Post by Maelthras on Feb 7, 2017 9:24:01 GMT -8
Emerald Dragon
Dragon (Sonic)
Climate/Terrain: Tropical and subtropical extinct volcanoes
Frequency: Very rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Ratings: Wyrmling 2; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
Activity Cycle: Any
Diet: Special
Intelligence: Exceptional (15-16)
Treasure: Double standard
Alignment: Lawful neutral
No. Appearing: 1 (2-5)
Advancement: Wyrmling 7–8 HD (Small); very young 10–11 HD (Medium-size); young 13–14 HD (Medium-size); juvenile 16–17 HD (Large); young adult 19–20 HD (Large); adult 22–23 HD (Huge); mature adult 25–26 HD (Huge); old 28–29 HD (Huge); very old 31–32 HD (Huge); ancient 34–35 HD (Gargantuan); wyrm 37–38 HD (Gargantuan); great wyrm 40+ HD (Gargantuan)
Armor Class: -2 (base)
Movement: 9, Fl 30 (C), Br 3
Hit Dice: 12 (base)
THAC0: 9 (base)
No. of Attacks: 3
Damage/Attack: 1-8/1-8/3-18
Special Attacks: Variable
Special Defenses: Variable
Magic Resistance: Variable
Size: H (20' base)
Morale: Fanatic (17-18 )
XP Value: Variable
Emerald dragons are very curious, particularly about local history and customs, but prefer to only observe. They are the most paranoid of the gem dragons, and do not like people get too close to their treasure.
Emerald dragons have translucent green scales at birth. As they age, the scales harden and take on many shades of green. They scintillate in light, and the dragon's hide seems to be in constant motion.
Emerald dragons speak their own tongue and the tongue common to all gem dragons, and 14% of hatchling emerald dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Combat: Emerald dragons usually set up traps and alarms around their lairs to warn them of visitors. They often hide from intruders, using special abilities to observe, and seldom come out to speak. If intruders attack or approach the dragon's treasure, the dragon burrows underneath to surprise its victims, then use breath weapon and claws, seeking to quickly disable as many as it can. If faced with superior forces, the dragon retreats, waiting years for revenge if necessary.
Breath weapon/special abilities: An emerald dragon's breath weapon is a loud, keening wail which sets up a sonic vibration affecting all creatures within 120 feet of the dragon's mouth. Those in the area can save vs. breath weapons for half damage from the painful vibrations. Victims must make a second saving throw vs. breath weapon or be stunned, unable to defend or attack, for three rounds per age level of the dragon, plus 1d4 rounds. Those who successfully save are deafened and disoriented instead, for a like amount of time, and at -1 to attack rolls. Deafness does not protect one from vibratory damage, but prevents stunning or additional deafness. An emerald dragon casts spells and uses its magical abilities at 6th level, plus its combat modifier.
Emerald dragons are born with an innate flame walk ability and an immunity to sound-based attacks. As they age, they gain the following additional powers: Young: audible glamer three times a day. Juvenile: hypnotism three times a day. Adult: Melf's minute meteors three times a day. Mature adult: hold person three times a day. Venerable: animate rock once a day. Great wyrm: geas once a day. Hypnotism and geas are effected by the dragon's skilled rippling movement of its scales.
Psionics Summary:
Level Dis/Sci/Dev Attack/Defense Score PSPs
= HD 2/2/3 PB,II/M-,TW = Int 180
Common powers (most emerald dragons prefer telepathic powers):
Clairsentience - Sciences: aura sight, object reading, precognition. Devotions: all-around vision, combat mind, danger sense.
Telepathy - Sciences: ejection, mindlink, probe. Devotions: contact, ESP, life detection, sight link, sound link.
Sonic Immunity (Ex): An emerald dragon is immune to sonic psionic powers, spells, and effects.
Psionics (Sp): At will—object reading;
3/day—invisibility, control sound, nondetection, remote viewing, sensitivity to psychic impressions;
1/day—shield of prudence.
Attack/Defense Modes (Sp): At will—id insinuation, pschic crush/thought shield, tower of iron will. As emerald dragons gain levels of psion, they gain additional psionic attack and defense modes, according to the rules of a psion.
*Emerald dragons manifest powers as if psions with Clairsentience as their primary discipline.
Habitat/Society: Emerald dragons are reclusive, making lairs in the cones of extinct or seldom active volcanoes. These dragons are protective parents and prefer their young to stay in the lair as long as possible for mutual protection. Emerald dragons sometimes live near sapphire dragons, and they fear the voracious greed of red dragons.
Ecology: Emerald dragons will eat anything, but prefer lizards and giants. They are actively hostile towards fire giants.
Age) Body Lgt.(')/Tail Lgt.(')
1) 3-9 2-7
2) 9-18 7-14
3) 18-27 14-21
4) 27-36 21-28
5) 36-45 28-35
6) 45-54 35-42
7) 54-63 42-49
8 ) 63-72 49-56
9) 72-81 56-63
10) 81-90 63-70
11) 90-99 70-77
12) 99-108 77-84
Amethyst Dragons by Age
Age Hit Dice (hp) AC Attack Bonus
Wyrmling 6d12+6 (45) 16 (+1 size, +5 natural) +8
Very young 9d12+18 (76) 18 (+8 natural) +11
Young 12d12+36 (114) 21 (+11 natural) +15
Juvenile 15d12+45 (142) 23 (–1 size, +14 natural) +18
Young adult 18d12+72 (189) 26 (–1 size, +17 natural) +23
Adult 21d12+105 (241) 28 (–2 size, +20 natural) +27
Mature adult 24d12+120 (276) 31 (–2 size, +23 natural) +31
Old 27d12+162 (337) 34 (–2 size, +26 natural) +35
Very old 30d12+180 (375) 37 (–2 size, +29 natural) +39
Ancient 33d12+231 (445) 38 (–4 size, +32 natural) +41
Wyrm 36d12+288 (522) 41 (–4 size, +35 natural) +45
Great wyrm 39d12+312 (565) 44 (–4 size, +38 natural) +49
Age Fort Ref Will BW Fear PR
Wyrmling +6 +5 +7 2d6 (14) — —
Very young +8 +6 +8 4d6 (16) — —
Young +10 +8 +11 6d6 (18 ) — —
Juvenile +12 +9 +13 8d6 (20) — —
Young adult +15 +11 +15 10d6 (23) 23 20
Adult +17 +12 +17 12d6 (25) 25 22
Mature adult +19 +14 +19 14d6 (27) 27 23
Old +21 +15 +21 16d6 (29) 29 25
Very old +23 +17 +23 18d6 (31) 31 26
Ancient +25 +18 +25 20 d6 (33) 33 28
Wyrm +28 +20 +28 22d6 (36) 36 29
Great wyrm +30 +22 +30 24d6 (37) 37 31
Emerald Dragon Abilities by Age
Age Speed Str Dex Con Int Wis Cha
Wyrmling 40 ft., fly 100 ft. 13 10 13 14 15 14
Very young 40 ft., fly 150 ft., swim 60 ft. 15 10 15 14 15 14
Young 40 ft., fly 150 ft., swim 60 ft. 17 10 15 16 17 16
Juvenile 40 ft., fly 150 ft., swim 60 ft. 19 10 17 18 19 18
Young adult 40 ft., fly 150 ft., swim 60 ft. 23 10 19 18 19 18
Adult 40 ft., fly 150 ft., swim 60 ft. 27 10 21 20 21 20
Mature adult 40 ft., fly 150 ft., swim 60 ft. 29 10 21 20 21 20
Old 40 ft., fly 150 ft., swim 60 ft. 31 10 23 22 23 22
Very old 40 ft., fly 150 ft., swim 60 ft. 33 10 23 22 23 22
Ancient 40 ft., fly 200 ft., swim 60 ft. 35 10 25 24 25 24
Wyrm 40 ft., fly 200 ft., swim 60 ft. 37 10 27 26 27 26
Great wyrm 40 ft., fly 200 ft., swim 60 ft. 39 10 27 26 27 26
Age Special Abilities Manifester Level*
Wyrmling sonic immunity, object reading —
Very young —
Young Invisibility 1st
Juvenile — 3rd
Young adult Damage reduction 5/+1 5th
Adult ensitivity to psychic impressions 7th
Mature adult Damage reduction 10/+1 9th
Old Nondetection, remote viewing 11th
Very old Damage reduction 15/+2 13th
Ancient Control sound 15th
Wyrm Damage reduction 20/+3 17th
Great wyrm Shield of prudence 19th
Age) Treas. Type/XP Value
1) Nil/ 2,000
2) Nil/ 3,000
3) Nil/ 5,000
4) ½H, Qx2/ 7,000
5) H, Qx4, T/ 8,000
6) H, Qx6, T/ 10,000
7) H, Qx8, Tx2/ 12,000
8 ) H, Qx10, Tx2/ 13,000
9) Hx2, Qx12, Tx2/ 14,000
10) Hx2, Qx14, Tx3/ 16,000
11) Hx2, Qx16, Tx3/ 17,000
12) Hx2, Qx18, Tx3 /19,000
Dragon (Sonic)
Climate/Terrain: Tropical and subtropical extinct volcanoes
Frequency: Very rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Ratings: Wyrmling 2; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
Activity Cycle: Any
Diet: Special
Intelligence: Exceptional (15-16)
Treasure: Double standard
Alignment: Lawful neutral
No. Appearing: 1 (2-5)
Advancement: Wyrmling 7–8 HD (Small); very young 10–11 HD (Medium-size); young 13–14 HD (Medium-size); juvenile 16–17 HD (Large); young adult 19–20 HD (Large); adult 22–23 HD (Huge); mature adult 25–26 HD (Huge); old 28–29 HD (Huge); very old 31–32 HD (Huge); ancient 34–35 HD (Gargantuan); wyrm 37–38 HD (Gargantuan); great wyrm 40+ HD (Gargantuan)
Armor Class: -2 (base)
Movement: 9, Fl 30 (C), Br 3
Hit Dice: 12 (base)
THAC0: 9 (base)
No. of Attacks: 3
Damage/Attack: 1-8/1-8/3-18
Special Attacks: Variable
Special Defenses: Variable
Magic Resistance: Variable
Size: H (20' base)
Morale: Fanatic (17-18 )
XP Value: Variable
Emerald dragons are very curious, particularly about local history and customs, but prefer to only observe. They are the most paranoid of the gem dragons, and do not like people get too close to their treasure.
Emerald dragons have translucent green scales at birth. As they age, the scales harden and take on many shades of green. They scintillate in light, and the dragon's hide seems to be in constant motion.
Emerald dragons speak their own tongue and the tongue common to all gem dragons, and 14% of hatchling emerald dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Combat: Emerald dragons usually set up traps and alarms around their lairs to warn them of visitors. They often hide from intruders, using special abilities to observe, and seldom come out to speak. If intruders attack or approach the dragon's treasure, the dragon burrows underneath to surprise its victims, then use breath weapon and claws, seeking to quickly disable as many as it can. If faced with superior forces, the dragon retreats, waiting years for revenge if necessary.
Breath weapon/special abilities: An emerald dragon's breath weapon is a loud, keening wail which sets up a sonic vibration affecting all creatures within 120 feet of the dragon's mouth. Those in the area can save vs. breath weapons for half damage from the painful vibrations. Victims must make a second saving throw vs. breath weapon or be stunned, unable to defend or attack, for three rounds per age level of the dragon, plus 1d4 rounds. Those who successfully save are deafened and disoriented instead, for a like amount of time, and at -1 to attack rolls. Deafness does not protect one from vibratory damage, but prevents stunning or additional deafness. An emerald dragon casts spells and uses its magical abilities at 6th level, plus its combat modifier.
Emerald dragons are born with an innate flame walk ability and an immunity to sound-based attacks. As they age, they gain the following additional powers: Young: audible glamer three times a day. Juvenile: hypnotism three times a day. Adult: Melf's minute meteors three times a day. Mature adult: hold person three times a day. Venerable: animate rock once a day. Great wyrm: geas once a day. Hypnotism and geas are effected by the dragon's skilled rippling movement of its scales.
Psionics Summary:
Level Dis/Sci/Dev Attack/Defense Score PSPs
= HD 2/2/3 PB,II/M-,TW = Int 180
Common powers (most emerald dragons prefer telepathic powers):
Clairsentience - Sciences: aura sight, object reading, precognition. Devotions: all-around vision, combat mind, danger sense.
Telepathy - Sciences: ejection, mindlink, probe. Devotions: contact, ESP, life detection, sight link, sound link.
Sonic Immunity (Ex): An emerald dragon is immune to sonic psionic powers, spells, and effects.
Psionics (Sp): At will—object reading;
3/day—invisibility, control sound, nondetection, remote viewing, sensitivity to psychic impressions;
1/day—shield of prudence.
Attack/Defense Modes (Sp): At will—id insinuation, pschic crush/thought shield, tower of iron will. As emerald dragons gain levels of psion, they gain additional psionic attack and defense modes, according to the rules of a psion.
*Emerald dragons manifest powers as if psions with Clairsentience as their primary discipline.
Habitat/Society: Emerald dragons are reclusive, making lairs in the cones of extinct or seldom active volcanoes. These dragons are protective parents and prefer their young to stay in the lair as long as possible for mutual protection. Emerald dragons sometimes live near sapphire dragons, and they fear the voracious greed of red dragons.
Ecology: Emerald dragons will eat anything, but prefer lizards and giants. They are actively hostile towards fire giants.
Age) Body Lgt.(')/Tail Lgt.(')
1) 3-9 2-7
2) 9-18 7-14
3) 18-27 14-21
4) 27-36 21-28
5) 36-45 28-35
6) 45-54 35-42
7) 54-63 42-49
8 ) 63-72 49-56
9) 72-81 56-63
10) 81-90 63-70
11) 90-99 70-77
12) 99-108 77-84
Amethyst Dragons by Age
Age Hit Dice (hp) AC Attack Bonus
Wyrmling 6d12+6 (45) 16 (+1 size, +5 natural) +8
Very young 9d12+18 (76) 18 (+8 natural) +11
Young 12d12+36 (114) 21 (+11 natural) +15
Juvenile 15d12+45 (142) 23 (–1 size, +14 natural) +18
Young adult 18d12+72 (189) 26 (–1 size, +17 natural) +23
Adult 21d12+105 (241) 28 (–2 size, +20 natural) +27
Mature adult 24d12+120 (276) 31 (–2 size, +23 natural) +31
Old 27d12+162 (337) 34 (–2 size, +26 natural) +35
Very old 30d12+180 (375) 37 (–2 size, +29 natural) +39
Ancient 33d12+231 (445) 38 (–4 size, +32 natural) +41
Wyrm 36d12+288 (522) 41 (–4 size, +35 natural) +45
Great wyrm 39d12+312 (565) 44 (–4 size, +38 natural) +49
Age Fort Ref Will BW Fear PR
Wyrmling +6 +5 +7 2d6 (14) — —
Very young +8 +6 +8 4d6 (16) — —
Young +10 +8 +11 6d6 (18 ) — —
Juvenile +12 +9 +13 8d6 (20) — —
Young adult +15 +11 +15 10d6 (23) 23 20
Adult +17 +12 +17 12d6 (25) 25 22
Mature adult +19 +14 +19 14d6 (27) 27 23
Old +21 +15 +21 16d6 (29) 29 25
Very old +23 +17 +23 18d6 (31) 31 26
Ancient +25 +18 +25 20 d6 (33) 33 28
Wyrm +28 +20 +28 22d6 (36) 36 29
Great wyrm +30 +22 +30 24d6 (37) 37 31
Emerald Dragon Abilities by Age
Age Speed Str Dex Con Int Wis Cha
Wyrmling 40 ft., fly 100 ft. 13 10 13 14 15 14
Very young 40 ft., fly 150 ft., swim 60 ft. 15 10 15 14 15 14
Young 40 ft., fly 150 ft., swim 60 ft. 17 10 15 16 17 16
Juvenile 40 ft., fly 150 ft., swim 60 ft. 19 10 17 18 19 18
Young adult 40 ft., fly 150 ft., swim 60 ft. 23 10 19 18 19 18
Adult 40 ft., fly 150 ft., swim 60 ft. 27 10 21 20 21 20
Mature adult 40 ft., fly 150 ft., swim 60 ft. 29 10 21 20 21 20
Old 40 ft., fly 150 ft., swim 60 ft. 31 10 23 22 23 22
Very old 40 ft., fly 150 ft., swim 60 ft. 33 10 23 22 23 22
Ancient 40 ft., fly 200 ft., swim 60 ft. 35 10 25 24 25 24
Wyrm 40 ft., fly 200 ft., swim 60 ft. 37 10 27 26 27 26
Great wyrm 40 ft., fly 200 ft., swim 60 ft. 39 10 27 26 27 26
Age Special Abilities Manifester Level*
Wyrmling sonic immunity, object reading —
Very young —
Young Invisibility 1st
Juvenile — 3rd
Young adult Damage reduction 5/+1 5th
Adult ensitivity to psychic impressions 7th
Mature adult Damage reduction 10/+1 9th
Old Nondetection, remote viewing 11th
Very old Damage reduction 15/+2 13th
Ancient Control sound 15th
Wyrm Damage reduction 20/+3 17th
Great wyrm Shield of prudence 19th
Age) Treas. Type/XP Value
1) Nil/ 2,000
2) Nil/ 3,000
3) Nil/ 5,000
4) ½H, Qx2/ 7,000
5) H, Qx4, T/ 8,000
6) H, Qx6, T/ 10,000
7) H, Qx8, Tx2/ 12,000
8 ) H, Qx10, Tx2/ 13,000
9) Hx2, Qx12, Tx2/ 14,000
10) Hx2, Qx14, Tx3/ 16,000
11) Hx2, Qx16, Tx3/ 17,000
12) Hx2, Qx18, Tx3 /19,000