Post by Maelthras on Feb 6, 2017 23:37:26 GMT -8
OCEANUS DRAGON
Dragon (Aquatic, Extraplanar)
Environment: Any Upper Plane
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, or juveniles or young adults), family (pair of mature adults and 1d4+1 offspring)
Challenge Rating: Wyrmling 4; very young 5; young 6; juvenile 9; young adult 12; adult 13; mature adult 16; old 18; very old 19; ancient 20; wyrm 21; great wyrm 22
Treasure: Triple standard
Alignment: Always neutral good
Advancement: Wyrmling 8–9 HD; very young 11–12 HD; young 14–15 HD; juvenile 17–18 HD; young adult 20–21 HD; adult 23–24 HD; mature adult 26–27 HD; old 29–30 HD; very old 32–33 HD; ancient 35–36 HD; wyrm 38–39 HD; great wyrm 41+ HD
Level Adjustment: Wyrmling +4; very young +4; young +5; others —
The Oceanus dragon protects travelers along the River Oceanus, which connects the Upper Planes in the same manner that the River Styx links the Lower Planes, while jealously guarding its domain against evil creatures of all kinds.
Oceanus dragons appear much like great winged eels, with relatively short limbs ending in webbed fingers. Though capable of flight, most Oceanus dragons prefer life in the water to that in the air.
The typical lair of an Oceanus dragon is a hidden cave, either along a riverbank or completely underwater. Most Oceanus dragons spend little time in their lairs, instead patrolling a stretch of river in search of good- aligned creatures in need of assistance or evil creatures in need of punishment.
Oceanus dragons speak Celestial, Draconic, and Aquan.
Combat
Oceanus dragons prefer to end fights quickly, using their tranquility breath weapon and spell-like abilities to neutralize foes. However, they aren’t afraid to go toe-to-toe with particularly resistant opponents, using their lightning breath weapon, smite evil ability, and prodigious melee attacks to make short work of their enemies. Young and older Oceanus dragons’ natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Breath Weapon (Su): An Oceanus dragon has two types of breath weapon, a line of lightning or a cone of tranquility gas. Creatures within the cone must succeed on a Will save or become dazed for 1d6 rounds plus 1 round per age category of the dragon. Both breath weapons function normally underwater.
Smite Evil (Su): Once per day an Oceanus dragon can make a normal attack to deal extra damage equal to its HD total against an evil foe.
Spell-Like Abilities: At will— detect evil;
3/day— control water, holy smite, water breathing;
1/day— control winds, dispel evil, holy word.
Amphibious (Ex): Although Oceanus dragons are aquatic, they can survive indefinitely on land.
Water Breathing (Ex): An Oceanus dragon can breathe underwater indefinitely and can freely use its breath weapon, spell-like abilities, and other abilities while submerged.
Oceanus Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 7d12+14 (60) 15 10 15 14 11 14 +7/+5
Very young 10d12+30 (95) 17 10 17 14 11 14 +10/+13
Young 13d12+39 (124) 19 10 17 16 13 16 +13/+17
Juvenile 16d12+64 (168 ) 21 10 19 18 15 18 +16/+25
Young adult 19d12+95 (219) 25 10 21 18 17 18 +19/+30
Adult 22d12+132 (275) 29 10 23 20 17 20 +22/+39
Mature adult 25d12+150 (313) 31 10 23 20 19 20 +25/+43
Old 28d12+196 (378 ) 33 10 25 22 19 22 +28/+47
Very old 31d12+217 (419) 35 10 25 24 21 24 +31/+51
Ancient 34d12+272 (493) 39 10 27 26 23 26 +34/+60
Wyrm 37d12+370 (611) 41 10 31 28 25 28 +37/+64
Great wyrm 40d12+440 (700) 45 10 33 30 27 30 +40/+73
Age Attack Fort Ref Will BW FP
Wyrmling +10 +7 +5 +5 2d8 (15) —
Very young +13 +10 +7 +7 4d8 (18 ) —
Young +17 +11 +8 +9 6d8 (19) —
Juvenile +20 +14 +10 +12 8d8 (22) —
Young adult +25 +16 +11 +14 10d8 (24) 23
Adult +29 +19 +13 +16 12d8 (27) 26
Mature adult +33 +20 +14 +18 14d8 (28 ) 27
Old +37 +23 +16 +20 16d8 (31) 30
Very old +41 +24 +17 +22 18d8 (32) 32
Ancient +44 +27 +19 +25 20d8 (35) 35
Wyrm +48 +30 +20 +27 22d8 (38 ) 37
Great wyrm +49 +33 +22 +30 24d8 (41) 40
Oceanus Dragon Abilities by Age
Age Speed AC
Wyrmling 40 ft., fly 100 ft. swim 60 ft. 18 (+1 size, +7 natural)
Very young 40 ft., fly 100 ft. swim 60 ft., 20 (+10 natural)
Young 40 ft., fly 100 ft. swim 60 ft., 23 (+13 natural)
Juvenile 40 ft., fly 100 ft. swim 60 ft., 25 (–1 size, +16 natural)
Young adult 40 ft., fly 100 ft. swim 60 ft., 28 (–1 size, +19 natural)
Adult 40 ft., fly 150 ft. swim 90 ft., 30 (–2 size, +22 natural)
Mature adult 40 ft., fly 150 ft. swim 90 ft., 33 (–2 size, +25 natural)
Old 40 ft., fly 150 ft.swim 90 ft., 36 (–2 size, +28 natural)
Very old 40 ft., fly 150 ft. swim 90 ft., 39 (–2 size, +31 natural)
Ancient 40 ft., fly 150 ft. swim 90 ft., 40 (–4 size, +34 natural)
Wyrm 40 ft., fly 150 ft. swim 90 ft., 43 (–4 size, +37 natural)
Great wyrm 40 ft., fly 150 ft. swim 90 ft., 42 (–8 size, +40 natural)
Age Special Abilities SR
Wyrmling Amphibious, immunity to electricity —
Very young Detect evil —
Young Damage reduction 5/magic —
Juvenile Control water —
Young adult Damage reduction 10/magic 23
Adult Smite evil 26
Mature adult Damage reduction 15/magic 27
Old Holy smite 30
Very old Damage reduction 20/magic and 5/evil 32
Ancient Control winds, dispel evil 35
Wyrm reduction 20/magic and 10/evil 37
Great wyrm Holy word 40
Dragon (Aquatic, Extraplanar)
Environment: Any Upper Plane
Organization: Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, or juveniles or young adults), family (pair of mature adults and 1d4+1 offspring)
Challenge Rating: Wyrmling 4; very young 5; young 6; juvenile 9; young adult 12; adult 13; mature adult 16; old 18; very old 19; ancient 20; wyrm 21; great wyrm 22
Treasure: Triple standard
Alignment: Always neutral good
Advancement: Wyrmling 8–9 HD; very young 11–12 HD; young 14–15 HD; juvenile 17–18 HD; young adult 20–21 HD; adult 23–24 HD; mature adult 26–27 HD; old 29–30 HD; very old 32–33 HD; ancient 35–36 HD; wyrm 38–39 HD; great wyrm 41+ HD
Level Adjustment: Wyrmling +4; very young +4; young +5; others —
The Oceanus dragon protects travelers along the River Oceanus, which connects the Upper Planes in the same manner that the River Styx links the Lower Planes, while jealously guarding its domain against evil creatures of all kinds.
Oceanus dragons appear much like great winged eels, with relatively short limbs ending in webbed fingers. Though capable of flight, most Oceanus dragons prefer life in the water to that in the air.
The typical lair of an Oceanus dragon is a hidden cave, either along a riverbank or completely underwater. Most Oceanus dragons spend little time in their lairs, instead patrolling a stretch of river in search of good- aligned creatures in need of assistance or evil creatures in need of punishment.
Oceanus dragons speak Celestial, Draconic, and Aquan.
Combat
Oceanus dragons prefer to end fights quickly, using their tranquility breath weapon and spell-like abilities to neutralize foes. However, they aren’t afraid to go toe-to-toe with particularly resistant opponents, using their lightning breath weapon, smite evil ability, and prodigious melee attacks to make short work of their enemies. Young and older Oceanus dragons’ natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Breath Weapon (Su): An Oceanus dragon has two types of breath weapon, a line of lightning or a cone of tranquility gas. Creatures within the cone must succeed on a Will save or become dazed for 1d6 rounds plus 1 round per age category of the dragon. Both breath weapons function normally underwater.
Smite Evil (Su): Once per day an Oceanus dragon can make a normal attack to deal extra damage equal to its HD total against an evil foe.
Spell-Like Abilities: At will— detect evil;
3/day— control water, holy smite, water breathing;
1/day— control winds, dispel evil, holy word.
Amphibious (Ex): Although Oceanus dragons are aquatic, they can survive indefinitely on land.
Water Breathing (Ex): An Oceanus dragon can breathe underwater indefinitely and can freely use its breath weapon, spell-like abilities, and other abilities while submerged.
Oceanus Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 7d12+14 (60) 15 10 15 14 11 14 +7/+5
Very young 10d12+30 (95) 17 10 17 14 11 14 +10/+13
Young 13d12+39 (124) 19 10 17 16 13 16 +13/+17
Juvenile 16d12+64 (168 ) 21 10 19 18 15 18 +16/+25
Young adult 19d12+95 (219) 25 10 21 18 17 18 +19/+30
Adult 22d12+132 (275) 29 10 23 20 17 20 +22/+39
Mature adult 25d12+150 (313) 31 10 23 20 19 20 +25/+43
Old 28d12+196 (378 ) 33 10 25 22 19 22 +28/+47
Very old 31d12+217 (419) 35 10 25 24 21 24 +31/+51
Ancient 34d12+272 (493) 39 10 27 26 23 26 +34/+60
Wyrm 37d12+370 (611) 41 10 31 28 25 28 +37/+64
Great wyrm 40d12+440 (700) 45 10 33 30 27 30 +40/+73
Age Attack Fort Ref Will BW FP
Wyrmling +10 +7 +5 +5 2d8 (15) —
Very young +13 +10 +7 +7 4d8 (18 ) —
Young +17 +11 +8 +9 6d8 (19) —
Juvenile +20 +14 +10 +12 8d8 (22) —
Young adult +25 +16 +11 +14 10d8 (24) 23
Adult +29 +19 +13 +16 12d8 (27) 26
Mature adult +33 +20 +14 +18 14d8 (28 ) 27
Old +37 +23 +16 +20 16d8 (31) 30
Very old +41 +24 +17 +22 18d8 (32) 32
Ancient +44 +27 +19 +25 20d8 (35) 35
Wyrm +48 +30 +20 +27 22d8 (38 ) 37
Great wyrm +49 +33 +22 +30 24d8 (41) 40
Oceanus Dragon Abilities by Age
Age Speed AC
Wyrmling 40 ft., fly 100 ft. swim 60 ft. 18 (+1 size, +7 natural)
Very young 40 ft., fly 100 ft. swim 60 ft., 20 (+10 natural)
Young 40 ft., fly 100 ft. swim 60 ft., 23 (+13 natural)
Juvenile 40 ft., fly 100 ft. swim 60 ft., 25 (–1 size, +16 natural)
Young adult 40 ft., fly 100 ft. swim 60 ft., 28 (–1 size, +19 natural)
Adult 40 ft., fly 150 ft. swim 90 ft., 30 (–2 size, +22 natural)
Mature adult 40 ft., fly 150 ft. swim 90 ft., 33 (–2 size, +25 natural)
Old 40 ft., fly 150 ft.swim 90 ft., 36 (–2 size, +28 natural)
Very old 40 ft., fly 150 ft. swim 90 ft., 39 (–2 size, +31 natural)
Ancient 40 ft., fly 150 ft. swim 90 ft., 40 (–4 size, +34 natural)
Wyrm 40 ft., fly 150 ft. swim 90 ft., 43 (–4 size, +37 natural)
Great wyrm 40 ft., fly 150 ft. swim 90 ft., 42 (–8 size, +40 natural)
Age Special Abilities SR
Wyrmling Amphibious, immunity to electricity —
Very young Detect evil —
Young Damage reduction 5/magic —
Juvenile Control water —
Young adult Damage reduction 10/magic 23
Adult Smite evil 26
Mature adult Damage reduction 15/magic 27
Old Holy smite 30
Very old Damage reduction 20/magic and 5/evil 32
Ancient Control winds, dispel evil 35
Wyrm reduction 20/magic and 10/evil 37
Great wyrm Holy word 40