Post by Maelthras on Feb 7, 2017 11:04:27 GMT -8
Bronze Dragon
Type: Dragon (Water)
Climate/Terrain: Tropical, sub-tropical, and temperate subterranean,lake shore, and sea shore
Frequency: Very rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Activity Cycle: Any
Diet: Special
Intelligence: Exceptional (15-16)
Treasure: Triple standard
Alignment: Lawful good
No. Appearing: 1 (2-5)
Advancement: Wyrmling 7–8 HD; very young 10–11 HD; young 13–14 HD; juvenile 16–17 HD; young adult 19–20 HD; adult 22–23 HD; mature adult 25–26 HD; old 28–29 HD; very old 31–32 HD; ancient 34–35 HD; wyrm 37–38 HD; great wyrm 40+ HD
Level Adjustment: Wyrmling +4; very young +4; young +6; others —
Armor Class: -2 (base)
Movement: 9, Fl 30 (C), Sw 12
Hit Dice: 14 (base)
THAC0: 8 (base)
No. of Attacks: 3+special
Damage/Attack: 1-8//1-8/4-24
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: G (42' base)
Morale: Fanatic (17 base)
XP Value: Variable
Bronze dragons are inquisitive and fond of humans and demi-humans. They enjoy polymorphing into small, friendly animals so they can unobtrusively observe humans and demi-humans, especially adventurers. Bronze dragons thrive on simple challenges such as riddles and harmless contests. They are fascinated by warfare and will eagerly join an army if the cause is just and the pay is good.
At birth, a bronze dragon's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approached adulthood, its color deepens slowly changing to a rich bronze tone that gets darker as the dragon ages. Dragons from the very old stage on develop a blue-black tint to the edges of their scales, similar to a patina on ancient bronze armor or statues.
Bronze dragons speak their own tongue, a tongue common to all good dragons, and 16% of hatchling bronze dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Combat: Bronze dragons dislike killing creatures with animal intelligence and would rather bribe them (perhaps with food), or force them away with repulsion. When confronted with intelligent opponents bronze dragons use their ESP ability to learn their opponents' intentions. When attacking they blind their opponents with wall of fog, then charge. Or, if they are flying they will snatch opponents. When fighting under water, they use airy water to maintain the effectiveness of their breath weapons, and to keep away purely aquatic opponents. Against boats or ship they summon a storm or use their tail slap to smash the vessels' hulls. If the dragon is inclined to be lenient, seafaring opponents might merely find themselves becalmed, fog bound, or with broken masts.
Breath weapon/special abilities: A bronze dragon has two breath weapons: a stroke of lightning 100' long and 5' side or a cloud of repulsion gas 20' long, 30' wide, and 30' high. Creatures caught in the gas must save vs. breath weapon or move away from the dragon for two minutes per age level of the dragon, plus 1-6 minutes. Creature caught in the lightning take damage, save vs. breath weapon for half. A bronze dragon casts its spells and uses its magical abilities at 8th level, plus its combat modifier.
At birth, bronze dragons have a water breathing ability, can speak with animals at will, and are immune to electricity. As they age, they gain the following additional powers: Young: create food and water and polymorph self three times a day. (Each change in form lasts until the dragon chooses a different form. Reverting to the dragon's normal form does not count as a change.) Juvenile: wall of fog once a day. Adult: ESP three times a day. Mature adult: airy water three times a day in a 10' radius per age category of the dragon. Old: weather summoning once a day.
Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Spell-Like Abilities: At will—speak with animals; 3/day—create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day—control weather (great wyrm).
Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.
Habitat/Society: Bronze dragons like to be near deep fresh or salt water. They are good swimmers and often visit the depths to cool off or to hunt for pearls or treasure from sunken ships. They prefer caves that are accessible only from the water, but their lairs are always dry--they do not lay eggs, sleep, or store treasure under water.
Bronze dragons are fond of sea mammals, especially dolphins and whales. These animals provide the dragons with a wealth of information on shipwrecks, which the dragons love to plunder, and detail the haunts of large sharks. Bronze dragons detest pirates, disabling or destroying their ships.
Ecology: Bronze dragons eat aquatic plants and some varieties of seafood. They especially prize of shark meat. They also dine on an occasional pearl, and, like other dragons, can eat almost anything in a pinch. Evil, amphibious sea creatures (particularly sahuagin), who can invade their air filled lairs, are their greatest enemies.
Age) Body Lgt. (')/Tail Lgt. (')
1) 5-14 3-10
2) 14-23 10-19
3) 23-32 19-28
4) 32-42 28-37
5) 42-52 37-44
6) 52-63 44-52
7) 63-74 52-60
8 ) 74-85 60-70
9) 85-96 70-80
10) 96-108 80-90
11) 108-120 90-100
12) 120-134 100-110
Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 6d12+6 (45) 13 10 13 14 15 14 +6/+3
Very young 9d12+18 (76) 15 10 15 14 15 14 +9/+11
Young 12d12+24 (102) 17 10 15 16 17 16 +12/+15
Juvenile 15d12+45 (142) 19 10 17 18 19 18 +15/+23
Young adult 18d12+72 (189) 23 10 19 18 19 18 +18/+28
Adult 21d12+105 (241) 27 10 21 20 21 20 +21/+37
Mature adult 24d12+120 (276) 29 10 21 20 21 20 +24/+41
Old 27d12+162 (337) 31 10 23 22 23 22 +27/+45
Very old 30d12+180 (375) 33 10 23 22 23 22 +30/+49
Ancient 33d12+231 (445) 35 10 25 24 25 24 +33/+57
Wyrm 36d12+288 (522) 37 10 27 26 27 26 +36/+61
Great wyrm 39d12+312 (565) 39 10 27 26 27 26 +39/+65
Age Attack Fort Ref Will Breath Weapon Frightful Presence
Wyrmling +8 +6 +5 +7 2d6 (14) —
Very young +11 +8 +6 +8 4d6 (16) —
Young +15 +10 +8 +11 6d6 (18 ) —
Juvenile +18 +12 +9 +13 8d6 (20) —
Young adult +23 +15 +11 +15 10d6 (23) 23
Adult +27 +17 +12 +17 12d6 (25) 25
Mature adult +31 +19 +14 +19 14d6 (27) 27
Old +35 +21 +15 +21 16d6 (29) 29
Very old +39 +23 +17 +23 18d6 (31) 31
Ancient +41 +25 +18 +25 20d6 (33) 33
Wyrm +45 +28 +20 +28 22d6 (36) 36
Great wyrm +49 +29 +21 +29 24d6 (37) 37
Dragon Abilities by Age
Age Speed AC
Wyrmling 40 ft., fly 100 ft., swim 60 ft. 16 (+1 size, +5 natural), touch 11,flat-footed 16
Very young 40 ft., fly 150 ft., swim 60 ft. 18 (+8 natural), touch 10,flat-footed 18
Young 40 ft., fly 150 ft., swim 60 ft. 21 (+11 natural), touch 10,flat-footed 21
Juvenile 40 ft., fly 150 ft., swim 60 ft. 23 (–1 size, +14 natural), touch 9,flat-footed 23
Young adult 40 ft., fly 150 ft., swim 60 ft. 26 (–1 size, +17 natural), touch 9,flat-footed 26
Adult 40 ft., fly 150 ft., swim 60 ft. 28 (–2 size, +20 natural), touch 8,flat-footed 28
Mature adult 40 ft., fly 150 ft., swim 60 ft. 31 (–2 size, +23 natural), touch 8,flat-footed 31
Old 40 ft., fly 150 ft., swim 60 ft. 34 (–2 size, +26 natural), touch 8,flat-footed 34
Very old 40 ft., fly 150 ft., swim 60 ft. 37 (–2 size, +29 natural), touch 8,flat-footed 37
Ancient 40 ft., fly 200 ft., swim 60 ft. 38 (–4 size, +32 natural), touch 6,flat-footed 38
Wyrm 40 ft., fly 200 ft., swim 60 ft 41 (–4 size, +35 natural), touch 6,flat-footed 41
Great wyrm 40 ft., fly 200 ft., swim 60 ft. 44 (–4 size, +38 natural), touch 6,flat-footed 44
Age Special Abilities Caster Level SR
Wyrmling Immunity to electricity,water breathing,speak with animals — —
Very young — — —
Young Alternate form 1st —
Juvenile — 3rd —
Young adult DR 5/magic 5th 20
Adult Create food and water,fog cloud 7th 22
Mature adult DR 10/magic 9th 23
Old Detect thoughts 11th 25
Very old DR 15/magic 13th 26
Ancient Control water 15th 28
Wyrm DR 20/magic 17th 29
Great wyrm Control weather 19th 31
Age) Treas. Type/XP Value
1) Nil/ 6,000
2) Nil/ 8,000
3) Nil/ 10,000
4) E, S, T/ 12,000
5) H, S, T/ 14,000
6) H, S, T/ 15,000
7) H, S, T/ 16,000
8 ) H, S, Tx2/ 20,000
9) H, S, Tx2/ 22,000
10) H, S, Tx2/ 23,000
11) H, S, Tx3/ 24,000
12) H, S, Tx3 /25,000
Type: Dragon (Water)
Climate/Terrain: Tropical, sub-tropical, and temperate subterranean,lake shore, and sea shore
Frequency: Very rare
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Activity Cycle: Any
Diet: Special
Intelligence: Exceptional (15-16)
Treasure: Triple standard
Alignment: Lawful good
No. Appearing: 1 (2-5)
Advancement: Wyrmling 7–8 HD; very young 10–11 HD; young 13–14 HD; juvenile 16–17 HD; young adult 19–20 HD; adult 22–23 HD; mature adult 25–26 HD; old 28–29 HD; very old 31–32 HD; ancient 34–35 HD; wyrm 37–38 HD; great wyrm 40+ HD
Level Adjustment: Wyrmling +4; very young +4; young +6; others —
Armor Class: -2 (base)
Movement: 9, Fl 30 (C), Sw 12
Hit Dice: 14 (base)
THAC0: 8 (base)
No. of Attacks: 3+special
Damage/Attack: 1-8//1-8/4-24
Special Attacks: Special
Special Defenses: Variable
Magic Resistance: Variable
Size: G (42' base)
Morale: Fanatic (17 base)
XP Value: Variable
Bronze dragons are inquisitive and fond of humans and demi-humans. They enjoy polymorphing into small, friendly animals so they can unobtrusively observe humans and demi-humans, especially adventurers. Bronze dragons thrive on simple challenges such as riddles and harmless contests. They are fascinated by warfare and will eagerly join an army if the cause is just and the pay is good.
At birth, a bronze dragon's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approached adulthood, its color deepens slowly changing to a rich bronze tone that gets darker as the dragon ages. Dragons from the very old stage on develop a blue-black tint to the edges of their scales, similar to a patina on ancient bronze armor or statues.
Bronze dragons speak their own tongue, a tongue common to all good dragons, and 16% of hatchling bronze dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Combat: Bronze dragons dislike killing creatures with animal intelligence and would rather bribe them (perhaps with food), or force them away with repulsion. When confronted with intelligent opponents bronze dragons use their ESP ability to learn their opponents' intentions. When attacking they blind their opponents with wall of fog, then charge. Or, if they are flying they will snatch opponents. When fighting under water, they use airy water to maintain the effectiveness of their breath weapons, and to keep away purely aquatic opponents. Against boats or ship they summon a storm or use their tail slap to smash the vessels' hulls. If the dragon is inclined to be lenient, seafaring opponents might merely find themselves becalmed, fog bound, or with broken masts.
Breath weapon/special abilities: A bronze dragon has two breath weapons: a stroke of lightning 100' long and 5' side or a cloud of repulsion gas 20' long, 30' wide, and 30' high. Creatures caught in the gas must save vs. breath weapon or move away from the dragon for two minutes per age level of the dragon, plus 1-6 minutes. Creature caught in the lightning take damage, save vs. breath weapon for half. A bronze dragon casts its spells and uses its magical abilities at 8th level, plus its combat modifier.
At birth, bronze dragons have a water breathing ability, can speak with animals at will, and are immune to electricity. As they age, they gain the following additional powers: Young: create food and water and polymorph self three times a day. (Each change in form lasts until the dragon chooses a different form. Reverting to the dragon's normal form does not count as a change.) Juvenile: wall of fog once a day. Adult: ESP three times a day. Mature adult: airy water three times a day in a 10' radius per age category of the dragon. Old: weather summoning once a day.
Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Spell-Like Abilities: At will—speak with animals; 3/day—create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day—control weather (great wyrm).
Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.
Habitat/Society: Bronze dragons like to be near deep fresh or salt water. They are good swimmers and often visit the depths to cool off or to hunt for pearls or treasure from sunken ships. They prefer caves that are accessible only from the water, but their lairs are always dry--they do not lay eggs, sleep, or store treasure under water.
Bronze dragons are fond of sea mammals, especially dolphins and whales. These animals provide the dragons with a wealth of information on shipwrecks, which the dragons love to plunder, and detail the haunts of large sharks. Bronze dragons detest pirates, disabling or destroying their ships.
Ecology: Bronze dragons eat aquatic plants and some varieties of seafood. They especially prize of shark meat. They also dine on an occasional pearl, and, like other dragons, can eat almost anything in a pinch. Evil, amphibious sea creatures (particularly sahuagin), who can invade their air filled lairs, are their greatest enemies.
Age) Body Lgt. (')/Tail Lgt. (')
1) 5-14 3-10
2) 14-23 10-19
3) 23-32 19-28
4) 32-42 28-37
5) 42-52 37-44
6) 52-63 44-52
7) 63-74 52-60
8 ) 74-85 60-70
9) 85-96 70-80
10) 96-108 80-90
11) 108-120 90-100
12) 120-134 100-110
Dragons by Age
Age Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/Grapple
Wyrmling 6d12+6 (45) 13 10 13 14 15 14 +6/+3
Very young 9d12+18 (76) 15 10 15 14 15 14 +9/+11
Young 12d12+24 (102) 17 10 15 16 17 16 +12/+15
Juvenile 15d12+45 (142) 19 10 17 18 19 18 +15/+23
Young adult 18d12+72 (189) 23 10 19 18 19 18 +18/+28
Adult 21d12+105 (241) 27 10 21 20 21 20 +21/+37
Mature adult 24d12+120 (276) 29 10 21 20 21 20 +24/+41
Old 27d12+162 (337) 31 10 23 22 23 22 +27/+45
Very old 30d12+180 (375) 33 10 23 22 23 22 +30/+49
Ancient 33d12+231 (445) 35 10 25 24 25 24 +33/+57
Wyrm 36d12+288 (522) 37 10 27 26 27 26 +36/+61
Great wyrm 39d12+312 (565) 39 10 27 26 27 26 +39/+65
Age Attack Fort Ref Will Breath Weapon Frightful Presence
Wyrmling +8 +6 +5 +7 2d6 (14) —
Very young +11 +8 +6 +8 4d6 (16) —
Young +15 +10 +8 +11 6d6 (18 ) —
Juvenile +18 +12 +9 +13 8d6 (20) —
Young adult +23 +15 +11 +15 10d6 (23) 23
Adult +27 +17 +12 +17 12d6 (25) 25
Mature adult +31 +19 +14 +19 14d6 (27) 27
Old +35 +21 +15 +21 16d6 (29) 29
Very old +39 +23 +17 +23 18d6 (31) 31
Ancient +41 +25 +18 +25 20d6 (33) 33
Wyrm +45 +28 +20 +28 22d6 (36) 36
Great wyrm +49 +29 +21 +29 24d6 (37) 37
Dragon Abilities by Age
Age Speed AC
Wyrmling 40 ft., fly 100 ft., swim 60 ft. 16 (+1 size, +5 natural), touch 11,flat-footed 16
Very young 40 ft., fly 150 ft., swim 60 ft. 18 (+8 natural), touch 10,flat-footed 18
Young 40 ft., fly 150 ft., swim 60 ft. 21 (+11 natural), touch 10,flat-footed 21
Juvenile 40 ft., fly 150 ft., swim 60 ft. 23 (–1 size, +14 natural), touch 9,flat-footed 23
Young adult 40 ft., fly 150 ft., swim 60 ft. 26 (–1 size, +17 natural), touch 9,flat-footed 26
Adult 40 ft., fly 150 ft., swim 60 ft. 28 (–2 size, +20 natural), touch 8,flat-footed 28
Mature adult 40 ft., fly 150 ft., swim 60 ft. 31 (–2 size, +23 natural), touch 8,flat-footed 31
Old 40 ft., fly 150 ft., swim 60 ft. 34 (–2 size, +26 natural), touch 8,flat-footed 34
Very old 40 ft., fly 150 ft., swim 60 ft. 37 (–2 size, +29 natural), touch 8,flat-footed 37
Ancient 40 ft., fly 200 ft., swim 60 ft. 38 (–4 size, +32 natural), touch 6,flat-footed 38
Wyrm 40 ft., fly 200 ft., swim 60 ft 41 (–4 size, +35 natural), touch 6,flat-footed 41
Great wyrm 40 ft., fly 200 ft., swim 60 ft. 44 (–4 size, +38 natural), touch 6,flat-footed 44
Age Special Abilities Caster Level SR
Wyrmling Immunity to electricity,water breathing,speak with animals — —
Very young — — —
Young Alternate form 1st —
Juvenile — 3rd —
Young adult DR 5/magic 5th 20
Adult Create food and water,fog cloud 7th 22
Mature adult DR 10/magic 9th 23
Old Detect thoughts 11th 25
Very old DR 15/magic 13th 26
Ancient Control water 15th 28
Wyrm DR 20/magic 17th 29
Great wyrm Control weather 19th 31
Age) Treas. Type/XP Value
1) Nil/ 6,000
2) Nil/ 8,000
3) Nil/ 10,000
4) E, S, T/ 12,000
5) H, S, T/ 14,000
6) H, S, T/ 15,000
7) H, S, T/ 16,000
8 ) H, S, Tx2/ 20,000
9) H, S, Tx2/ 22,000
10) H, S, Tx2/ 23,000
11) H, S, Tx3/ 24,000
12) H, S, Tx3 /25,000