Post by Maelthras on Feb 7, 2017 9:02:45 GMT -8
Faerie Dragon
Climate/Terrain: Temperate, tropical, and Subtropical forests
Frequency: Very rare
Organization: Wyrmling, Very Young:Clutch (2-4); Young, Juvenile, Young adult, Adult, Mature adult: Solitary or clutch (2-4); Old, Very old, Ancient, Wyrm, Great wyrm: Solitary (with sprite companions) or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 4; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27
Activity Cycle: Any
Diet: Herbivore
Intelligence: Genius (17-18 )
Treasure: triple standard
Alignment: Chaotic good
No. Appearing: 1-6
Advancement: Wyrmling 8-10 HD; very young 11-13 HD; young 14-16 HD; juvenile 17-19 HD; young adult 20-22 HD; adult 23-25 HD; mature adult 26-28 HD; old 29-31 HD; very old 32-34 HD; ancient 35-37 HD; wyrm 38-40 HD; great wyrm 41+ HD
Level Adjustment: wyrmling +4, very young +5, young +6
Armor Class: 5 (1 when invisible)
Movement: 6, Fl 24 (A)
Hit Dice: See below
THAC0: 17
No. of Attacks: 1
Damage/Attack: 1-2
Special Attacks: Breath weapon, spells
Special Defenses: Invisibility
Magic Resistance: See below
Size: T (1'-1 ½' long)
Morale: Steady (11)
XP Value: 3,000
A chaotic offshoot of the pseudodragon, the faerie dragon lives in peaceful, tangled forests and thrives on pranks, mischief, and practical jokes.
Faerie dragons resemble miniature dragons with thin bodies, long, prehensile tails, gossamer butterfly wings, and huge smiles. Their colors range through the spectrum, changing as they age, from the red of a hatchling to the black of a great wyrm (see chart). The hides of females have a golden tinge that sparkles in the sunlight; males have a silver tinge.
All faerie dragons can communicate telepathically with one another at a distance of up to 2 miles. They speak their own language, along with the language of sprites, pixies, elves, and the birds and animals in their area.
Combat: Faerie dragons can become invisible at will, and can attack, use spells, and employ breath weapons while invisible. They attack as 4-HD monsters, biting for 1-2 points of damage. Most (65%) faerie dragons employ wizard spells as a wizard of the level indicated on the accompanying chart; 35% employ priest spells of the following spheres: Animal, Plant, Elemental, and Weather. Almost all spells are chosen for mischief potential. The two most common spells of faerie dragons are water breathing and legend lore; other favorites include ventriloquism, unseen servant, forget, suggestion, distance distortion, limited wish, obscurement, animal growth, and animate rock.
A faerie dragon usually begins its attacks by turning invisible and using its breath weapon. A Fairy Dragon has two breath weapons, a cone of light (treat as force effect), and a cone of euphoria gas. Against undead, the cone of light deals d8's instead of d6 damage, and undead vulnerable to sunlight that fail their save vs the cone of light are destroyed. Creatures caught in the cone of gas must succeed on a will save or be dazed for 1D6 rounds plus 1 round per age category of the dragon.
Faerie dragons avoid combat and never intentionally inflict damage unless cornered or defending their lairs. If attacked, however, they engage in spirited defense, ably supported by sprite and pixie friends, until the opponents are driven away.
Water Breathing (Ex): A Fairy Dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Immune to Light (Ex): Fairy dragons are immune to any damage dealing light effect, including the breath weapon of other Fairy Dragons, and spells of the evocation school, such as searing light or sunbeam, and any effect that causes blindness. Fairy dragons may drop or resume this immunity at will, to receive a beneficial light effect.
Spell-Like Abilities (Sp): At will:--Dancing Lights, Detect Magic, Ghost Sound;
3/day:--Charm Monster, Entangle, Glitterdust, Invisibility, Major Image, Obscuring Mist;
1/day--Animate Objects, Mind Fog, Project Image, Summon Nature's Ally IV;
1/month:--Commune with Nature. Use age category or caster level, whichever is higher as the caster level for these abilities.
can also cast cleric spells and spells from the chaos, good, luck, and trickery domains as arcane spells.
Habitat/Society: Faerie dragons make their lairs in the hollows of high trees, preferably near a pond or stream, because they are quite fond of swimming and diving. They often live in the company of a group of pixies or sprites.
Faerie dragons take advantage of every opportunity to wreak mischief on passers-by, frequently using forest creatures to help them in their pranks. Though many of these pranks are spontaneous, months of preparation can go into a single, spectacular practical joke. A tell-tale giggle, which sounds like the tinkling of tiny silver bells, often alerts potential victims to the presence of invisible faerie dragons.
Ecology: Faerie dragons eat fruit, vegetables, nuts, roots, honey, and grains. They are especially fond of fruit pastries and have been known to go to great lengths to get a fresh apple pie.
Age) Hit Points
1) Hatchling 1-2
2) Very Young 3-4
3) Young 5-6
4) Juvenile 7-8
5) Young Adult 9-10
6) Adult 11-12
7) Mature Adult 13-14
8 ) Old 15-16
9) Very Old 17-18
10) Venerable 19-20
11) Wyrm 21-22
12) Great Wyrm 23-24
Age) Color/Magic Resistance
1) Red/ 10%
2) Red-orange/ 16%
3) Orange/ 24%
4) Orange-yellow/ 32%
5) Yellow/ 40%
6) Yellow-green/ 48%
7) Green/ 56%
8 ) Blue-green/ 64%
9) Blue/ 72%
10) Blue-violet/ 80%
11) Violet/ 88%
12) Black/ 96%
Age) Spells(Wizard/Priest)
1) 1/ 1
2) 2/ 3
3) 3/ 4
4) 4/ 6
5) 5/ 7
6) 6/ 8
7) 7/ 9
8 ) 8/ 10
9) 10/ 11
10) 12/ 12
11) 14/ 13
12) 16/ 14
Climate/Terrain: Temperate, tropical, and Subtropical forests
Frequency: Very rare
Organization: Wyrmling, Very Young:Clutch (2-4); Young, Juvenile, Young adult, Adult, Mature adult: Solitary or clutch (2-4); Old, Very old, Ancient, Wyrm, Great wyrm: Solitary (with sprite companions) or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 4; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27
Activity Cycle: Any
Diet: Herbivore
Intelligence: Genius (17-18 )
Treasure: triple standard
Alignment: Chaotic good
No. Appearing: 1-6
Advancement: Wyrmling 8-10 HD; very young 11-13 HD; young 14-16 HD; juvenile 17-19 HD; young adult 20-22 HD; adult 23-25 HD; mature adult 26-28 HD; old 29-31 HD; very old 32-34 HD; ancient 35-37 HD; wyrm 38-40 HD; great wyrm 41+ HD
Level Adjustment: wyrmling +4, very young +5, young +6
Armor Class: 5 (1 when invisible)
Movement: 6, Fl 24 (A)
Hit Dice: See below
THAC0: 17
No. of Attacks: 1
Damage/Attack: 1-2
Special Attacks: Breath weapon, spells
Special Defenses: Invisibility
Magic Resistance: See below
Size: T (1'-1 ½' long)
Morale: Steady (11)
XP Value: 3,000
A chaotic offshoot of the pseudodragon, the faerie dragon lives in peaceful, tangled forests and thrives on pranks, mischief, and practical jokes.
Faerie dragons resemble miniature dragons with thin bodies, long, prehensile tails, gossamer butterfly wings, and huge smiles. Their colors range through the spectrum, changing as they age, from the red of a hatchling to the black of a great wyrm (see chart). The hides of females have a golden tinge that sparkles in the sunlight; males have a silver tinge.
All faerie dragons can communicate telepathically with one another at a distance of up to 2 miles. They speak their own language, along with the language of sprites, pixies, elves, and the birds and animals in their area.
Combat: Faerie dragons can become invisible at will, and can attack, use spells, and employ breath weapons while invisible. They attack as 4-HD monsters, biting for 1-2 points of damage. Most (65%) faerie dragons employ wizard spells as a wizard of the level indicated on the accompanying chart; 35% employ priest spells of the following spheres: Animal, Plant, Elemental, and Weather. Almost all spells are chosen for mischief potential. The two most common spells of faerie dragons are water breathing and legend lore; other favorites include ventriloquism, unseen servant, forget, suggestion, distance distortion, limited wish, obscurement, animal growth, and animate rock.
A faerie dragon usually begins its attacks by turning invisible and using its breath weapon. A Fairy Dragon has two breath weapons, a cone of light (treat as force effect), and a cone of euphoria gas. Against undead, the cone of light deals d8's instead of d6 damage, and undead vulnerable to sunlight that fail their save vs the cone of light are destroyed. Creatures caught in the cone of gas must succeed on a will save or be dazed for 1D6 rounds plus 1 round per age category of the dragon.
Faerie dragons avoid combat and never intentionally inflict damage unless cornered or defending their lairs. If attacked, however, they engage in spirited defense, ably supported by sprite and pixie friends, until the opponents are driven away.
Water Breathing (Ex): A Fairy Dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Immune to Light (Ex): Fairy dragons are immune to any damage dealing light effect, including the breath weapon of other Fairy Dragons, and spells of the evocation school, such as searing light or sunbeam, and any effect that causes blindness. Fairy dragons may drop or resume this immunity at will, to receive a beneficial light effect.
Spell-Like Abilities (Sp): At will:--Dancing Lights, Detect Magic, Ghost Sound;
3/day:--Charm Monster, Entangle, Glitterdust, Invisibility, Major Image, Obscuring Mist;
1/day--Animate Objects, Mind Fog, Project Image, Summon Nature's Ally IV;
1/month:--Commune with Nature. Use age category or caster level, whichever is higher as the caster level for these abilities.
can also cast cleric spells and spells from the chaos, good, luck, and trickery domains as arcane spells.
Habitat/Society: Faerie dragons make their lairs in the hollows of high trees, preferably near a pond or stream, because they are quite fond of swimming and diving. They often live in the company of a group of pixies or sprites.
Faerie dragons take advantage of every opportunity to wreak mischief on passers-by, frequently using forest creatures to help them in their pranks. Though many of these pranks are spontaneous, months of preparation can go into a single, spectacular practical joke. A tell-tale giggle, which sounds like the tinkling of tiny silver bells, often alerts potential victims to the presence of invisible faerie dragons.
Ecology: Faerie dragons eat fruit, vegetables, nuts, roots, honey, and grains. They are especially fond of fruit pastries and have been known to go to great lengths to get a fresh apple pie.
Age) Hit Points
1) Hatchling 1-2
2) Very Young 3-4
3) Young 5-6
4) Juvenile 7-8
5) Young Adult 9-10
6) Adult 11-12
7) Mature Adult 13-14
8 ) Old 15-16
9) Very Old 17-18
10) Venerable 19-20
11) Wyrm 21-22
12) Great Wyrm 23-24
Age) Color/Magic Resistance
1) Red/ 10%
2) Red-orange/ 16%
3) Orange/ 24%
4) Orange-yellow/ 32%
5) Yellow/ 40%
6) Yellow-green/ 48%
7) Green/ 56%
8 ) Blue-green/ 64%
9) Blue/ 72%
10) Blue-violet/ 80%
11) Violet/ 88%
12) Black/ 96%
Age) Spells(Wizard/Priest)
1) 1/ 1
2) 2/ 3
3) 3/ 4
4) 4/ 6
5) 5/ 7
6) 6/ 8
7) 7/ 9
8 ) 8/ 10
9) 10/ 11
10) 12/ 12
11) 14/ 13
12) 16/ 14