Post by Maelthras on Mar 24, 2017 1:23:50 GMT -8
Dust of Dryness
This special dust has many uses. If a pinch is cast into a cubic yard of water, the liquid is instantly transformed to nothingness, and the dust pinch becomes a marble-sized pellet, floating or resting where it was cast. If this pellet is hurled down, it breaks and releases the same volume of water. When the dust is sprinkled over an area (such as with a wave of the arm), it dries up as much as 15 cubic feet of water. The dust affects only water (whether fresh, salt, brackish, or alkaline), not other liquids.
If the dust is employed against a water elemental or similar creature, the creature must save vs. spell or be destroyed. A successful save still inflicts 5d6 points of damage upon the water-creature.
A pouch of this dust contains 1d6+4 pinches.
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Dust of Mind Dulling
This harmless-looking dust is the bane of spellcasters. One pinch of this dust can be flung up to 30 feet from the user and will scatter to fill a 5-foot-radius sphere.
All spellcasters within the area must make a saving throw versus spell or find their minds dulled and their wits slowed. All casting times less than 1 round are increased by 2 as the wizards hesitate, trying to remember the procedures. Spells which normally require 1 round to cast now require 1 full round plus a casting time of 5 on the following round; spells which normally have a casting time of 2 rounds or longer now require 50% longer than normal to cast. The dust persists in the area for 1 turn unless somehow removed (e.g., a gust of wind spell). Those affected by the dust are impaired in their spellcasting for 1d4+1 turns thereafter.
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Dust of appearance
Aura faint conjuration; CL 5th
Slot —; Price 1,800 gp; Weight —
Description
This powder appears to be a very fine, very light metallic dust. a single handful of this substance flung into the air coats objects within a 10-foot radius, making them visible even if they are invisible. It likewise negates the effects of blur and displacement. In this, it works just like the faerie fire spell. The dust also reveals figments, mirror images, and projected images for what they are. a creature coated with the dust takes a –30 penalty on its Stealth checks. The dust's effect lasts for 5 minutes.
Dust of appearance is typically stored in small silk packets or hollow bone tubes.
This special dust has many uses. If a pinch is cast into a cubic yard of water, the liquid is instantly transformed to nothingness, and the dust pinch becomes a marble-sized pellet, floating or resting where it was cast. If this pellet is hurled down, it breaks and releases the same volume of water. When the dust is sprinkled over an area (such as with a wave of the arm), it dries up as much as 15 cubic feet of water. The dust affects only water (whether fresh, salt, brackish, or alkaline), not other liquids.
If the dust is employed against a water elemental or similar creature, the creature must save vs. spell or be destroyed. A successful save still inflicts 5d6 points of damage upon the water-creature.
A pouch of this dust contains 1d6+4 pinches.
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Dust of Mind Dulling
This harmless-looking dust is the bane of spellcasters. One pinch of this dust can be flung up to 30 feet from the user and will scatter to fill a 5-foot-radius sphere.
All spellcasters within the area must make a saving throw versus spell or find their minds dulled and their wits slowed. All casting times less than 1 round are increased by 2 as the wizards hesitate, trying to remember the procedures. Spells which normally require 1 round to cast now require 1 full round plus a casting time of 5 on the following round; spells which normally have a casting time of 2 rounds or longer now require 50% longer than normal to cast. The dust persists in the area for 1 turn unless somehow removed (e.g., a gust of wind spell). Those affected by the dust are impaired in their spellcasting for 1d4+1 turns thereafter.
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Dust of appearance
Aura faint conjuration; CL 5th
Slot —; Price 1,800 gp; Weight —
Description
This powder appears to be a very fine, very light metallic dust. a single handful of this substance flung into the air coats objects within a 10-foot radius, making them visible even if they are invisible. It likewise negates the effects of blur and displacement. In this, it works just like the faerie fire spell. The dust also reveals figments, mirror images, and projected images for what they are. a creature coated with the dust takes a –30 penalty on its Stealth checks. The dust's effect lasts for 5 minutes.
Dust of appearance is typically stored in small silk packets or hollow bone tubes.