Post by Maelthras on Feb 7, 2017 8:57:20 GMT -8
FANG DRAGON
Environment: Temperate mountains
Organization: Wyrmling, very young, young, juvenile, or young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21
Treasure: Double standard
Alignment: Always chaotic neutral
Advancement: Wyrmling 4–5 HD; very young 7–8 HD; young 10–11 HD; juvenile 13–14 HD; young adult 16–17 HD; adult 19–20 HD; mature adult 22–23 HD; old 25–26 HD; very old 28–29 HD; ancient 31–32 HD; wyrm 34–35 HD; great wyrm 37+ HD
Level Adjustment: Wyrmling +3; very young +4; young +5; juvenile +5; others —
Fang dragons are greedy, rapacious, and cunning creatures.
Their bodies are armored with bony plates that rise into projecting spurs at limb joints and end in long, forked tails tipped with a pair of scythelike bone blades. They fly poorly, but can rise with a single clap of their wings to lunge forward. Their body plates are a mottled gray and brown, their wings are small but muscled, and their eyes tend to be glittering red or orange. Fang dragons’ heads are adorned with many small horns or spikes.
Fang dragons prefer to seek food far from their lairs, typically walling up their residences with huge boulders to keep out intruders in their absence. They speak snippets of many languages and bargain to avoid hopeless or hard battles. They are prone to random violence and outbursts of rage.
Fang dragons eat all manner of fresh meat. They especially enjoy the flesh of intelligent mammals.
Combat
Fang dragons are masters of physical combat, and every part of their body is lethal. They have a tendency to play with their food in a cruel way. Young adult and older fang dragons’ natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Ability Drain (Su): A fang dragon does not have a breath weapon, but its bite drains Constitution if the victim fails a Fortitude save. The number of Constitution points drained and the saving throw DC are given on the accompanying table.
Increased Damage (Ex): Because of their sharp claws, teeth, and scales, fang dragons deal damage as if they were one size category larger. This ability does not enable the dragon to use attack forms normally not allowed to a dragon of its size. Thus, a very young (Small) fang dragon deals 1d8 points of damage on a bite attack and 1d6 points of damage on a claw attack (as if it were Medium), but cannot make wing attacks.
Trip (Ex): A fang dragon that hits with a claw or tail attack can attempt to trip the opponent as a free action (see page 158 of the Player ’s Handbook). If the attempt fails, the opponent cannot react to trip the dragon.
Sound Imitation (Ex): A fang dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon’s frightful presence) to detect the ruse.
Spell-Like Abilities: At will— detect magic, read magic;
2/day— shield, telekinesis;
1/day— dispel magic, spell turning, globe of invulnerability.
Fang Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 3d12+3 (22) 11 10 13 8 13 8 +3/–5
Very young 6d12+6 (45) 13 12 13 8 13 8 +6/+3
Young 9d12+18 (76) 15 14 15 10 15 10 +9/+11
Juvenile 12d12+36 (114) 19 18 17 10 15 10 +12/+20
Young adult 15d12+45 (142) 21 22 17 12 17 12 +15/+24
Adult 18d12+72 (189) 23 26 19 12 17 12 +18/+28
Mature adult 21d12+84 (220) 27 30 19 14 19 14 +21/+37
Old 24d12+120 (276) 29 32 21 14 19 14 +24/+41
Very old 27d12+135 (310) 31 34 21 16 21 16 +27/+49
Ancient 30d12+180 (375) 33 36 23 16 21 16 +30/+53
Wyrm 33d12+198 (412) 35 38 23 18 23 18 +33/+57
Great wyrm 36d12+252 (486) 37 40 25 20 23 20 +36/+61
Age Attack Fort Ref Will BW FP
Wyrmling 5 4 3 4 1d2 (DC 10) —
Very young 8 6 5 6 1d3 (DC 12) —
Young 11 8 6 8 1d4 (DC 14) —
Juvenile 15 11 8 10 1d4 (DC 16) —
Young adult 19 12 9 12 1d6 (DC 18 ) 18
Adult 23 15 11 14 1d6 (DC 20) 20
Mature adult 27 16 12 16 1d8 (DC 22) 22
Old 31 19 14 18 1d8 (DC 24) 24
Very old 33 20 15 20 2d4 (DC 26) 26
Ancient 37 23 17 22 2d4 (DC 28 ) 28
Wyrm 41 24 18 24 2d6 (DC 30) 30
Great wyrm 45 27 20 26 2d6 (DC 33) 33
Fang Dragon Abilities by Age
Age Speed AC
Wyrmling 60 ft., fly 90 ft. 14 (+2 size, +2 natural)
Very young 60 ft., fly 120 ft. 16 (+1 size, +5 natural)
Young 60 ft., fly 120 ft. 18 (+8 natural)
Juvenile 60 ft., fly 120 ft. 20 (–1 size, +11 natural)
Young adult 60 ft., fly 120 ft. 23 (–1 size, +14 natural)
Adult 60 ft., fly 120 ft. 26 (–1 size, +17 natural)
Mature adult 60 ft., fly 120 ft. 28 (–2 size, +20 natural)
Old 60 ft., fly 120 ft. 31 (–2 size, +23 natural)
Very old 60 ft., fly 150 ft. 32 (–4 size, +26 natural)
Ancient 60 ft., fly 150 ft. 35 (–4 size, +29 natural)
Wyrm 60 ft., fly 150 ft. 38 (–4 size, +32 natural)
Great wyrm 60 ft., fly 150 ft. 41 (–4 size, +35 natural)
Age Special Abilities Caster Level SR
Wyrmling Increased damage, trip, sound imitation, detect magic, read magic — —
Very young — — —
Young Shield ——
Juvenile Dispel magic—16
Young adult Damage reduction 5/magic 1st 18
Adult Spell turning 3rd 20
Mature adult Damage reduction 10/magic 5th 22
Old Telekinesis 7th 25
Very old Damage reduction 15/magic 9th 27
Ancient Fast healing 2 11th 28
Wyrm Damage reduction 20/magic 13th 29
Great wyrm Globe of invulnerability 15th 31
Environment: Temperate mountains
Organization: Wyrmling, very young, young, juvenile, or young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21
Treasure: Double standard
Alignment: Always chaotic neutral
Advancement: Wyrmling 4–5 HD; very young 7–8 HD; young 10–11 HD; juvenile 13–14 HD; young adult 16–17 HD; adult 19–20 HD; mature adult 22–23 HD; old 25–26 HD; very old 28–29 HD; ancient 31–32 HD; wyrm 34–35 HD; great wyrm 37+ HD
Level Adjustment: Wyrmling +3; very young +4; young +5; juvenile +5; others —
Fang dragons are greedy, rapacious, and cunning creatures.
Their bodies are armored with bony plates that rise into projecting spurs at limb joints and end in long, forked tails tipped with a pair of scythelike bone blades. They fly poorly, but can rise with a single clap of their wings to lunge forward. Their body plates are a mottled gray and brown, their wings are small but muscled, and their eyes tend to be glittering red or orange. Fang dragons’ heads are adorned with many small horns or spikes.
Fang dragons prefer to seek food far from their lairs, typically walling up their residences with huge boulders to keep out intruders in their absence. They speak snippets of many languages and bargain to avoid hopeless or hard battles. They are prone to random violence and outbursts of rage.
Fang dragons eat all manner of fresh meat. They especially enjoy the flesh of intelligent mammals.
Combat
Fang dragons are masters of physical combat, and every part of their body is lethal. They have a tendency to play with their food in a cruel way. Young adult and older fang dragons’ natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Ability Drain (Su): A fang dragon does not have a breath weapon, but its bite drains Constitution if the victim fails a Fortitude save. The number of Constitution points drained and the saving throw DC are given on the accompanying table.
Increased Damage (Ex): Because of their sharp claws, teeth, and scales, fang dragons deal damage as if they were one size category larger. This ability does not enable the dragon to use attack forms normally not allowed to a dragon of its size. Thus, a very young (Small) fang dragon deals 1d8 points of damage on a bite attack and 1d6 points of damage on a claw attack (as if it were Medium), but cannot make wing attacks.
Trip (Ex): A fang dragon that hits with a claw or tail attack can attempt to trip the opponent as a free action (see page 158 of the Player ’s Handbook). If the attempt fails, the opponent cannot react to trip the dragon.
Sound Imitation (Ex): A fang dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon’s frightful presence) to detect the ruse.
Spell-Like Abilities: At will— detect magic, read magic;
2/day— shield, telekinesis;
1/day— dispel magic, spell turning, globe of invulnerability.
Fang Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 3d12+3 (22) 11 10 13 8 13 8 +3/–5
Very young 6d12+6 (45) 13 12 13 8 13 8 +6/+3
Young 9d12+18 (76) 15 14 15 10 15 10 +9/+11
Juvenile 12d12+36 (114) 19 18 17 10 15 10 +12/+20
Young adult 15d12+45 (142) 21 22 17 12 17 12 +15/+24
Adult 18d12+72 (189) 23 26 19 12 17 12 +18/+28
Mature adult 21d12+84 (220) 27 30 19 14 19 14 +21/+37
Old 24d12+120 (276) 29 32 21 14 19 14 +24/+41
Very old 27d12+135 (310) 31 34 21 16 21 16 +27/+49
Ancient 30d12+180 (375) 33 36 23 16 21 16 +30/+53
Wyrm 33d12+198 (412) 35 38 23 18 23 18 +33/+57
Great wyrm 36d12+252 (486) 37 40 25 20 23 20 +36/+61
Age Attack Fort Ref Will BW FP
Wyrmling 5 4 3 4 1d2 (DC 10) —
Very young 8 6 5 6 1d3 (DC 12) —
Young 11 8 6 8 1d4 (DC 14) —
Juvenile 15 11 8 10 1d4 (DC 16) —
Young adult 19 12 9 12 1d6 (DC 18 ) 18
Adult 23 15 11 14 1d6 (DC 20) 20
Mature adult 27 16 12 16 1d8 (DC 22) 22
Old 31 19 14 18 1d8 (DC 24) 24
Very old 33 20 15 20 2d4 (DC 26) 26
Ancient 37 23 17 22 2d4 (DC 28 ) 28
Wyrm 41 24 18 24 2d6 (DC 30) 30
Great wyrm 45 27 20 26 2d6 (DC 33) 33
Fang Dragon Abilities by Age
Age Speed AC
Wyrmling 60 ft., fly 90 ft. 14 (+2 size, +2 natural)
Very young 60 ft., fly 120 ft. 16 (+1 size, +5 natural)
Young 60 ft., fly 120 ft. 18 (+8 natural)
Juvenile 60 ft., fly 120 ft. 20 (–1 size, +11 natural)
Young adult 60 ft., fly 120 ft. 23 (–1 size, +14 natural)
Adult 60 ft., fly 120 ft. 26 (–1 size, +17 natural)
Mature adult 60 ft., fly 120 ft. 28 (–2 size, +20 natural)
Old 60 ft., fly 120 ft. 31 (–2 size, +23 natural)
Very old 60 ft., fly 150 ft. 32 (–4 size, +26 natural)
Ancient 60 ft., fly 150 ft. 35 (–4 size, +29 natural)
Wyrm 60 ft., fly 150 ft. 38 (–4 size, +32 natural)
Great wyrm 60 ft., fly 150 ft. 41 (–4 size, +35 natural)
Age Special Abilities Caster Level SR
Wyrmling Increased damage, trip, sound imitation, detect magic, read magic — —
Very young — — —
Young Shield ——
Juvenile Dispel magic—16
Young adult Damage reduction 5/magic 1st 18
Adult Spell turning 3rd 20
Mature adult Damage reduction 10/magic 5th 22
Old Telekinesis 7th 25
Very old Damage reduction 15/magic 9th 27
Ancient Fast healing 2 11th 28
Wyrm Damage reduction 20/magic 13th 29
Great wyrm Globe of invulnerability 15th 31