ORANGE DRAGON ABILITIES BY AGE
AGE SPEED AC
Wyrmling 40 ft., fly 100 ft., swim 40 ft. 16 (+1 size, +5 natural), touch 11, flat-footed 16
Very young 40 ft., fly 150 ft. swim 40 ft. 18 (+8 natural), touch 10, flat-footed 18
Young 40 ft., fly 150 ft.swim 40 ft. 20 (-1 size, +11 natural), touch 9, flat-footed 20
Juvenile 40 ft., fly 150 ft.swim 40 ft. 23 (-1 size, +14 natural), touch 9, flat-footed 23
Young adult 40 ft., fly 150 ft. swim 40 ft. 26 (-1 size, +17 natural), touch 9, flat-footed 26
Adult 40 ft., fly 150 ft. swim 40 ft. 28 (-2 size,+20 natural), touch 8, flat-footed 28
Mature adult 40 ft., fly 150 ft.swim 40 ft. 31 (-2 size, +23 natural), touch 8, flat-footed 31
Old 40 ft., fly 150 ft. swim 40 ft. 34 (-2 size, +26 natural), touch 8, flat-footed 34
Very Old 40 ft., fly 150 ft. swim 40 ft. 38 (-2 size, +30 natural), touch 8, flat-footed 38
Ancient 40 ft., fly 200 ft. swim 40 ft. 39 (-4 size,+33 natural), touch 6, flat-footed 39
Wyrm 40 ft., fly 200 ft. swim 40 ft. 42 (-4 size, +36 natural), touch 6, flat-footed 42
Great wyrm 40 ft., fly 200ft. swim 40 ft. 46 (-4 size,+39 natural), touch 6, flat-footed 46
AGE SPECIAL ABILITIES CASTER LEVEL SR
Wyrmling Poison immunity water breathing
Very young — -—
Young Pass without trace -—
Juvenile DR 5/magic 1st —
Young adult Control water 4th 19
Adult — 6th 21
Mature Heat metal 8th 22
Old DR 10/magic 10th 24
Very Old Suggestion 12th 25
Ancient DR 15/magic 14th 27
Wyrm Hallucinatory terrain 16th 28
Great wyrm DR 20/magic 18th 30