Post by Maelthras on Feb 7, 2017 8:22:50 GMT -8
Gold Dragon
Type: Dragon (Fire)
Climate/Terrain: Any
Frequency: Very rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27
Activity Cycle: Any
Diet: Special
Intelligence: Genius (17-18 )
Treasure: Triple standard
Alignment: Lawful good
No. Appearing: 1 (2-5)
Advancement: Wyrmling 9–10 HD; very young 12–13 HD; young 15–16 HD; juvenile 18–19 HD; young adult 21–22 HD; adult 24–25 HD; mature adult 27–28 HD; old 30–31 HD; very old 33–34 HD; ancient 36–37 HD; wyrm 39–40 HD; great wyrm 42+ HD
Level Adjustment: Wyrmling +4; very young +5; young +6; others —
Armor Class: -4 (base)
Movement: 12, Fl 40 (C), Jp 3, Sw 12 (15)
Hit Dice: 16 (base)
THAC0: 5 (at 16 HD)
No. of Attacks: 3+special
Damage/Attack: 1-10//1-10/6-36 (6d6)
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: G (54' base)
Morale: Fanatic (17-18 )
XP Value: Variable
Gold dragons are wise, judicious, and benevolent. They often embark on self-appointed quests to promote goodness, and are not easily distracted from them. They hate injustice and foul play. A gold dragon frequently assumes human or animal guise and usually will be encountered disguised.
At birth, a gold dragon's scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales grow completely golden.
Gold dragons speak their own tongue, a tongue common to all good dragons, and 18% of hatchling gold dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Combat: Gold dragons usually parley before combat. When conversing with intelligent creatures they use detect lie and detect gems spells to gain the upper hand. In combat, they quickly use bless and luck bonus. Older dragons use luck bonus at the start of each day if the duration is a day or more. They make heavy use of spells in combat. Among their favorites are sleep, stinking cloud, slow, fire shield, cloudkill, globe of invulnerability, delayed blast fireball, and maze.
Breath weapon/special abilities: A gold dragon has two breath weapons: a cone of fire 90' long, 5' wide at the dragon's mouth, and 30' wide at the end or a cloud of potent chlorine gas 50' long, 40' wide and 30' high. Creatures caught in either effect are entitled to a save versus breath weapon for half damage.
At birth, gold dragons have water breathing ability, can speak with animals freely, and are immune to fire and gas. They can also polymorph self three times a day. Each change form lasts until the dragon chooses a different form; reverting to the dragon's normal form does not count as a change. A gold dragon's natural form has wings. However, they sometimes choose a wingless form to facilitate swimming, gaining the higher swimming rate listed above. A gold dragon in any wingless form can fly at a speed of 6 (MC E).
As they age, they gain the following additional powers. Young: bless three times a day. Juvenile: detect lie three times a day. Adult: animal summoning once a day. Mature adult: animal summoning once a day. Mature adult: luck bonus once a day. Old: quest once a day, and detect gems three times a day. (This allows the dragon to know the number and kind of precious stones within a 30' radius, duration is one minute.
Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).
Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon’s hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.
Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a Divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.
Other Spell-Like Abilities: 3/day—bless (juvenile or older); 1/day—geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm).
Skills: Disguise, Heal, and Swim are considered class skills for gold dragons.
*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.
Habit/Society:Gold dragons can live anywhere. Their lairs are secluded and always made of solid stone, either caves or castles. These usually have loyal guards: either animals appropriate to the terrain, or storm or good cloud giants. The giants usually serve as guards through a mutual defensive agreement.
Ecology: Gold dragons can eat almost anything, however, they usually sustain themselves on pearls or small gems. Gold dragons who receive pearls and gems from good or neutral creatures will usually be favorably inclined toward the gift bringers, as long as the gift is not presented as a crass bribe. In the latter case, the dragon will accept the gift, but react cynically to any requests the giver makes.
Age) Body Lgt. (')/Tail Lgt. (')
1) 7-19 6-16
2) 19-31 16-28
3) 31-43 28-38
4) 43-55 38-50
5) 55-67 50-60
6) 67-80 60-70
7) 80-93 70-84
8 ) 93-10 84-95
9) 106-120 95-108
10) 120-134 108-120
11) 134-148 121-133
12) 148-162 133-146
Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 8d12+16 (68 ) 17 10 15 14 15 14 +8/+11
Very young 11d12+33 (104) 21 10 17 16 17 16 +11/+20
Young 14d12+42 (133) 25 10 17 16 17 16 +14/+25
Juvenile 17d12+68 (178 ) 29 10 19 18 19 18 +17/+30
Young adult 20d12+100 (230) 31 10 21 18 19 18 +20/+38
Adult 23d12+115 (264) 33 10 21 20 21 20 +23/+42
Mature adult 26d12+156 (325) 35 10 23 20 21 20 +26/+46
Old 29d12+203 (391) 39 10 25 24 25 24 +29/+55
Very old 32d12+256 (464) 41 10 27 26 27 26 +32/+59
Ancient 35d12+315 (542) 43 10 29 28 29 28 +35/+63
Wyrm 38d12+380 (627) 45 10 31 30 31 30 +38/+71
Great wyrm 41d12+451 (717) 47 10 33 32 33 32 +41/+75
Age Attack Fort Ref Will Breath Weapon Frightful Presence
Wyrmling +8 +6 +8 2d10 (16) —
Very young +10 +7 +10 4d10 (18 ) —
Young +12 +9 +12 6d10 (20) —
Juvenile +14 +10 +14 8d10 (22) —
Young adult +17 +12 +16 10d10 (25) 24
Adult +18 +13 +18 12d10 (26) 26
Mature adult +21 +15 +20 14d10 (29) 28
Old +23 +16 +23 16d10 (31) 31
Very old +43 +26 +18 +26 18d10 (34) 34
Ancient +47 +28 +19 +28 20d10 (36) 36
Wyrm +47 +31 +21 +31 22d10 (39) 39
Great wyrm +51 +33 +22 +33 24d10 (41) 41
Dragon Abilities by Age
Age Speed AC
Wyrmling 60 ft., fly 200 ft., swim 60 ft. 17 (+7 natural), touch 10,flat-footed 17
Very young 60 ft., fly 200 ft., swim 60 ft. 19 (–1 size, +10 natural), touch 9,flat-footed 19
Young 60 ft., fly 200 ft., swim 60 ft. 22 (–1 size, +13 natural), touch 9,flat-footed 22
Juvenile 60 ft., fly 200 ft., swim 60 ft. 25 (–1 size, +16 natural), touch 9,flat-footed 25
Young adult 60 ft., fly 200 ft., swim 60 ft. 27 (–2 size, +19 natural), touch 8,flat-footed 27
Adult 60 ft., fly 200 ft., swim 60 ft. 30 (–2 size, +22 natural), touch 8,flat-footed 30
Mature adult 60 ft., fly 200 ft., swim 60 ft. 33 (–2 size, +25 natural), touch 8,flat-footed 33
Old 60 ft., fly 250 ft., swim 60 ft. 34 (–4 size, +28 natural), touch 6,flat-footed 34
Very old 60 ft., fly 250 ft., swim 60 ft. 37 (–4 size, +31 natural), touch 6,flat-footed 37
Ancient 60 ft., fly 250 ft., swim 60 ft. 39 (–4 size, +34 natural), touch 6,flat-footed 39
Wyrm 60 ft., fly 250 ft., swim 60 ft 40 (–8 size, +37 natural), touch 2,flat-footed 40
Great wyrm 60 ft., fly 250 ft., swim 60 ft. 42 (–8 size, +40 natural), touch 2,flat-footed 42
Age Special Abilities Caster Level SR
Wyrmling Alternate form, immunity to fire,vulnerability to cold,water breathing — —
Very young — — —
Young — 1st —
Juvenile Bless 3rd —
Young adult DR 5/magic 5th 21
Adult Luck bonus 7th 23
Mature adult DR 10/magic 9th 25
Old Geas/quest, detect gems 11th 27
Very old DR 15/magic 13th 28
Ancient Sunburst 15th 30 30
Wyrm DR 20/magic 17th 31
Great wyrm Foresight 19th 33
Age) Treas. Type/XP Value
1) Nil 8,000
2) Nil 9,000
3) Nil 11,000
4) E, R, T 13,000
5) H, R, T 15,000
6) H, R, T 18,000
7) H, R, T 19,000
8 ) H, R, Tx2 20,000
9) H, R, Tx2 22,000
10) H, R, Tx2 23,000
11) H, R, Tx3 24,000
12) H, R, Tx3 25,000
Type: Dragon (Fire)
Climate/Terrain: Any
Frequency: Very rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27
Activity Cycle: Any
Diet: Special
Intelligence: Genius (17-18 )
Treasure: Triple standard
Alignment: Lawful good
No. Appearing: 1 (2-5)
Advancement: Wyrmling 9–10 HD; very young 12–13 HD; young 15–16 HD; juvenile 18–19 HD; young adult 21–22 HD; adult 24–25 HD; mature adult 27–28 HD; old 30–31 HD; very old 33–34 HD; ancient 36–37 HD; wyrm 39–40 HD; great wyrm 42+ HD
Level Adjustment: Wyrmling +4; very young +5; young +6; others —
Armor Class: -4 (base)
Movement: 12, Fl 40 (C), Jp 3, Sw 12 (15)
Hit Dice: 16 (base)
THAC0: 5 (at 16 HD)
No. of Attacks: 3+special
Damage/Attack: 1-10//1-10/6-36 (6d6)
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: G (54' base)
Morale: Fanatic (17-18 )
XP Value: Variable
Gold dragons are wise, judicious, and benevolent. They often embark on self-appointed quests to promote goodness, and are not easily distracted from them. They hate injustice and foul play. A gold dragon frequently assumes human or animal guise and usually will be encountered disguised.
At birth, a gold dragon's scales are dark yellow with golden metallic flecks. The flecks get larger as the dragon matures until, at the adult stage, the scales grow completely golden.
Gold dragons speak their own tongue, a tongue common to all good dragons, and 18% of hatchling gold dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Combat: Gold dragons usually parley before combat. When conversing with intelligent creatures they use detect lie and detect gems spells to gain the upper hand. In combat, they quickly use bless and luck bonus. Older dragons use luck bonus at the start of each day if the duration is a day or more. They make heavy use of spells in combat. Among their favorites are sleep, stinking cloud, slow, fire shield, cloudkill, globe of invulnerability, delayed blast fireball, and maze.
Breath weapon/special abilities: A gold dragon has two breath weapons: a cone of fire 90' long, 5' wide at the dragon's mouth, and 30' wide at the end or a cloud of potent chlorine gas 50' long, 40' wide and 30' high. Creatures caught in either effect are entitled to a save versus breath weapon for half damage.
At birth, gold dragons have water breathing ability, can speak with animals freely, and are immune to fire and gas. They can also polymorph self three times a day. Each change form lasts until the dragon chooses a different form; reverting to the dragon's normal form does not count as a change. A gold dragon's natural form has wings. However, they sometimes choose a wingless form to facilitate swimming, gaining the higher swimming rate listed above. A gold dragon in any wingless form can fly at a speed of 6 (MC E).
As they age, they gain the following additional powers. Young: bless three times a day. Juvenile: detect lie three times a day. Adult: animal summoning once a day. Mature adult: animal summoning once a day. Mature adult: luck bonus once a day. Old: quest once a day, and detect gems three times a day. (This allows the dragon to know the number and kind of precious stones within a 30' radius, duration is one minute.
Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).
Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon’s hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.
Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a Divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.
Other Spell-Like Abilities: 3/day—bless (juvenile or older); 1/day—geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm).
Skills: Disguise, Heal, and Swim are considered class skills for gold dragons.
*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.
Habit/Society:Gold dragons can live anywhere. Their lairs are secluded and always made of solid stone, either caves or castles. These usually have loyal guards: either animals appropriate to the terrain, or storm or good cloud giants. The giants usually serve as guards through a mutual defensive agreement.
Ecology: Gold dragons can eat almost anything, however, they usually sustain themselves on pearls or small gems. Gold dragons who receive pearls and gems from good or neutral creatures will usually be favorably inclined toward the gift bringers, as long as the gift is not presented as a crass bribe. In the latter case, the dragon will accept the gift, but react cynically to any requests the giver makes.
Age) Body Lgt. (')/Tail Lgt. (')
1) 7-19 6-16
2) 19-31 16-28
3) 31-43 28-38
4) 43-55 38-50
5) 55-67 50-60
6) 67-80 60-70
7) 80-93 70-84
8 ) 93-10 84-95
9) 106-120 95-108
10) 120-134 108-120
11) 134-148 121-133
12) 148-162 133-146
Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 8d12+16 (68 ) 17 10 15 14 15 14 +8/+11
Very young 11d12+33 (104) 21 10 17 16 17 16 +11/+20
Young 14d12+42 (133) 25 10 17 16 17 16 +14/+25
Juvenile 17d12+68 (178 ) 29 10 19 18 19 18 +17/+30
Young adult 20d12+100 (230) 31 10 21 18 19 18 +20/+38
Adult 23d12+115 (264) 33 10 21 20 21 20 +23/+42
Mature adult 26d12+156 (325) 35 10 23 20 21 20 +26/+46
Old 29d12+203 (391) 39 10 25 24 25 24 +29/+55
Very old 32d12+256 (464) 41 10 27 26 27 26 +32/+59
Ancient 35d12+315 (542) 43 10 29 28 29 28 +35/+63
Wyrm 38d12+380 (627) 45 10 31 30 31 30 +38/+71
Great wyrm 41d12+451 (717) 47 10 33 32 33 32 +41/+75
Age Attack Fort Ref Will Breath Weapon Frightful Presence
Wyrmling +8 +6 +8 2d10 (16) —
Very young +10 +7 +10 4d10 (18 ) —
Young +12 +9 +12 6d10 (20) —
Juvenile +14 +10 +14 8d10 (22) —
Young adult +17 +12 +16 10d10 (25) 24
Adult +18 +13 +18 12d10 (26) 26
Mature adult +21 +15 +20 14d10 (29) 28
Old +23 +16 +23 16d10 (31) 31
Very old +43 +26 +18 +26 18d10 (34) 34
Ancient +47 +28 +19 +28 20d10 (36) 36
Wyrm +47 +31 +21 +31 22d10 (39) 39
Great wyrm +51 +33 +22 +33 24d10 (41) 41
Dragon Abilities by Age
Age Speed AC
Wyrmling 60 ft., fly 200 ft., swim 60 ft. 17 (+7 natural), touch 10,flat-footed 17
Very young 60 ft., fly 200 ft., swim 60 ft. 19 (–1 size, +10 natural), touch 9,flat-footed 19
Young 60 ft., fly 200 ft., swim 60 ft. 22 (–1 size, +13 natural), touch 9,flat-footed 22
Juvenile 60 ft., fly 200 ft., swim 60 ft. 25 (–1 size, +16 natural), touch 9,flat-footed 25
Young adult 60 ft., fly 200 ft., swim 60 ft. 27 (–2 size, +19 natural), touch 8,flat-footed 27
Adult 60 ft., fly 200 ft., swim 60 ft. 30 (–2 size, +22 natural), touch 8,flat-footed 30
Mature adult 60 ft., fly 200 ft., swim 60 ft. 33 (–2 size, +25 natural), touch 8,flat-footed 33
Old 60 ft., fly 250 ft., swim 60 ft. 34 (–4 size, +28 natural), touch 6,flat-footed 34
Very old 60 ft., fly 250 ft., swim 60 ft. 37 (–4 size, +31 natural), touch 6,flat-footed 37
Ancient 60 ft., fly 250 ft., swim 60 ft. 39 (–4 size, +34 natural), touch 6,flat-footed 39
Wyrm 60 ft., fly 250 ft., swim 60 ft 40 (–8 size, +37 natural), touch 2,flat-footed 40
Great wyrm 60 ft., fly 250 ft., swim 60 ft. 42 (–8 size, +40 natural), touch 2,flat-footed 42
Age Special Abilities Caster Level SR
Wyrmling Alternate form, immunity to fire,vulnerability to cold,water breathing — —
Very young — — —
Young — 1st —
Juvenile Bless 3rd —
Young adult DR 5/magic 5th 21
Adult Luck bonus 7th 23
Mature adult DR 10/magic 9th 25
Old Geas/quest, detect gems 11th 27
Very old DR 15/magic 13th 28
Ancient Sunburst 15th 30 30
Wyrm DR 20/magic 17th 31
Great wyrm Foresight 19th 33
Age) Treas. Type/XP Value
1) Nil 8,000
2) Nil 9,000
3) Nil 11,000
4) E, R, T 13,000
5) H, R, T 15,000
6) H, R, T 18,000
7) H, R, T 19,000
8 ) H, R, Tx2 20,000
9) H, R, Tx2 22,000
10) H, R, Tx2 23,000
11) H, R, Tx3 24,000
12) H, R, Tx3 25,000