Post by Maelthras on Feb 7, 2017 8:11:10 GMT -8
Green Dragon
Type: Dragon (Air)
Climate/Terrain: Sub-tropical and temperate forest and subterranean
Frequency: Very rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
Activity Cycle: Any
Diet: Special
Intelligence: Very (11-12)
Treasure: Triple standard
Alignment: Lawful evil
No. Appearing: 1 (2-5)
Advancement: Wyrmling 6–7 HD; very young 9–10 HD; young 12–13 HD; juvenile 15–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–34 HD; wyrm 36–37 HD; great wyrm 39+ HD
Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others —
Armor Class: 0 (base)
Movement: 9, Fl 30 (C), Sw 9
Hit Dice: 13 (base)
THAC0: 7 (at 13 HD)
No. of Attacks: 3+special
Damage/Attack: 1-8/1-8/2-20 (2d10)
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: G (36' base)
Morale: Elite (15-16)
XP Value: Variable
Green dragons are bad tempered, mean, cruel, and rude. They hate goodness and good-aligned creatures. They love intrigue and seek to enslave other woodland creatures, killing those who cannot be controlled or intimidated.
A hatchling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and become lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings. A green dragon's scales never become as thick as other dragons', remaining smooth and flexible.
Green dragons speak their own tongue, a tongue common to all evil dragons, and 12% of hatchling green dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Combat: Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target creature intrigues the dragon or appears to be difficult to deal with, the dragon will stalk the creature, using its environment for cover, until it determines the best time to strike and the most appropriate tactics to use. If the target appears formidable, the dragon will first attack with its breath weapon, magical abilities, and spells. However, if the target appears weak, the dragon will make its presence known quickly for it enjoys evoking terror in its targets. When the dragon has tired of this game, it will bring down the creature using its physical attacks so the fight lasts longer and the creature's agony is prolonged.
Sometimes, the dragon elects to control a creature, such as a human or demi-human, through intimidation and suggestion. Green dragons like to question men, especially adventurers, to learn more about their society, abilities, what is going on in the countryside, and if there is treasure nearby.
Breath weapon/special abilities: A green dragon's breath weapon is a cloud of poisonous chlorine gas that is 50' long, 40' wide, and 30 feet high. Creatures within the cloud may save versus breath weapon for half damage. A green dragon casts its spells at 6th level, adjusted by its combat modifier.
From birth, green dragons are immune to gasses. As they age, they gain the following additional powers: Juvenile: water breathing. Adult: suggestion once a day. Mature adult: warp wood three times a day. Old: plant growth once a day. Very old: entangle once a day. Wyrm: pass without trace three times a day.
Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Spell-Like Abilities: 3/day—suggestion (adult or older), dominate person (ancient or older); 1/day— plant growth (old or older), command plants (great wyrm).
Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.
Habitat/Society: Green dragons are found in sub-tropical and temperate forests, the older the forest and bigger the trees, the better. The sights and smells of the woods are pleasing to the dragon, and it considers the entire forest or woods its territory. Sometimes the dragon will enter into a relationship with other evil forest-dwelling creatures, which keep the dragon informed about what is going on in the forest and surrounding area in exchange for their lives. If a green dragon lives in a forest on a hillside, it will seek to enslave hill giants, which the dragon considers its greatest enemy. A green dragon makes its lair in underground chambers far beneath its forest.
The majority of green dragons encountered will be alone. However, when a mated pair of dragons and their young are encountered, the female will leap to the attack. The male will take the young to a place of safety before joining the fight. The parents are extremely protective of their young, despite their evil nature, and will sacrifice their own lives to save their offspring.
Ecology: Although green dragons have been known to eat practically anything, including shrubs and small trees when they are hungry enough, they especially prize elves. If the forest is on a hillside, hill giants will hunt the younger dragons, which they consider a delicacy.
Age) Body Lgt. (')/Tail Lgt. (')
1) 2-7/ 2-5
2) 7-16/ 5-15
3) 16-35/ 15-31
4) 35-44/ 31-40
5) 44-53 /40-48
6) 53-62/ 48-56
7) 62-71/ 56-64
8 ) 71-80/ 64-72
9) 80-89/ 72-80
10) 89-98/ 80-86
11) 98-107/ 86-96
12) 107-116/ 96-104
Green Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 5d12+5 (37) 13 10 13 10 11 10 +5/+2
Very young 8d12+16 (68 ) 15 10 15 10 11 10 +8/+10
Young 11d12+22 (93) 17 10 15 12 13 12 +11/+14
Juvenile 14d12+42 (133) 19 10 17 14 15 14 +14/+22
Young adult 17d12+68 (178 ) 23 10 19 14 15 14 +17/+27
Adult 20d12+100 (230) 27 10 21 16 17 16 +20/+36
Mature adult 23d12+115 (264) 29 10 21 16 17 16 +23/+40
Old 26d12+156 (325) 31 10 23 18 19 18 +26/+44
Very old 29d12+174 (362) 33 10 23 18 19 18 +29/+48
Ancient 32d12+224 (432) 35 10 25 20 21 20 +32/+56
Wyrm 35d12+280 (507) 37 10 27 20 21 20 +35/+60
Great wyrm 38d12+304 (551) 39 10 27 22 23 22 +38/+64
Age Attack Fort Ref Will Breath Weapon Frightful Presence
Wyrmling +7 +5 +4 +4 2d6 (13) —
Very young +10 +8 +6 +6 4d6 (16) —
Young +14 +9 +7 +8 6d6 (17) —
Juvenile +17 +12 +9 +11 8d6 (20) —
Young adult +22 +14 +10 +12 10d6 (22) 20
Adult +26 +17 +12 +15 12d6 (25) 23
Mature adult +30 +18 +13 +16 14d6 (26) 24
Old +34 +21 +15 +19 16d6 (29) 27
Very old +38 +22 +16 +20 18d6 (30) 28
Ancient +40 +25 +18 +23 20d6 (33) 31
Wyrm +44 +27 +19 +24 22d6 (35) 32
Great wyrm +48 +29 +21 +27 24d6 (37) 35
Green Dragon Abilities by Age
Age Speed AC
Wyrmling 40 ft., fly 100 ft., swim 40 ft. 15 (+1 size, +4 natural), touch 11,flat-footed 15
Very young 40 ft., fly 150 ft., swim 40 ft. 17 (+7 natural), touch 10,flat-footed 17
Young 40 ft., fly 150 ft., swim 40 ft. 20 (+10 natural), touch 10,flat-footed 20
Juvenile 40 ft., fly 150 ft., swim 40 ft. 22 (–1 size, +13 natural), touch 9,flat-footed 22
Young adult 40 ft., fly 150 ft., swim 40 ft. 25 (–1 size, +16 natural), touch 9,flat-footed 25
Adult 40 ft., fly 150 ft., swim 40 ft. 27 (–2 size, +19 natural), touch 8,flat-footed 27
Mature adult 40 ft., fly 150 ft., swim 40 ft. 30 (–2 size, +22 natural), touch 8,flat-footed 30
Old Plant growth 9th 24
Very old 40 ft., fly 150 ft., swim 40 ft. 36 (–2 size, +28 natural), touch 8,flat-footed 36
Ancient 40 ft., fly 200 ft., swim 40 ft. 37 (–4 size, +31 natural), touch 6,flat-footed 37
Wyrm 40 ft., fly 200 ft., swim 40 ft 40 (–4 size, +34 natural), touch 6,flat-footed 40
Great wyrm 40 ft., fly 200 ft., swim 40 ft. 43 (–4 size, +37 natural), touch 6,flat-footed 43
Age Special Abilities Caster Level SR
Wyrmling Immunity to acid,water breathing — —
Very young — — —
Young — — —
Juvenile — 1st —
Young adult DR 5/magic 3rd 19
Adult Suggestion 5th 21
Mature adult DR 10/magic 7th 22
Old Plant growth 9th 24
Very old DR 15/magic 11th 25
Ancient Dominate person 13th 27
Wyrm DR 20/magic 15th 28
Great wyrm Command plants 17th 30
Age) Treas. Type/XP Value
1) Nil/ 5,000
2) Nil/ 7,000
3) Nil/ 8,000
4) ½H/ 11,000
5) H/ 13,000
6) H/ 14,000
7) H/ 15,000
8 ) Hx2/ 16,000
9) Hx2/ 18,000
10) Hx2/ 19,000
11) Hx3/ 21,000
12) Hx3 /22,000
Type: Dragon (Air)
Climate/Terrain: Sub-tropical and temperate forest and subterranean
Frequency: Very rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
Activity Cycle: Any
Diet: Special
Intelligence: Very (11-12)
Treasure: Triple standard
Alignment: Lawful evil
No. Appearing: 1 (2-5)
Advancement: Wyrmling 6–7 HD; very young 9–10 HD; young 12–13 HD; juvenile 15–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–34 HD; wyrm 36–37 HD; great wyrm 39+ HD
Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others —
Armor Class: 0 (base)
Movement: 9, Fl 30 (C), Sw 9
Hit Dice: 13 (base)
THAC0: 7 (at 13 HD)
No. of Attacks: 3+special
Damage/Attack: 1-8/1-8/2-20 (2d10)
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: G (36' base)
Morale: Elite (15-16)
XP Value: Variable
Green dragons are bad tempered, mean, cruel, and rude. They hate goodness and good-aligned creatures. They love intrigue and seek to enslave other woodland creatures, killing those who cannot be controlled or intimidated.
A hatchling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and become lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings. A green dragon's scales never become as thick as other dragons', remaining smooth and flexible.
Green dragons speak their own tongue, a tongue common to all evil dragons, and 12% of hatchling green dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Combat: Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target creature intrigues the dragon or appears to be difficult to deal with, the dragon will stalk the creature, using its environment for cover, until it determines the best time to strike and the most appropriate tactics to use. If the target appears formidable, the dragon will first attack with its breath weapon, magical abilities, and spells. However, if the target appears weak, the dragon will make its presence known quickly for it enjoys evoking terror in its targets. When the dragon has tired of this game, it will bring down the creature using its physical attacks so the fight lasts longer and the creature's agony is prolonged.
Sometimes, the dragon elects to control a creature, such as a human or demi-human, through intimidation and suggestion. Green dragons like to question men, especially adventurers, to learn more about their society, abilities, what is going on in the countryside, and if there is treasure nearby.
Breath weapon/special abilities: A green dragon's breath weapon is a cloud of poisonous chlorine gas that is 50' long, 40' wide, and 30 feet high. Creatures within the cloud may save versus breath weapon for half damage. A green dragon casts its spells at 6th level, adjusted by its combat modifier.
From birth, green dragons are immune to gasses. As they age, they gain the following additional powers: Juvenile: water breathing. Adult: suggestion once a day. Mature adult: warp wood three times a day. Old: plant growth once a day. Very old: entangle once a day. Wyrm: pass without trace three times a day.
Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Spell-Like Abilities: 3/day—suggestion (adult or older), dominate person (ancient or older); 1/day— plant growth (old or older), command plants (great wyrm).
Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.
Habitat/Society: Green dragons are found in sub-tropical and temperate forests, the older the forest and bigger the trees, the better. The sights and smells of the woods are pleasing to the dragon, and it considers the entire forest or woods its territory. Sometimes the dragon will enter into a relationship with other evil forest-dwelling creatures, which keep the dragon informed about what is going on in the forest and surrounding area in exchange for their lives. If a green dragon lives in a forest on a hillside, it will seek to enslave hill giants, which the dragon considers its greatest enemy. A green dragon makes its lair in underground chambers far beneath its forest.
The majority of green dragons encountered will be alone. However, when a mated pair of dragons and their young are encountered, the female will leap to the attack. The male will take the young to a place of safety before joining the fight. The parents are extremely protective of their young, despite their evil nature, and will sacrifice their own lives to save their offspring.
Ecology: Although green dragons have been known to eat practically anything, including shrubs and small trees when they are hungry enough, they especially prize elves. If the forest is on a hillside, hill giants will hunt the younger dragons, which they consider a delicacy.
Age) Body Lgt. (')/Tail Lgt. (')
1) 2-7/ 2-5
2) 7-16/ 5-15
3) 16-35/ 15-31
4) 35-44/ 31-40
5) 44-53 /40-48
6) 53-62/ 48-56
7) 62-71/ 56-64
8 ) 71-80/ 64-72
9) 80-89/ 72-80
10) 89-98/ 80-86
11) 98-107/ 86-96
12) 107-116/ 96-104
Green Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 5d12+5 (37) 13 10 13 10 11 10 +5/+2
Very young 8d12+16 (68 ) 15 10 15 10 11 10 +8/+10
Young 11d12+22 (93) 17 10 15 12 13 12 +11/+14
Juvenile 14d12+42 (133) 19 10 17 14 15 14 +14/+22
Young adult 17d12+68 (178 ) 23 10 19 14 15 14 +17/+27
Adult 20d12+100 (230) 27 10 21 16 17 16 +20/+36
Mature adult 23d12+115 (264) 29 10 21 16 17 16 +23/+40
Old 26d12+156 (325) 31 10 23 18 19 18 +26/+44
Very old 29d12+174 (362) 33 10 23 18 19 18 +29/+48
Ancient 32d12+224 (432) 35 10 25 20 21 20 +32/+56
Wyrm 35d12+280 (507) 37 10 27 20 21 20 +35/+60
Great wyrm 38d12+304 (551) 39 10 27 22 23 22 +38/+64
Age Attack Fort Ref Will Breath Weapon Frightful Presence
Wyrmling +7 +5 +4 +4 2d6 (13) —
Very young +10 +8 +6 +6 4d6 (16) —
Young +14 +9 +7 +8 6d6 (17) —
Juvenile +17 +12 +9 +11 8d6 (20) —
Young adult +22 +14 +10 +12 10d6 (22) 20
Adult +26 +17 +12 +15 12d6 (25) 23
Mature adult +30 +18 +13 +16 14d6 (26) 24
Old +34 +21 +15 +19 16d6 (29) 27
Very old +38 +22 +16 +20 18d6 (30) 28
Ancient +40 +25 +18 +23 20d6 (33) 31
Wyrm +44 +27 +19 +24 22d6 (35) 32
Great wyrm +48 +29 +21 +27 24d6 (37) 35
Green Dragon Abilities by Age
Age Speed AC
Wyrmling 40 ft., fly 100 ft., swim 40 ft. 15 (+1 size, +4 natural), touch 11,flat-footed 15
Very young 40 ft., fly 150 ft., swim 40 ft. 17 (+7 natural), touch 10,flat-footed 17
Young 40 ft., fly 150 ft., swim 40 ft. 20 (+10 natural), touch 10,flat-footed 20
Juvenile 40 ft., fly 150 ft., swim 40 ft. 22 (–1 size, +13 natural), touch 9,flat-footed 22
Young adult 40 ft., fly 150 ft., swim 40 ft. 25 (–1 size, +16 natural), touch 9,flat-footed 25
Adult 40 ft., fly 150 ft., swim 40 ft. 27 (–2 size, +19 natural), touch 8,flat-footed 27
Mature adult 40 ft., fly 150 ft., swim 40 ft. 30 (–2 size, +22 natural), touch 8,flat-footed 30
Old Plant growth 9th 24
Very old 40 ft., fly 150 ft., swim 40 ft. 36 (–2 size, +28 natural), touch 8,flat-footed 36
Ancient 40 ft., fly 200 ft., swim 40 ft. 37 (–4 size, +31 natural), touch 6,flat-footed 37
Wyrm 40 ft., fly 200 ft., swim 40 ft 40 (–4 size, +34 natural), touch 6,flat-footed 40
Great wyrm 40 ft., fly 200 ft., swim 40 ft. 43 (–4 size, +37 natural), touch 6,flat-footed 43
Age Special Abilities Caster Level SR
Wyrmling Immunity to acid,water breathing — —
Very young — — —
Young — — —
Juvenile — 1st —
Young adult DR 5/magic 3rd 19
Adult Suggestion 5th 21
Mature adult DR 10/magic 7th 22
Old Plant growth 9th 24
Very old DR 15/magic 11th 25
Ancient Dominate person 13th 27
Wyrm DR 20/magic 15th 28
Great wyrm Command plants 17th 30
Age) Treas. Type/XP Value
1) Nil/ 5,000
2) Nil/ 7,000
3) Nil/ 8,000
4) ½H/ 11,000
5) H/ 13,000
6) H/ 14,000
7) H/ 15,000
8 ) Hx2/ 16,000
9) Hx2/ 18,000
10) Hx2/ 19,000
11) Hx3/ 21,000
12) Hx3 /22,000