Post by Maelthras on Feb 7, 2024 16:19:24 GMT -8
Lenore Gothikaa Obsidian
Home Plane/s: Ruler of the Summerland but will travel to Material, Spectral, and Astral Realms, Celestial Plane, Nine Infernal Rings, Endless Layers of the Abyss, Void Plane, Shadowfell
Portfolio: Fae, Family, Knowledge, Home & Hearth
Worshippers: Clerics, Paladins,Tricksters
Disciple Alignments: Mostly CG/NT
Favored Weapon: Either a dagger, a vine like Whip
Contrary to most beliefs, the Lady of Summer is in fact a fae queen at her core, though unlike most, she has compassion, and kindness for those looked down on by her kindred.
She stands at twelve inches as a fae, but five foot six when in elven form.
Her hair the color of autumn leaves, often decorated with such, or intricate bead work. Her silken skin a summer's tan, with two inch long, painted claws on her fingertips as a vampire.
When in full view, two large wings extend from her spine, each feather a pale pink, or pale yellow in the light. How she appears depends on what task is needed of her, but she is always armed with the staff of spring.
She is a very slender female, but do not let this fool you for she is still very strong. Her movements and speech having a gentle, almost musical quality about them due and very few can withstand the power behind it.
Lenore has been known to enjoy a trick or two as well.
Dogma: Her reputation as being a family based deity, and a Motherly type of individual. She is also known for her practical jokes and tricks as well... she is Fae... after all
Lenore Gothikaa Obsidian
Rogue 20 Cleric / 10 Druid / 10 Rogue / 5 Bard
Hit Points: 1440
Initiative: 38
Speed: 70'; Fly: 120'
Armor Class: 29
Special Qualities:
Immunity: Calm Emotions, Ceremony, Charm/Dominate/Hold Person, Crown of Madness, To rising as a zombie only, Magic Jar, poison, disease
Gift of Life, Life and Death, Mass Life and Death, Teleport Without Error, Plane Shift at will
Fire, Acid, Cold, Electricity, Sonic and Vile Resistances +70.
Alter Size, Alter Self, Alter Reality at will.
Speak directly to all creatures within 50 miles.
Read, Speak, Understand all languages.
Remote Communication with disciples.
Darkvision: 12'
Low Light Vision.
Divine Creation.
Master Crafter.
God Realm.
Abilities
Str 30 [10]
Dex 35 [12]
Con 42 [16]
Int 38 [14]
Wis 40 [15]
Char 42 [16]
Skills: Athletics, Acrobatics, Stealth, Sleight of Hand, Arcana, Nature, History, Religion, Investigation, Animal Handling, Perception, Insight, Survival, Medicine, Performance, Persuasion
Class Features:
(Cleric: Solidarity Domain)
Spellcasting
Solidarity Domain: Bonus Proficiency: Heavy Armor
Solidarity's Action (X15)
Channel Divinity (x6): Preserve Life (HP:100)
Channel Divinity (x6): Lenore's Blessing (Att roll +10 Another)
Harness Divine Power
Destroy Undead (CR 20)
Divine Strike: 10d8 (1 elemental energy)
Divine Intervention/Improvement
Supreme Healing: All Healing die to Max
(Druid: Circle of the Land)
Druidic
Spellcasting
Wild Shape/Improvement (x2= 30 CR)
Druid Circle of the Land: Bonus Cantrip, Natural Recovery
Wild Companion
Land's Stride
Nature's Ward
(Rogue: Inquisitive)
Expertise
Sneak Attack
Thieves' Cant
Cunning Action
Ear for Deceit
Eye for Detail
Insightful Fighting
Steady Aim
Uncanny Dodge
Evasion
Steady Eye
(Bard: College of Swords)
Spellcasting
Bardic Inspiration (d12)
Jack of All Trades
Song of Rest (d12)
Magical Inspiration
Bard College
Bonus Proficiencies
Expertise
Fighting Style: Two-Weapon Fighting
Blade Flourish: Defensive/Slashing/Mobile Flourish
Font of Inspiration
Spells
[Cleric - Per Day / At Will]
Cantrips: ALL / 6: Mending, Resistance, Sacred Flame, Spare the Dying, Toll the Dead, Word of Radiance
1st Level: ALL / 6: Ceremony, Detect Evil and Good, Guiding Bolt, Inflict Wounds, Sanctuary, Shield of Faith
2nd Level: ALL / 6: Aid, Borrowed Knowledge, Enhance Ability, Hold Person, Prayer of Healing, Spiritual Weapon
3rd Level: ALL / 6: Aura of Vitality, Motivational Speech, Remove Curse, Revivify, Speak with Dead, Water Walk
4th Level: ALL / 5: Aura of Life, Banishment, Divination, Freedom of Movement, Locate Creature
5th Level: ALL / 5: Commune, Contagion, Dawn, Flame Strike, Scrying
6th Level: ALL / 5: Blade Barrier, Find the Path, Harm, Heroes' Feast, Planar Ally
7th Level: ALL / 4: Conjure Celestial, Etherealness, Plane Shift, Resurrection
8th Level: ALL / 3: Control Weather, Earthquaken, Sunburst
9th Level: ALL /1: Mass Heal
[Druid - Per Day /At Will]
Circle of the Land Spells: Barkskin, Spider Climb, Call Lightning, Plant Growth, Divination, Freedom of Movement, Commune with Nature, Tree Stride
Cantrips: All / 6: Control Flames, Frostbite, Infestation, Mold Earth, Produce Flame, Thunderclap
1st Level: ALL / 5: Cure Wounds, Fog Cloud, Longstrider, Snare, Wild Cunning
2nd Level: ALL / 4: Animal Messenger, Locate Animals or Plants, Protection from Poison, Spike Growth
3rd Level: ALL / 3: Dispel Magic, Flame Arrows, Protection from Energy
4th Level: ALL / 2: Giant Insect, Guardian of Nature
5th Level: ALL / 1: Cone of Cold
[Bard - Per Day / At Will]
Cantrips: All / 6: Blade Ward, Light, Mage Hand, Mending, Message, Vicious Mockery
1st Level: All / 6: Command, Disguise Self, Distort Value, Guiding Hand, Silent Image, Unearthly Chorus
2nd Level: ALL / 6: Blindness/Deafness, Crown of Madness, Gift of Gab, Locate Object, Silence, Warding Bond
3rd Level: ALL / 6: Antagonize, Clairvoyance, Fear, Major Image, Mass Healing Word, Meld into Stone
4th Level: ALL / 6: Compulsion, Confusion, Control Water, Dimension Door, Hallucinatory Terrain, Stone Shape
5th Level: ALL / 6: Hold Monster, Legend Lore, Planar Binding, Raise Dead, Seeming, Teleportation Circle
Gear
Other Possessions: Ring of 3 Wishes, 10 Immovable Rods, Rod of Security, 5 Scrolls of Explosive Runes, Bag
of Holding type 3, Cloak of the Bat, Iron Flask, Medallion of Thoughts, 2 Masterwork Thief Tool Kits, 100 feet
Silk Rope, 5 rations, tent, 20 pittons, bedroll
Money: Unknown, as it has been collected over many, many years.
Backstory: Too much to type out, without it turning into a novel. Character sheet is long enough as it is.
Home Plane/s: Ruler of the Summerland but will travel to Material, Spectral, and Astral Realms, Celestial Plane, Nine Infernal Rings, Endless Layers of the Abyss, Void Plane, Shadowfell
Portfolio: Fae, Family, Knowledge, Home & Hearth
Worshippers: Clerics, Paladins,Tricksters
Disciple Alignments: Mostly CG/NT
Favored Weapon: Either a dagger, a vine like Whip
Contrary to most beliefs, the Lady of Summer is in fact a fae queen at her core, though unlike most, she has compassion, and kindness for those looked down on by her kindred.
She stands at twelve inches as a fae, but five foot six when in elven form.
Her hair the color of autumn leaves, often decorated with such, or intricate bead work. Her silken skin a summer's tan, with two inch long, painted claws on her fingertips as a vampire.
When in full view, two large wings extend from her spine, each feather a pale pink, or pale yellow in the light. How she appears depends on what task is needed of her, but she is always armed with the staff of spring.
She is a very slender female, but do not let this fool you for she is still very strong. Her movements and speech having a gentle, almost musical quality about them due and very few can withstand the power behind it.
Lenore has been known to enjoy a trick or two as well.
Dogma: Her reputation as being a family based deity, and a Motherly type of individual. She is also known for her practical jokes and tricks as well... she is Fae... after all
Lenore Gothikaa Obsidian
Rogue 20 Cleric / 10 Druid / 10 Rogue / 5 Bard
Hit Points: 1440
Initiative: 38
Speed: 70'; Fly: 120'
Armor Class: 29
Special Qualities:
Immunity: Calm Emotions, Ceremony, Charm/Dominate/Hold Person, Crown of Madness, To rising as a zombie only, Magic Jar, poison, disease
Gift of Life, Life and Death, Mass Life and Death, Teleport Without Error, Plane Shift at will
Fire, Acid, Cold, Electricity, Sonic and Vile Resistances +70.
Alter Size, Alter Self, Alter Reality at will.
Speak directly to all creatures within 50 miles.
Read, Speak, Understand all languages.
Remote Communication with disciples.
Darkvision: 12'
Low Light Vision.
Divine Creation.
Master Crafter.
God Realm.
Abilities
Str 30 [10]
Dex 35 [12]
Con 42 [16]
Int 38 [14]
Wis 40 [15]
Char 42 [16]
Skills: Athletics, Acrobatics, Stealth, Sleight of Hand, Arcana, Nature, History, Religion, Investigation, Animal Handling, Perception, Insight, Survival, Medicine, Performance, Persuasion
Class Features:
(Cleric: Solidarity Domain)
Spellcasting
Solidarity Domain: Bonus Proficiency: Heavy Armor
Solidarity's Action (X15)
Channel Divinity (x6): Preserve Life (HP:100)
Channel Divinity (x6): Lenore's Blessing (Att roll +10 Another)
Harness Divine Power
Destroy Undead (CR 20)
Divine Strike: 10d8 (1 elemental energy)
Divine Intervention/Improvement
Supreme Healing: All Healing die to Max
(Druid: Circle of the Land)
Druidic
Spellcasting
Wild Shape/Improvement (x2= 30 CR)
Druid Circle of the Land: Bonus Cantrip, Natural Recovery
Wild Companion
Land's Stride
Nature's Ward
(Rogue: Inquisitive)
Expertise
Sneak Attack
Thieves' Cant
Cunning Action
Ear for Deceit
Eye for Detail
Insightful Fighting
Steady Aim
Uncanny Dodge
Evasion
Steady Eye
(Bard: College of Swords)
Spellcasting
Bardic Inspiration (d12)
Jack of All Trades
Song of Rest (d12)
Magical Inspiration
Bard College
Bonus Proficiencies
Expertise
Fighting Style: Two-Weapon Fighting
Blade Flourish: Defensive/Slashing/Mobile Flourish
Font of Inspiration
Spells
[Cleric - Per Day / At Will]
Cantrips: ALL / 6: Mending, Resistance, Sacred Flame, Spare the Dying, Toll the Dead, Word of Radiance
1st Level: ALL / 6: Ceremony, Detect Evil and Good, Guiding Bolt, Inflict Wounds, Sanctuary, Shield of Faith
2nd Level: ALL / 6: Aid, Borrowed Knowledge, Enhance Ability, Hold Person, Prayer of Healing, Spiritual Weapon
3rd Level: ALL / 6: Aura of Vitality, Motivational Speech, Remove Curse, Revivify, Speak with Dead, Water Walk
4th Level: ALL / 5: Aura of Life, Banishment, Divination, Freedom of Movement, Locate Creature
5th Level: ALL / 5: Commune, Contagion, Dawn, Flame Strike, Scrying
6th Level: ALL / 5: Blade Barrier, Find the Path, Harm, Heroes' Feast, Planar Ally
7th Level: ALL / 4: Conjure Celestial, Etherealness, Plane Shift, Resurrection
8th Level: ALL / 3: Control Weather, Earthquaken, Sunburst
9th Level: ALL /1: Mass Heal
[Druid - Per Day /At Will]
Circle of the Land Spells: Barkskin, Spider Climb, Call Lightning, Plant Growth, Divination, Freedom of Movement, Commune with Nature, Tree Stride
Cantrips: All / 6: Control Flames, Frostbite, Infestation, Mold Earth, Produce Flame, Thunderclap
1st Level: ALL / 5: Cure Wounds, Fog Cloud, Longstrider, Snare, Wild Cunning
2nd Level: ALL / 4: Animal Messenger, Locate Animals or Plants, Protection from Poison, Spike Growth
3rd Level: ALL / 3: Dispel Magic, Flame Arrows, Protection from Energy
4th Level: ALL / 2: Giant Insect, Guardian of Nature
5th Level: ALL / 1: Cone of Cold
[Bard - Per Day / At Will]
Cantrips: All / 6: Blade Ward, Light, Mage Hand, Mending, Message, Vicious Mockery
1st Level: All / 6: Command, Disguise Self, Distort Value, Guiding Hand, Silent Image, Unearthly Chorus
2nd Level: ALL / 6: Blindness/Deafness, Crown of Madness, Gift of Gab, Locate Object, Silence, Warding Bond
3rd Level: ALL / 6: Antagonize, Clairvoyance, Fear, Major Image, Mass Healing Word, Meld into Stone
4th Level: ALL / 6: Compulsion, Confusion, Control Water, Dimension Door, Hallucinatory Terrain, Stone Shape
5th Level: ALL / 6: Hold Monster, Legend Lore, Planar Binding, Raise Dead, Seeming, Teleportation Circle
Gear
Other Possessions: Ring of 3 Wishes, 10 Immovable Rods, Rod of Security, 5 Scrolls of Explosive Runes, Bag
of Holding type 3, Cloak of the Bat, Iron Flask, Medallion of Thoughts, 2 Masterwork Thief Tool Kits, 100 feet
Silk Rope, 5 rations, tent, 20 pittons, bedroll
Money: Unknown, as it has been collected over many, many years.
Backstory: Too much to type out, without it turning into a novel. Character sheet is long enough as it is.