Post by Maelthras on Feb 7, 2017 10:15:42 GMT -8
Copper Dragon
Type: Dragon (Earth)
Climate/Terrain: Arid and temperate hills and mountains
Frequency: Rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Activity Cycle: Any
Diet: Special
Intelligence: High (13-14)
Treasure: Triple standard
Alignment: Chaotic good
No. Appearing: 1 (2-5)
Advancement: Wyrmling 6–7 HD; very young 9–10 HD; young 12–13 HD; juvenile 15–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–34 HD; wyrm 36–37 HD; great wyrm 39+ HD
Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —
Armor Class: 1 (base)
Movement: 9, Fl 30 (C), Jp 3
Hit Dice: 13 (base)
THAC0: 9
No. of Attacks: 3+special
Damage/Attack: 1-6//1-6/5-20
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: G (36' base)
Morale: Elite (16 base)
XP Value: Variable
Copper dragons are incorrigible pranksters, joke tellers, and riddlers. They are prideful and are not good losers, although they are reasonable good winner. They are particularly selfish, and greedy for their alignment, and have an almost neutral outlook where wealth is concerned.
At birth, a copper dragon's scales have a ruddy brown color with a copper tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by the time the dragon becomes a young adult. Beginning at the venerable stage, the dragons' scales pick up a green tint.
Copper dragons speak their own tongue, a tongue common to all good dragons, and 14% of hatchling copper dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases to 5% per age category of the dragon.
Combat: Copper dragons like to taunt and annoy their opponents, hoping they will give up or become angry and act foolishly. Early in an encounter, a copper dragon will jump from one side of an opponent to another, landing on inaccessible or vertical stone surfaces. If there are no such places around a dragon's lair, the dragon will create them ahead of time using stone shape, move earth, and wall of stone. An angry copper dragon will mire its opponents using rock to mud, and will force victims who escape the mud, into it with kicks. Once opponents are trapped in the mud, the dragon will crush them with a wall of stone or snatch them and carry them aloft. When fighting airborne opponents, a dragon will draw its enemies into narrow, stony gorges where it can use its spider climb ability in an attempt to maneuver the enemy into colliding with the walls.
Breath weapon/special abilities: A copper dragon's breath is either a cloud of slow gas 30' long, 20' wide, and 20' high or a spurt of acid 70' long and 5' wide. Creatures caught in the gas must save vs. breath weapon or be slowed for three minutes per age level of the dragon. Creatures caught in the acid take damage, save vs. breath weapon for half. A copper dragon cast its spells and uses its magical abilities at 7th level, plus its combat modifier.
At birth, copper dragons can spider climb (stone surfaces only) and are immune to acid. As they age, they gain the following additional powers: Young: neutralize poison three times a day. Juvenile: stone shape twice a day. Adult: forget once a day. Mature adult: rock to mud once a day. Old: move earth once a day. Great wyrm: wall of stone once a day. A copper dragon can jump 30 yards forward or sideways, reaching heights up to 20' at mid jump. They can jump 30' straight up.
Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.
Spell-Like Abilities:
2/day—stone shape (adult or older);
1/day—transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).
Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.
*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.
Habitat/Society: Copper dragons like dry, rocky uplands and mountains. They lair in narrow caves and often conceal the entrances using move earth and stone shape. Within the lair, they construct twisting mazes with open tops. These allow the dragon to fly or jump over intruders struggling through the maze.
Copper dragons appreciate wit, and will usually leave good or neutral creatures alone if they can relate a joke, humorous story, or riddle the dragon has not heard before. They quickly get annoyed with creatures who don't laugh at their joked or do not accept the dragon's tricks and antics with good humor.
Because they often inhabit hills in sight of red dragons' lairs conflicts between the two subspecies often occur. Copper dragons usually run for cover until they can equal the odds.
Ecology: Copper dragons are determined hunters, the good sport a hunt provides is at least as important as the food they get. They are known to eat almost anything, including metal ores. However, they prize giant scorpions and other large poisonous creatures (they say the venom sharpens their wit). The dragon's digestive system can handle the venom safely, although injected venom affect them normally.
Age) Body Lgt. (')/Tail Lgt. (')
1) 3-8 2-6
2) 8-16 4-12
3) 16-27 12-20
4) 27-38 20-30
5) 38-50 30-40
6) 50-59 40-50
7) 59-73 50-60
8 ) 73-86 60-70
9) 86-100 70-80
10) 100-114 80-90
11) 114-130 90-100
12) 130-147 100-110
Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 5d12+5 (37) 11 10 13 12 13 12 +5/–3
Very young 8d12+8 (60) 13 10 13 12 13 12 +8/+5
Young 11d12+22 (93) 15 10 15 14 15 14 +11/+13
Juvenile 14d12+28 (119) 17 10 15 14 15 14 +14/+17
Young adult 17d12+51 (161) 19 10 17 16 17 16 +17/+25
Adult 20d12+80 (210) 23 10 19 16 17 16 +20/+30
Mature adult 23d12+115 (264) 27 10 21 18 19 18 +23/+39
Old 26d12+130 (299) 29 10 21 18 19 18 +26/+43
Very old 29d12+174 (362) 31 10 23 20 21 20 +29/+47
Ancient 32d12+192 (400) 33 10 23 20 21 20 +32/+51
Wyrm 35d12+245 (472) 35 10 25 22 23 22 +35/+59
Great wyrm 38d12+304 (551) 37 10 27 22 23 22 +38/+63
Age Attack Fort Ref Will Breath Weapon Frightful Presence
Wyrmling +7 +5 +4 +5 2d4 (13) —
Very young +10 +7 +6 +7 4d4 (15) —
Young +13 +9 +7 +9 6d4 (17) —
Juvenile +17 +11 +9 +11 8d4 (19) —
Young adult +20 +13 +10 +13 10d4 (21) 21
Adult +25 +16 +12 +15 12d4 (24) 23
Mature adult +29 +18 +13 +17 14d4 (26) 25
Old +33 +20 +15 +19 16d4 (28 ) 27
Very old +37 +22 +16 +21 18d4 (30) 29
Ancient +41 +24 +18 +23 20d4 (32) 31
Wyrm +43 +26 +19 +25 22d4 (34) 33
Great wyrm +47 +29 +21 +27 24d4 (37) 35
Dragon Abilities by Age
Age Speed AC
Wyrmling 40 ft., fly 100 ft. 16 (+2 size, +4 natural), touch 12,flat-footed 16
Very young 40 ft., fly 100 ft. 18 (+1 size, +7 natural), touch 11,flat-footed 18
Young 40 ft., fly 150 ft. 20 (+10 natural), touch 10,flat-footed 20
Juvenile 40 ft., fly 150 ft. 23 (+13 natural), touch 10,flat-footed 23
Young adult 40 ft., fly 150 ft. 25 (–1 size, +16 natural), touch 9,flat-footed 25
Adult 40 ft., fly 150 ft. 28 (–1 size, +19 natural), touch 9,flat-footed 28
Mature adult 40 ft., fly 150 ft. 30 (–2 size, +22 natural), touch 8,flat-footed 30
Old 40 ft., fly 150 ft. 33 (–2 size, +25 natural), touch 8,flat-footed 33
Very old 40 ft., fly 150 ft. 36 (–2 size, +28 natural), touch 8,flat-footed 36
Ancient 40 ft., fly 150 ft. 39 (–2 size, +31 natural), touch 8,flat-footed 39
Wyrm 40 ft., fly 200 ft 40 (–4 size, +34 natural), touch 6,flat-footed 40
Great wyrm 40 ft., fly 200 ft. 43 (–4 size, +37 natural), touch 6,flat-footed 43
Age Special Abilities Caster Level SR
Wyrmling Immunity to acid,spider climb — —
Very young — — —
Young — 1st —
Juvenile — 3rd —
Young adult DR 5/magic 5th 19
Adult Stone shape 7th 21
Mature adult DR 10/magic 9th 23
Old Transmute rock to mud/mud to rock 11th 25
Very old DR 15/magic 13th 26
Ancient Wall of stone 15th 28
Wyrm DR 20/magic 17th 29
Great wyrm Move earth 19th 31
Age) Treas. Type/XP Value
1) Nil/ 5,000
2) Nil/ 7,000
3) Nil/ 9,000
4) ½H, S/ 11,000
5) H, S/ 14,000
6) H, S/ 15,000
7) H, S/ 16,000
8 ) H, Sx2/ 17,000
9) H, Sx2/ 19,000
10) H, Sx2/ 21,000
11) H, Sx3/ 22,000
12) H, Sx3 /23,000
Type: Dragon (Earth)
Climate/Terrain: Arid and temperate hills and mountains
Frequency: Rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Activity Cycle: Any
Diet: Special
Intelligence: High (13-14)
Treasure: Triple standard
Alignment: Chaotic good
No. Appearing: 1 (2-5)
Advancement: Wyrmling 6–7 HD; very young 9–10 HD; young 12–13 HD; juvenile 15–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–34 HD; wyrm 36–37 HD; great wyrm 39+ HD
Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —
Armor Class: 1 (base)
Movement: 9, Fl 30 (C), Jp 3
Hit Dice: 13 (base)
THAC0: 9
No. of Attacks: 3+special
Damage/Attack: 1-6//1-6/5-20
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: G (36' base)
Morale: Elite (16 base)
XP Value: Variable
Copper dragons are incorrigible pranksters, joke tellers, and riddlers. They are prideful and are not good losers, although they are reasonable good winner. They are particularly selfish, and greedy for their alignment, and have an almost neutral outlook where wealth is concerned.
At birth, a copper dragon's scales have a ruddy brown color with a copper tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by the time the dragon becomes a young adult. Beginning at the venerable stage, the dragons' scales pick up a green tint.
Copper dragons speak their own tongue, a tongue common to all good dragons, and 14% of hatchling copper dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases to 5% per age category of the dragon.
Combat: Copper dragons like to taunt and annoy their opponents, hoping they will give up or become angry and act foolishly. Early in an encounter, a copper dragon will jump from one side of an opponent to another, landing on inaccessible or vertical stone surfaces. If there are no such places around a dragon's lair, the dragon will create them ahead of time using stone shape, move earth, and wall of stone. An angry copper dragon will mire its opponents using rock to mud, and will force victims who escape the mud, into it with kicks. Once opponents are trapped in the mud, the dragon will crush them with a wall of stone or snatch them and carry them aloft. When fighting airborne opponents, a dragon will draw its enemies into narrow, stony gorges where it can use its spider climb ability in an attempt to maneuver the enemy into colliding with the walls.
Breath weapon/special abilities: A copper dragon's breath is either a cloud of slow gas 30' long, 20' wide, and 20' high or a spurt of acid 70' long and 5' wide. Creatures caught in the gas must save vs. breath weapon or be slowed for three minutes per age level of the dragon. Creatures caught in the acid take damage, save vs. breath weapon for half. A copper dragon cast its spells and uses its magical abilities at 7th level, plus its combat modifier.
At birth, copper dragons can spider climb (stone surfaces only) and are immune to acid. As they age, they gain the following additional powers: Young: neutralize poison three times a day. Juvenile: stone shape twice a day. Adult: forget once a day. Mature adult: rock to mud once a day. Old: move earth once a day. Great wyrm: wall of stone once a day. A copper dragon can jump 30 yards forward or sideways, reaching heights up to 20' at mid jump. They can jump 30' straight up.
Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.
Spell-Like Abilities:
2/day—stone shape (adult or older);
1/day—transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).
Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.
*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.
Habitat/Society: Copper dragons like dry, rocky uplands and mountains. They lair in narrow caves and often conceal the entrances using move earth and stone shape. Within the lair, they construct twisting mazes with open tops. These allow the dragon to fly or jump over intruders struggling through the maze.
Copper dragons appreciate wit, and will usually leave good or neutral creatures alone if they can relate a joke, humorous story, or riddle the dragon has not heard before. They quickly get annoyed with creatures who don't laugh at their joked or do not accept the dragon's tricks and antics with good humor.
Because they often inhabit hills in sight of red dragons' lairs conflicts between the two subspecies often occur. Copper dragons usually run for cover until they can equal the odds.
Ecology: Copper dragons are determined hunters, the good sport a hunt provides is at least as important as the food they get. They are known to eat almost anything, including metal ores. However, they prize giant scorpions and other large poisonous creatures (they say the venom sharpens their wit). The dragon's digestive system can handle the venom safely, although injected venom affect them normally.
Age) Body Lgt. (')/Tail Lgt. (')
1) 3-8 2-6
2) 8-16 4-12
3) 16-27 12-20
4) 27-38 20-30
5) 38-50 30-40
6) 50-59 40-50
7) 59-73 50-60
8 ) 73-86 60-70
9) 86-100 70-80
10) 100-114 80-90
11) 114-130 90-100
12) 130-147 100-110
Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 5d12+5 (37) 11 10 13 12 13 12 +5/–3
Very young 8d12+8 (60) 13 10 13 12 13 12 +8/+5
Young 11d12+22 (93) 15 10 15 14 15 14 +11/+13
Juvenile 14d12+28 (119) 17 10 15 14 15 14 +14/+17
Young adult 17d12+51 (161) 19 10 17 16 17 16 +17/+25
Adult 20d12+80 (210) 23 10 19 16 17 16 +20/+30
Mature adult 23d12+115 (264) 27 10 21 18 19 18 +23/+39
Old 26d12+130 (299) 29 10 21 18 19 18 +26/+43
Very old 29d12+174 (362) 31 10 23 20 21 20 +29/+47
Ancient 32d12+192 (400) 33 10 23 20 21 20 +32/+51
Wyrm 35d12+245 (472) 35 10 25 22 23 22 +35/+59
Great wyrm 38d12+304 (551) 37 10 27 22 23 22 +38/+63
Age Attack Fort Ref Will Breath Weapon Frightful Presence
Wyrmling +7 +5 +4 +5 2d4 (13) —
Very young +10 +7 +6 +7 4d4 (15) —
Young +13 +9 +7 +9 6d4 (17) —
Juvenile +17 +11 +9 +11 8d4 (19) —
Young adult +20 +13 +10 +13 10d4 (21) 21
Adult +25 +16 +12 +15 12d4 (24) 23
Mature adult +29 +18 +13 +17 14d4 (26) 25
Old +33 +20 +15 +19 16d4 (28 ) 27
Very old +37 +22 +16 +21 18d4 (30) 29
Ancient +41 +24 +18 +23 20d4 (32) 31
Wyrm +43 +26 +19 +25 22d4 (34) 33
Great wyrm +47 +29 +21 +27 24d4 (37) 35
Dragon Abilities by Age
Age Speed AC
Wyrmling 40 ft., fly 100 ft. 16 (+2 size, +4 natural), touch 12,flat-footed 16
Very young 40 ft., fly 100 ft. 18 (+1 size, +7 natural), touch 11,flat-footed 18
Young 40 ft., fly 150 ft. 20 (+10 natural), touch 10,flat-footed 20
Juvenile 40 ft., fly 150 ft. 23 (+13 natural), touch 10,flat-footed 23
Young adult 40 ft., fly 150 ft. 25 (–1 size, +16 natural), touch 9,flat-footed 25
Adult 40 ft., fly 150 ft. 28 (–1 size, +19 natural), touch 9,flat-footed 28
Mature adult 40 ft., fly 150 ft. 30 (–2 size, +22 natural), touch 8,flat-footed 30
Old 40 ft., fly 150 ft. 33 (–2 size, +25 natural), touch 8,flat-footed 33
Very old 40 ft., fly 150 ft. 36 (–2 size, +28 natural), touch 8,flat-footed 36
Ancient 40 ft., fly 150 ft. 39 (–2 size, +31 natural), touch 8,flat-footed 39
Wyrm 40 ft., fly 200 ft 40 (–4 size, +34 natural), touch 6,flat-footed 40
Great wyrm 40 ft., fly 200 ft. 43 (–4 size, +37 natural), touch 6,flat-footed 43
Age Special Abilities Caster Level SR
Wyrmling Immunity to acid,spider climb — —
Very young — — —
Young — 1st —
Juvenile — 3rd —
Young adult DR 5/magic 5th 19
Adult Stone shape 7th 21
Mature adult DR 10/magic 9th 23
Old Transmute rock to mud/mud to rock 11th 25
Very old DR 15/magic 13th 26
Ancient Wall of stone 15th 28
Wyrm DR 20/magic 17th 29
Great wyrm Move earth 19th 31
Age) Treas. Type/XP Value
1) Nil/ 5,000
2) Nil/ 7,000
3) Nil/ 9,000
4) ½H, S/ 11,000
5) H, S/ 14,000
6) H, S/ 15,000
7) H, S/ 16,000
8 ) H, Sx2/ 17,000
9) H, Sx2/ 19,000
10) H, Sx2/ 21,000
11) H, Sx3/ 22,000
12) H, Sx3 /23,000