Post by Maelthras on Feb 7, 2017 9:40:23 GMT -8
Deep Dragon
Dragon (Earth)
Climate/Terrain: Hill and mountain caverns, subterranean
Frequency: Rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ncient, wyrm, or great wyrm: solitary, pair, or family (1–2 and2–5 offspring)
Challenge Rating: Wyrmling 2; very young 4;young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
Activity Cycle: Any
Diet: Carnivorous
Intelligence: Exceptional (15-16)
Treasure: Double standard
Alignment: Chaotic evil
No. Appearing: 1 (2-5)
Advancement: Wyrmling 7–8 HD (Tiny); very young 10–11 HD (Small); young 13–14 HD (Medium-size); juvenile 16–17 HD (Medium-size); young adult 19–20 HD (Large); adult 22–23 HD (Large); mature adult 25–26 HD (Huge); old 28–29 HD (Huge); very old 31–32 HD (Huge); ancient 34–35 HD (Huge); wyrm 37–38 HD (Gargantuan); great wyrm 40+ HD (Gargantuan)
Armor Class: 0 (base)
Movement: 12, Fl 30 (C), Br 6, Sw 9
Hit Dice: 14 (base)
THAC0: 7 (base)
No. of Attacks: 3+special
Damage/Attack: 3-12/3-12/3-24
Special Attacks: See below
Special Defenses: Variable
Magic Resistance: Variable
Size: H (24' base)
Morale: Fanatic (17-18 )
XP Value: Variable
Deep dragons are little known on the surface world. They are the hunters of the Underdark. Cunning and patient, they place their survival, followed by their joy of hunting, above all else. Deep dragons carefully amass and hide treasure in various caches, guarded with traps and magic. They are able to use most magical items.
Deep dragons are an iridescent maroon when they hatch, soft-scaled, and unable to change form. They keep to their birth-lair until they have mastered both of their other forms-a giant winged worm or snake and a human (or drow) form.
Combat: Deep dragons burrow and fight with powerful, stone-rending claws. They love to fight and hunt prey through the lightless caverns of the Underdark, employing their various forms. In snake form, they are AC 6, MV 9, Fl 4(D), Sw 11, losing claw attacks, but gaining a constriction attack (attack roll required, inflicts 3d8 points of damage per round, hampers movement, spellcasting, and causes -1 on attack rolls and a 1-point AC penalty).
In human form, a deep dragon is AC 10, MV 12, Sw 12, and causes damage by spell or weapon type. Armor can be worn, but it is always destroyed (inflicting 2d4 points of damage to the dragon) in any transformation of shape. A deep dragon can alter its features to resemble any humanoid of roughly human size.. It is 66% likely to copy a specific being well enough to be mistaken for the actual creature.
A deep dragon's breath weapon is a cone of flesh-corrosive gas 50 feet long, 40 feet wide, ad 30 feet high. Creatures in the cloud can save vs. breath weapon for half damage (if they have dry, exposed skin, they save against the flesh-eating gas at -2). Cloth, metal, and wood are not affected. Leather is treated as dry, exposed skin.
Deep dragons cast spells at 9th level, adjusted by their combat modifiers. They are born with infravision, true seeing, and unerring detect magic abilities, and immunities to charm, sleep, and hold magic. Deep dragons are immune to extremes of heat and cold (-3 on each die of damage taken, to a minimum of 1 hp per die).
As deep dragons age, they gain the following additional powers:
Age Ability
Very young assume snakeform 3 times/day
Young assume "human" form 3 times/day
Juvenile one more form change/day (each), regen. 1d4 hp/turn
Adult regenerate 1d4 hp/6 rounds; free action at will
Mature adult regenerate 1d4 hp/4 rounds; levitate 3 times/day
Old transmute rock to mud and telekinesis 3 times/day
Very old move earth 3 times/day
Venerable passwall and disintegrate 2 times/day
Wyrm one additional use/day of powers gained since
Old age; stone shape 2 times/day, tongues once/day
Great wyrm repulsion 3 times/day, affecting all except dragons. One additional use/day of stone shape and tongues
Humanoid Form (Su):A deep dragon can polymorph self into a humanoid form three times per day at young age, four times at juvenile age. It can alter the size, shape, hue, and features of its bipedal form to resemble a human, elf (surface or drow), half-elf, half-orc, orc, hobgoblin, dwarf, duergar, or any similar creature of Medium-size. If the dragon wears armor to improve its AC in this form, the armor is destroyed when the dragon changes shape.
Other Spell-Like Abilities:
At will—detect magic, freedom of movement;
3/day—transmute rock to mud;
2/day—passwall, stone shape.
Habitat/Society [ [] ] eep dragons roam the Underdark and are great explorers. Most often deep dragons are found in well-defended lairs in the Underdark. They often use their powers to reach caverns inaccessible to most creatures. Deep dragons often work with drow.
Ecology: Deep dragons have been known to eat almost anything, but they particularly prize the flesh of clams, fish, kuo-toa, and aboleth. They view cloakers and mind flayers as dangerous rivals in the Underdark. Deep dragons avoid confrontations with other dragons and never fight or steal from others of their own kind.
Age) Body Lgt. (')/Tail Lgt. (')
1 Hatchling 1-5 1-4
2 Very Young 4-12 17-28
3 Young 14-23 12-21
4 Juvenile 23-32 21-28
5 Young Adult 28-36 51-60
6 Adult 41-50 36-45
7 Mature Adult 45-54 71-84
8 Old 59-68 54-62
9 Very Old 68-77 62-70
10 Venerable 77-86 70-78
11 Wyrm 86-95 78-85
12 Great Wyrm 85-94 134-146
Deep Dragons by Age
Age=========Hit Dice (hp)=======AC
Wyrmling=====6d12+6 (45)=======17 (+2 size, +5 natural)
Very young====9d12+9 (67)=======19 (+1 size, +8 natural)
Young=======12d12+24 (102)====21 (+11 natural)
Juvenile======15d12+30 (127)====24 (+14 natural)
Young adult===18d12+54 (171==== 26 (–1 size, +17 natural)
Adult========21d12+84 (120)====29 (–1 size, +20 natural)
Mature adult===24d12+120 (276)===31 (–2 size, +23 natural)
Old==========27d12+162 (337)===34 (–2 size, +26 natural)
Very old======30d12+180 (375)===37 (–2 size, +29 natural)
Ancient=======33d12+231 (445)===40 (–2 size, +32 natural)
Wyrm========36d12+288 (522)===41 (–4 size, +35 natural)
Great wyrm====39d12+312 (565)===44 (–4 size, +38 natural)
Age========Attack===Fort====Ref====Will====Breath===Fear
===========Bonus===Save===Save===Save===Weapon(DC)== DC===SR
Wyrmling====+8======+6=====+5=====+6=====2d8 (14)======0=====0
Very young===+11=====+7=====+6=====+7=====4d8 (15)======0=====0
Young=======+14=====+10====+8=====+10====6d8 (18 )=====0=====0
Juvenile======+18=====+11====+9=====+11====8d8 (19)=====0=====0
Young adult===+21=====+14====+11====+14====10d8 (22)====22====21
Adult========+26=====+16====+12====+15====12d8 (24)====23====24
Mature adult===+29=====+19====+14====+18====14d8 (27)====26====26
Old==========+33=====+21====+15====+19====16d8 (29)====27====28
Very old======+37=====+23====+17====+22====18d8 (31)====30====29
Ancient=======+41=====+25====+18====+23====20d8 (33)===31====31
Wyrm========+43=====+28====+20====+26====22d8 (36)====34====32
Great wyrm====+47=====+30====+22====+28====24d8 (37)====35====34
Deep Dragon Abilities by Age
Age=========Speed
Wyrmling=====40 ft., fly 100 ft. burrow 20 ft., swim 30 ft.
Very young====40 ft., fly 150 ft. burrow 20 ft., swim 30 ft.
Young=======40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Juvenile======40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Young adult===40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Adult========40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Mature adult===40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Old==========40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Very old======40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Ancient=======40 ft., fly 200 ft. burrow 20 ft., swim 30 ft
Wyrm========40 ft., fly 200 ft. burrow 20 ft., swim 30 ft
Great wyrm====40 ft., fly 200 ft. burrow 20 ft., swim 30 ft
Age=========Str== Dex===Con===Int===Wis===Cha
Wyrmling=====11====10====13====14===13====12
Very young====13====10====13====14===13====12
Young=======15=====10====15====16===15====14
Juvenile======17=====10====15====16===15====14
Young adult===19=====10====17====18===17====16
Adult========23=====10====19====18===17====16
Mature adult===25=====10====21====20===19====18
Old==========27=====10====23====20===19====18
Very old======29=====10====23====22====21====20
Ancient=======31=====10====25====22====21====20
Wyrm========33=====10====27====24====23====22
Great wyrm====35=====10====27====24====23====22
Age========Special Abilities========================Caster Lvl*
Wyrmling====True seeing, detect magic, charm, immunity,
===========cold and fire resistance 10================= —
Very young===Snake form 3/day, =======================—
Young=======Humanoid form 3/day=====================—
Juvenile======Each form 4/day=========================1st
Young adult== Damage reduction 5/+1====================3rd
Adult========Freedom of movement=====================5th
Mature adult== Damage reduction 10/+1===================7th
Old=========Transmute rock to mud=====================9th
Very old===== Damage reduction 15/+2===================11th
Ancient====== Passwall==============================13th
Wyrm======= Damage reduction 20/+3===================15th
Great wyrm====Stone shape============================17th
* Can also cast cleric spells and those from the Earth, Evil, and Trickery domains as arcane spells
Age) Treas. Type/XP Value
1 Hatchling Nil 3,000
2 Very Young Nil 5,000
3 Young Nil 6,000
4 Juvenile H,Q 8,000
5 Young Adult H,Qx2,E 10,000
6 Adult H,Qx3,E,S 12,000
7 Mature Adult Hx2,Qx4, E,S 14,000
8 Old Hx2,Qx4, E,S,T 16,000
9 Very Old Hx3,Qx5, E,S,T 17,000
10 Venerable Hx3,Q,E,S, T,U 18,000
11 Wyrm Hx3,Q,E,S, T,U,V 19,000
12 Great Wyrm H,Q,E,S,T, U,V,X,Z 20,000
Dragon (Earth)
Climate/Terrain: Hill and mountain caverns, subterranean
Frequency: Rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ncient, wyrm, or great wyrm: solitary, pair, or family (1–2 and2–5 offspring)
Challenge Rating: Wyrmling 2; very young 4;young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
Activity Cycle: Any
Diet: Carnivorous
Intelligence: Exceptional (15-16)
Treasure: Double standard
Alignment: Chaotic evil
No. Appearing: 1 (2-5)
Advancement: Wyrmling 7–8 HD (Tiny); very young 10–11 HD (Small); young 13–14 HD (Medium-size); juvenile 16–17 HD (Medium-size); young adult 19–20 HD (Large); adult 22–23 HD (Large); mature adult 25–26 HD (Huge); old 28–29 HD (Huge); very old 31–32 HD (Huge); ancient 34–35 HD (Huge); wyrm 37–38 HD (Gargantuan); great wyrm 40+ HD (Gargantuan)
Armor Class: 0 (base)
Movement: 12, Fl 30 (C), Br 6, Sw 9
Hit Dice: 14 (base)
THAC0: 7 (base)
No. of Attacks: 3+special
Damage/Attack: 3-12/3-12/3-24
Special Attacks: See below
Special Defenses: Variable
Magic Resistance: Variable
Size: H (24' base)
Morale: Fanatic (17-18 )
XP Value: Variable
Deep dragons are little known on the surface world. They are the hunters of the Underdark. Cunning and patient, they place their survival, followed by their joy of hunting, above all else. Deep dragons carefully amass and hide treasure in various caches, guarded with traps and magic. They are able to use most magical items.
Deep dragons are an iridescent maroon when they hatch, soft-scaled, and unable to change form. They keep to their birth-lair until they have mastered both of their other forms-a giant winged worm or snake and a human (or drow) form.
Combat: Deep dragons burrow and fight with powerful, stone-rending claws. They love to fight and hunt prey through the lightless caverns of the Underdark, employing their various forms. In snake form, they are AC 6, MV 9, Fl 4(D), Sw 11, losing claw attacks, but gaining a constriction attack (attack roll required, inflicts 3d8 points of damage per round, hampers movement, spellcasting, and causes -1 on attack rolls and a 1-point AC penalty).
In human form, a deep dragon is AC 10, MV 12, Sw 12, and causes damage by spell or weapon type. Armor can be worn, but it is always destroyed (inflicting 2d4 points of damage to the dragon) in any transformation of shape. A deep dragon can alter its features to resemble any humanoid of roughly human size.. It is 66% likely to copy a specific being well enough to be mistaken for the actual creature.
A deep dragon's breath weapon is a cone of flesh-corrosive gas 50 feet long, 40 feet wide, ad 30 feet high. Creatures in the cloud can save vs. breath weapon for half damage (if they have dry, exposed skin, they save against the flesh-eating gas at -2). Cloth, metal, and wood are not affected. Leather is treated as dry, exposed skin.
Deep dragons cast spells at 9th level, adjusted by their combat modifiers. They are born with infravision, true seeing, and unerring detect magic abilities, and immunities to charm, sleep, and hold magic. Deep dragons are immune to extremes of heat and cold (-3 on each die of damage taken, to a minimum of 1 hp per die).
As deep dragons age, they gain the following additional powers:
Age Ability
Very young assume snakeform 3 times/day
Young assume "human" form 3 times/day
Juvenile one more form change/day (each), regen. 1d4 hp/turn
Adult regenerate 1d4 hp/6 rounds; free action at will
Mature adult regenerate 1d4 hp/4 rounds; levitate 3 times/day
Old transmute rock to mud and telekinesis 3 times/day
Very old move earth 3 times/day
Venerable passwall and disintegrate 2 times/day
Wyrm one additional use/day of powers gained since
Old age; stone shape 2 times/day, tongues once/day
Great wyrm repulsion 3 times/day, affecting all except dragons. One additional use/day of stone shape and tongues
Humanoid Form (Su):A deep dragon can polymorph self into a humanoid form three times per day at young age, four times at juvenile age. It can alter the size, shape, hue, and features of its bipedal form to resemble a human, elf (surface or drow), half-elf, half-orc, orc, hobgoblin, dwarf, duergar, or any similar creature of Medium-size. If the dragon wears armor to improve its AC in this form, the armor is destroyed when the dragon changes shape.
Other Spell-Like Abilities:
At will—detect magic, freedom of movement;
3/day—transmute rock to mud;
2/day—passwall, stone shape.
Habitat/Society [ [] ] eep dragons roam the Underdark and are great explorers. Most often deep dragons are found in well-defended lairs in the Underdark. They often use their powers to reach caverns inaccessible to most creatures. Deep dragons often work with drow.
Ecology: Deep dragons have been known to eat almost anything, but they particularly prize the flesh of clams, fish, kuo-toa, and aboleth. They view cloakers and mind flayers as dangerous rivals in the Underdark. Deep dragons avoid confrontations with other dragons and never fight or steal from others of their own kind.
Age) Body Lgt. (')/Tail Lgt. (')
1 Hatchling 1-5 1-4
2 Very Young 4-12 17-28
3 Young 14-23 12-21
4 Juvenile 23-32 21-28
5 Young Adult 28-36 51-60
6 Adult 41-50 36-45
7 Mature Adult 45-54 71-84
8 Old 59-68 54-62
9 Very Old 68-77 62-70
10 Venerable 77-86 70-78
11 Wyrm 86-95 78-85
12 Great Wyrm 85-94 134-146
Deep Dragons by Age
Age=========Hit Dice (hp)=======AC
Wyrmling=====6d12+6 (45)=======17 (+2 size, +5 natural)
Very young====9d12+9 (67)=======19 (+1 size, +8 natural)
Young=======12d12+24 (102)====21 (+11 natural)
Juvenile======15d12+30 (127)====24 (+14 natural)
Young adult===18d12+54 (171==== 26 (–1 size, +17 natural)
Adult========21d12+84 (120)====29 (–1 size, +20 natural)
Mature adult===24d12+120 (276)===31 (–2 size, +23 natural)
Old==========27d12+162 (337)===34 (–2 size, +26 natural)
Very old======30d12+180 (375)===37 (–2 size, +29 natural)
Ancient=======33d12+231 (445)===40 (–2 size, +32 natural)
Wyrm========36d12+288 (522)===41 (–4 size, +35 natural)
Great wyrm====39d12+312 (565)===44 (–4 size, +38 natural)
Age========Attack===Fort====Ref====Will====Breath===Fear
===========Bonus===Save===Save===Save===Weapon(DC)== DC===SR
Wyrmling====+8======+6=====+5=====+6=====2d8 (14)======0=====0
Very young===+11=====+7=====+6=====+7=====4d8 (15)======0=====0
Young=======+14=====+10====+8=====+10====6d8 (18 )=====0=====0
Juvenile======+18=====+11====+9=====+11====8d8 (19)=====0=====0
Young adult===+21=====+14====+11====+14====10d8 (22)====22====21
Adult========+26=====+16====+12====+15====12d8 (24)====23====24
Mature adult===+29=====+19====+14====+18====14d8 (27)====26====26
Old==========+33=====+21====+15====+19====16d8 (29)====27====28
Very old======+37=====+23====+17====+22====18d8 (31)====30====29
Ancient=======+41=====+25====+18====+23====20d8 (33)===31====31
Wyrm========+43=====+28====+20====+26====22d8 (36)====34====32
Great wyrm====+47=====+30====+22====+28====24d8 (37)====35====34
Deep Dragon Abilities by Age
Age=========Speed
Wyrmling=====40 ft., fly 100 ft. burrow 20 ft., swim 30 ft.
Very young====40 ft., fly 150 ft. burrow 20 ft., swim 30 ft.
Young=======40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Juvenile======40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Young adult===40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Adult========40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Mature adult===40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Old==========40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Very old======40 ft., fly 150 ft. burrow 20 ft., swim 30 ft
Ancient=======40 ft., fly 200 ft. burrow 20 ft., swim 30 ft
Wyrm========40 ft., fly 200 ft. burrow 20 ft., swim 30 ft
Great wyrm====40 ft., fly 200 ft. burrow 20 ft., swim 30 ft
Age=========Str== Dex===Con===Int===Wis===Cha
Wyrmling=====11====10====13====14===13====12
Very young====13====10====13====14===13====12
Young=======15=====10====15====16===15====14
Juvenile======17=====10====15====16===15====14
Young adult===19=====10====17====18===17====16
Adult========23=====10====19====18===17====16
Mature adult===25=====10====21====20===19====18
Old==========27=====10====23====20===19====18
Very old======29=====10====23====22====21====20
Ancient=======31=====10====25====22====21====20
Wyrm========33=====10====27====24====23====22
Great wyrm====35=====10====27====24====23====22
Age========Special Abilities========================Caster Lvl*
Wyrmling====True seeing, detect magic, charm, immunity,
===========cold and fire resistance 10================= —
Very young===Snake form 3/day, =======================—
Young=======Humanoid form 3/day=====================—
Juvenile======Each form 4/day=========================1st
Young adult== Damage reduction 5/+1====================3rd
Adult========Freedom of movement=====================5th
Mature adult== Damage reduction 10/+1===================7th
Old=========Transmute rock to mud=====================9th
Very old===== Damage reduction 15/+2===================11th
Ancient====== Passwall==============================13th
Wyrm======= Damage reduction 20/+3===================15th
Great wyrm====Stone shape============================17th
* Can also cast cleric spells and those from the Earth, Evil, and Trickery domains as arcane spells
Age) Treas. Type/XP Value
1 Hatchling Nil 3,000
2 Very Young Nil 5,000
3 Young Nil 6,000
4 Juvenile H,Q 8,000
5 Young Adult H,Qx2,E 10,000
6 Adult H,Qx3,E,S 12,000
7 Mature Adult Hx2,Qx4, E,S 14,000
8 Old Hx2,Qx4, E,S,T 16,000
9 Very Old Hx3,Qx5, E,S,T 17,000
10 Venerable Hx3,Q,E,S, T,U 18,000
11 Wyrm Hx3,Q,E,S, T,U,V 19,000
12 Great Wyrm H,Q,E,S,T, U,V,X,Z 20,000