Post by Maelthras on Feb 6, 2017 23:56:07 GMT -8
Mist Dragon
Dragon (Aquatic, Water)
Climate/Terrain: Tropical and subtropical/Forests, lake shores, sea shores, and river banks
Frequency: Very rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21
Activity Cycle: Any
Diet: Special
Intelligence: Exceptional (15-16)
Treasure: Triple standard
Alignment: Neutral
No. Appearing: 1 (2-5)
Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD
Armor Class: 1 (base) or -2 (base)
Movement: 12, Fl 39 (C), Sw 12
Hit Dice: 11 (base)
THAC0: 9 (base)
No. of Attacks: 3+special
Damage/Attack: 2-5/2-5/2-24
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Nil or 15%
Size: G (54' base)
Morale: Champion (16 base)
XP Value: Variable
Mist dragons are solitary and philosophical. Their favorite activity is sitting quietly and thinking. They hate being disturbed and dislike conversation.
At birth, a mist dragon's scales are shiny blue-white. As the dragon ages, the scales darken, becoming blue-gray with metallic silver flecks that sparkle in sunlight.
Mist dragons speak their own tongue and a tongue common to all neutral dragons. Also, 15% of hatchling mist dragons can speak with any intelligent creature. The chance to possess this ability increases 5% per age category.
Combat: Mist dragons try to avoid encounters by assuming mist form. In combat, they quickly use their breath weapons, then assume mist form and hide in the vapor-where they launch a spell assault.
Breath Weapon/Special Abilities:A mist dragon's breath weapon is a cloud of scalding vapor that is 90 feet long, 30 feet wide, and 30 feet high. Creatures caught in vapor suffer can roll saving throws vs. breath weapon for half damage. In still air, the vapor persists for 1d4+4 rounds; on the second round, it condenses into a clammy, smothering for that blinds air-breathing creatures for 1d4 rounds and inflicts 3d4 points of drowning damage per round for as long as the creature remains in the cloud (a successful saving throw vs. breath weapon negates both effects).
A mist dragon casts its spells and uses its magical abilities at 6th level plus its combat modifier.
Mist dragons are immune to fire and heat.
As they age, they gain the following additional powers: Very young: water breathing twice a day. Young: wall of fog twice a day. Juvenile: create water twice a day (affects a maximum of three cubic yards [81 cubic feet]). Old: solid fog twice a day. Very old: predict weather twice a day. Ancient: airy water twice a day.
Mist Form (Su): At will as a standard action, a mist dragon can assume a misty form. This power works just like a gaseous form spell cast by a character of the dragon's age category or caster level (whichever is higher), except as follows: The dragon loses its natural armor bonus, but gains a deflection bonus to AC equal to twice its age category. While in mist form the dragon is indistinguishable from mist or fog and gains total concealment when in any kind of natural or magical fog or mist. The dragon gains damage reduction 10/magic, or, if the dragon is old enough to have damage reduction already, its damage reduction increases by 10 points. The dragon can fly at half its normal flying speed, with perfect maneuverability. The dragon cannot use its natural weaponry or breath weapon, but it can use its spell-like abilities and spells. The dragon can dismiss the effect as a standard action.
Spell-Like Abilities:
3/day -- fog cloud, gust of wind, sleet storm, wind wall;
1/day -- control water, control weather, solid fog.
Skills: These skills are available to mist dragons at 1 skill point per rank: Bluff, Sense Motive, Swim, and Survival.
Habitat/Society: Mist dragons live near waterfalls, rapids, coastlines, or where rainfall is frequent and heavy. Their lairs are usually large natural caverns or grottoes that are mist-filled and damp. Forest-dwelling mist dragons greatly resent the green dragons' advances before losing all patience and launching an all-out campaign mist dragons might have bronze dragons for neighbors. This, however, seldom leads to conflict as both dragons are content to leave the others alone.
Mist dragons are loners, and 90% of all encounters are with individuals. Group encounters are with parents and offspring.
Ecology: Mist dragons can eat almost anything, including woody plants and even mud. However, they draw most of their sustenance directly from natural mist or spray. They often lie in misty or foggy places, thinking and basking in the moisture.
Age) Body Lgt.(')/Tail Lgt.(')
1) 7-19 6-16
2) 19-31 16-28
3) 31-43 28-38
4) 43-55 38-50
5) 55-67 50-60
6) 67-80 60-70
7) 80-93 70-84
8 ) 93-106 84-95
9 )106-120 95-108
10) 120-134 108-121
11) 134-148 121-133
12) 148-162 133-146
Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 3d12+3 (22) 11 10 13 10 11 10 +3/-5
Very young 6d12+6 (45) 13 10 13 10 11 10 +6/+3
Young 9d12+18 (76) 15 10 15 12 13 12 +9/+11
Juvenile 12d12+24 (102) 17 10 15 12 13 12 +12/+15
Young adult 15d12+45 (142) 19 10 17 14 15 14 +15/+23
Adult 18d12+72 (189) 23 10 19 14 15 14 +18/+28
Mature adult 21d12+105 (241) 27 10 21 16 17 16 +21/+37
Old 24d12+120 (276) 29 10 21 16 17 16 +24/+41
Very old 27d12+162 (337) 31 10 23 18 19 18 +27/+45
Ancient 30d12+180 (375) 33 10 23 18 19 18 +30/+49
Wyrm 33d12+231 (445) 35 10 25 20 21 20 +33/+57
Great wyrm 36d12+288 (522) 37 10 27 20 21 20 +36/+61
Age Attack Fort Ref Will Breath Weapon Frightful Presence
Wyrmling +5 +4 +3 +3 2d6 (12) —
Very young +8 +6 +5 +5 3d6 (14) —
Young +11 +8 +6 +7 4d6 (16) —
Juvenile +15 +10 +8 +9 5d6 (18 ) —
Young adult +18 +12 +9 +11 6d6 (20) 19
Adult +23 +15 +11 +13 7d6 (23) 21
Mature adult +27 +17 +12 +15 8d6 (25) 23
Old +31 +19 +14 +17 9d6 (27) 25
Very old +35 +21 +15 +19 10d6 (29) 27
Ancient +39 +23 +17 +21 11d6 (31) 29
Wyrm +41 +25 +18 +23 12d6 (33) 31
Great wyrm +45 +28 +20 +25 13d6 (36) 33
Dragon Abilities by Age
Age Speed AC
Wyrmling 40 ft., fly 100 ft., swim 60 ft. 14 (+2 size, +2 natural), touch 12, flat-footed 14
Very young 40 ft., fly 100 ft., swim 60 ft. 16 (+1 size, +5 natural), touch 11, flat-footed 16
Young 40 ft., fly 150 ft., swim 60 ft. 18 (+8 natural), touch 10, flat-footed 18
Juvenile 40 ft., fly 150 ft., swim 60 ft. 21 (+11 natural), touch 10, flat-footed 21
Young adult 40 ft., fly 150 ft., swim 60 ft. 23 (-1 size, +14 natural), touch 9, flat-footed 23
Adult 40 ft., fly 150 ft., swim 60 ft. 26 (-1 size, +17 natural), touch 9, flat-footed 26
Mature adult 40 ft., fly 150 ft., swim 60 ft. 28 (-2 size, +20 natural), touch 8, flat-footed 28
Old 40 ft., fly 150 ft., swim 60 ft. 31 (-2 size, +23 natural), touch 8, flat-footed 31
Very old 40 ft., fly 150 ft., swim 60 ft. 34 (-2 size, +26 natural), touch 8, flat-footed 34
Ancient 40 ft., fly 150 ft., swim 60 ft. 37 (-2 size, +29 natural), touch 8, flat-footed 37
Wyrm 40 ft., fly 200 ft., swim 60 ft. 38 (-4 size, +32 natural), touch 6, flat-footed 38
Great wyrm 40 ft., fly 200 ft., swim 60 ft. 41 (-4 size, +35 natural), touch 6, flat-footed 41
Age Special Abilities Caster Level SR
Wyrmling Water subtype, immune to acid and fire, mist form — —
Very young Fog cloud — —
Young Sleet storm 1st —
Juvenile Wind wall 3rd —
Young adult DR 5/magic 5th 16
Adult Gust of wind 7th 18
Mature adult DR 10/magic 9th 20
Old Solid fog 11th 21
Very old DR 15/magic 13th 23
Ancient Control water 15th 24
Wyrm DR 20/magic 17th 25
Great wyrm Control weather 19th 27
Age) Treas. Type/XP Value
1) Nil 3,000
2) Nil 5,000
3) Nil 7,000
4) Y, Z 10,000
5) X, Y, Z 12,000
6) X, Y, Z 13,000
7) X, Y, Z 14,000
8 ) X, Y, Zx2 16,000
9) X, Y, Zx2 17,000
10) X, Y, Zx2 18,000
11 )X, Y, Zx3 19,000
12) X, Y, Zx3 20,000
Dragon (Aquatic, Water)
Climate/Terrain: Tropical and subtropical/Forests, lake shores, sea shores, and river banks
Frequency: Very rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21
Activity Cycle: Any
Diet: Special
Intelligence: Exceptional (15-16)
Treasure: Triple standard
Alignment: Neutral
No. Appearing: 1 (2-5)
Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD
Armor Class: 1 (base) or -2 (base)
Movement: 12, Fl 39 (C), Sw 12
Hit Dice: 11 (base)
THAC0: 9 (base)
No. of Attacks: 3+special
Damage/Attack: 2-5/2-5/2-24
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Nil or 15%
Size: G (54' base)
Morale: Champion (16 base)
XP Value: Variable
Mist dragons are solitary and philosophical. Their favorite activity is sitting quietly and thinking. They hate being disturbed and dislike conversation.
At birth, a mist dragon's scales are shiny blue-white. As the dragon ages, the scales darken, becoming blue-gray with metallic silver flecks that sparkle in sunlight.
Mist dragons speak their own tongue and a tongue common to all neutral dragons. Also, 15% of hatchling mist dragons can speak with any intelligent creature. The chance to possess this ability increases 5% per age category.
Combat: Mist dragons try to avoid encounters by assuming mist form. In combat, they quickly use their breath weapons, then assume mist form and hide in the vapor-where they launch a spell assault.
Breath Weapon/Special Abilities:A mist dragon's breath weapon is a cloud of scalding vapor that is 90 feet long, 30 feet wide, and 30 feet high. Creatures caught in vapor suffer can roll saving throws vs. breath weapon for half damage. In still air, the vapor persists for 1d4+4 rounds; on the second round, it condenses into a clammy, smothering for that blinds air-breathing creatures for 1d4 rounds and inflicts 3d4 points of drowning damage per round for as long as the creature remains in the cloud (a successful saving throw vs. breath weapon negates both effects).
A mist dragon casts its spells and uses its magical abilities at 6th level plus its combat modifier.
Mist dragons are immune to fire and heat.
As they age, they gain the following additional powers: Very young: water breathing twice a day. Young: wall of fog twice a day. Juvenile: create water twice a day (affects a maximum of three cubic yards [81 cubic feet]). Old: solid fog twice a day. Very old: predict weather twice a day. Ancient: airy water twice a day.
Mist Form (Su): At will as a standard action, a mist dragon can assume a misty form. This power works just like a gaseous form spell cast by a character of the dragon's age category or caster level (whichever is higher), except as follows: The dragon loses its natural armor bonus, but gains a deflection bonus to AC equal to twice its age category. While in mist form the dragon is indistinguishable from mist or fog and gains total concealment when in any kind of natural or magical fog or mist. The dragon gains damage reduction 10/magic, or, if the dragon is old enough to have damage reduction already, its damage reduction increases by 10 points. The dragon can fly at half its normal flying speed, with perfect maneuverability. The dragon cannot use its natural weaponry or breath weapon, but it can use its spell-like abilities and spells. The dragon can dismiss the effect as a standard action.
Spell-Like Abilities:
3/day -- fog cloud, gust of wind, sleet storm, wind wall;
1/day -- control water, control weather, solid fog.
Skills: These skills are available to mist dragons at 1 skill point per rank: Bluff, Sense Motive, Swim, and Survival.
Habitat/Society: Mist dragons live near waterfalls, rapids, coastlines, or where rainfall is frequent and heavy. Their lairs are usually large natural caverns or grottoes that are mist-filled and damp. Forest-dwelling mist dragons greatly resent the green dragons' advances before losing all patience and launching an all-out campaign mist dragons might have bronze dragons for neighbors. This, however, seldom leads to conflict as both dragons are content to leave the others alone.
Mist dragons are loners, and 90% of all encounters are with individuals. Group encounters are with parents and offspring.
Ecology: Mist dragons can eat almost anything, including woody plants and even mud. However, they draw most of their sustenance directly from natural mist or spray. They often lie in misty or foggy places, thinking and basking in the moisture.
Age) Body Lgt.(')/Tail Lgt.(')
1) 7-19 6-16
2) 19-31 16-28
3) 31-43 28-38
4) 43-55 38-50
5) 55-67 50-60
6) 67-80 60-70
7) 80-93 70-84
8 ) 93-106 84-95
9 )106-120 95-108
10) 120-134 108-121
11) 134-148 121-133
12) 148-162 133-146
Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 3d12+3 (22) 11 10 13 10 11 10 +3/-5
Very young 6d12+6 (45) 13 10 13 10 11 10 +6/+3
Young 9d12+18 (76) 15 10 15 12 13 12 +9/+11
Juvenile 12d12+24 (102) 17 10 15 12 13 12 +12/+15
Young adult 15d12+45 (142) 19 10 17 14 15 14 +15/+23
Adult 18d12+72 (189) 23 10 19 14 15 14 +18/+28
Mature adult 21d12+105 (241) 27 10 21 16 17 16 +21/+37
Old 24d12+120 (276) 29 10 21 16 17 16 +24/+41
Very old 27d12+162 (337) 31 10 23 18 19 18 +27/+45
Ancient 30d12+180 (375) 33 10 23 18 19 18 +30/+49
Wyrm 33d12+231 (445) 35 10 25 20 21 20 +33/+57
Great wyrm 36d12+288 (522) 37 10 27 20 21 20 +36/+61
Age Attack Fort Ref Will Breath Weapon Frightful Presence
Wyrmling +5 +4 +3 +3 2d6 (12) —
Very young +8 +6 +5 +5 3d6 (14) —
Young +11 +8 +6 +7 4d6 (16) —
Juvenile +15 +10 +8 +9 5d6 (18 ) —
Young adult +18 +12 +9 +11 6d6 (20) 19
Adult +23 +15 +11 +13 7d6 (23) 21
Mature adult +27 +17 +12 +15 8d6 (25) 23
Old +31 +19 +14 +17 9d6 (27) 25
Very old +35 +21 +15 +19 10d6 (29) 27
Ancient +39 +23 +17 +21 11d6 (31) 29
Wyrm +41 +25 +18 +23 12d6 (33) 31
Great wyrm +45 +28 +20 +25 13d6 (36) 33
Dragon Abilities by Age
Age Speed AC
Wyrmling 40 ft., fly 100 ft., swim 60 ft. 14 (+2 size, +2 natural), touch 12, flat-footed 14
Very young 40 ft., fly 100 ft., swim 60 ft. 16 (+1 size, +5 natural), touch 11, flat-footed 16
Young 40 ft., fly 150 ft., swim 60 ft. 18 (+8 natural), touch 10, flat-footed 18
Juvenile 40 ft., fly 150 ft., swim 60 ft. 21 (+11 natural), touch 10, flat-footed 21
Young adult 40 ft., fly 150 ft., swim 60 ft. 23 (-1 size, +14 natural), touch 9, flat-footed 23
Adult 40 ft., fly 150 ft., swim 60 ft. 26 (-1 size, +17 natural), touch 9, flat-footed 26
Mature adult 40 ft., fly 150 ft., swim 60 ft. 28 (-2 size, +20 natural), touch 8, flat-footed 28
Old 40 ft., fly 150 ft., swim 60 ft. 31 (-2 size, +23 natural), touch 8, flat-footed 31
Very old 40 ft., fly 150 ft., swim 60 ft. 34 (-2 size, +26 natural), touch 8, flat-footed 34
Ancient 40 ft., fly 150 ft., swim 60 ft. 37 (-2 size, +29 natural), touch 8, flat-footed 37
Wyrm 40 ft., fly 200 ft., swim 60 ft. 38 (-4 size, +32 natural), touch 6, flat-footed 38
Great wyrm 40 ft., fly 200 ft., swim 60 ft. 41 (-4 size, +35 natural), touch 6, flat-footed 41
Age Special Abilities Caster Level SR
Wyrmling Water subtype, immune to acid and fire, mist form — —
Very young Fog cloud — —
Young Sleet storm 1st —
Juvenile Wind wall 3rd —
Young adult DR 5/magic 5th 16
Adult Gust of wind 7th 18
Mature adult DR 10/magic 9th 20
Old Solid fog 11th 21
Very old DR 15/magic 13th 23
Ancient Control water 15th 24
Wyrm DR 20/magic 17th 25
Great wyrm Control weather 19th 27
Age) Treas. Type/XP Value
1) Nil 3,000
2) Nil 5,000
3) Nil 7,000
4) Y, Z 10,000
5) X, Y, Z 12,000
6) X, Y, Z 13,000
7) X, Y, Z 14,000
8 ) X, Y, Zx2 16,000
9) X, Y, Zx2 17,000
10) X, Y, Zx2 18,000
11 )X, Y, Zx3 19,000
12) X, Y, Zx3 20,000