Post by Maelthras on Aug 28, 2024 21:11:45 GMT -8
Rose 'Ruby' Katharina
(Champion Deity)
Symbol: Concentric circles of violet, surrounding a violet rune spiral, a black shuriken in the center
Preferred Pronouns: They-Them. She-her is for when this deity prefers to appear in a more feminine form.
Home Plane/s: Material, Spectral, and Astral Realms, Celestial Plane, Nine Infernal Rings, Endless Layers of the Abyss, Void Plane, Shadowfell. Primary home is in the Shadowsteel Nexus with her spouse, Damien.
Alignment: Fluctuates between Neutral and Good, with heavy Good tendencies
Portfolio: Healing, Nature, Family, Protection, Empathy, and Magick
Worshippers: Clerics, paladins, good-aligned rogues, and druids seem to make up the majority. They generally have no preference of race.
Domains: Elements, balance, healing, magic
Disciple Alignments: Any good aligned. Can tolerate Neutral, but Evil makes her physically sick.
Disciples: None in this world yet.
Despite her ranking among the mortals, the Myxis of Magick often prefers the natural world to that of humanoid creatures, their sunset colored eyes often keeping a close watch over the Material Plane, along with the Shadowstel Nexus. They appear as a variety of forms, depending on their mood, or what is needed, though their age looks to be in their mid twenties, or one in their early thirties, and their clothing style being simple cotton, clerical vestments, or clothing ahead of its time. Their wings, should they choose to show them off, are a shadowlescent shimmer of black, sky blue, white, and pink, while their hair shifts in color and style, depending on their mood. Some days, it is a light brown, while other days it's dyed or streaked with blues, purples, reds, or greens. If their hair ever turns bright red, it means they have not fed in a long time. they are armed with inch long, black claws, fading to blood red at the tips, as well as a set of silvery violet strings, and a white staff, adorned with wings at the top, and an orb of healing magic. This staff is very special to them, as it is one their spouse had made for them, so they would not have to carry a cleric's tome for their spells. Like their title states, they are the Myxis of Magick, as well as the second reigning monarch of the Shadowsteel Nexus, a home the two had made for themselves, and they govern the more homebody work, while their spouse takes on the more manual labors.
Personality: Sweet, shy, and a touch awkward at first, this Cleric of Fate is more accustomed to following, as their past was not all sunshine and rainbows. Having lived in a rather abusive household, where every slight was seen as reason to punish, and having forced into the street corners at the appeared age of thirteen, one can see why they would behave in such a way. Taken away from all this, by several love interests, this was thought to stop the abuse, but only added more fuel to the flames, each one showing their true colors to the Cleric. Years of this have made them shy, and submissive, but it was not until four years ago, when a dark deity saw their plight, and answered their call, the two happily married, and the Cleric slowly becoming more assertive, and self-confident again, governing the Nexus, and often taking in the Material Plane with their spouse, Damien Blackheart.
Dogma: When in their Cleric role, there is kindness, compassion, and empathy in almost an endless supply, the deity even needing to remember to hold back at times, lest they hurt themselves, or burn themselves out of spells trying to help everyone that needs it. Learning how to say no, and that it's okay to fail, means that the Cleric will often work themself too hard, to prove they can handle the task, but with help from their spouse, they have been quickly getting better at saying no, and even giving the mortals some sass if they feel it's deserved. In their role as the Elementalist, they are bright, confident, strong-willed, and more than capable of giving discipline where it's needed, due to having watched their spouse do so during their union together.
Fate Cleric 20 / Prismari Sorcerer 10 /Star Druid 10
Hit Points: 662
Initiative: 27
Speed: Walking: 50', Fly: 90' - perfect maneuverability, swim: 50'
Armor Class: 30/20 (NA)
Special Qualities:
Immunity: Disease, Poison, Paralysis, Banishment, Imprisonment, Insanity, Sleep, Mind, Age, Death, Curse Effects.
Resistant: cold, fire, lightning
Teleport Without Error, Plane Shift at will (each X 6/day)
Alter Size, Alter Self, Alter Reality at will (Only in your own domain)
Speak directly to all creatures within 50 miles.
Read, Speak, and Understand all languages.
Remote Communication with disciples.
Darkvision: 120', Low Light Vision. Divine Creation (In your own domain), Master Healer, Master Elementalist, Intermediate Barista
Favored Weapon: Staff of Healing: cure wounds, lesser restoration, mass cure wounds
Spindle Of Fate: Battle Foreknowledge. When you roll initiative, you can expend 1 charge to add or subtract your proficiency bonus from the total roll.
Doom Foretold. As an action, you can expend 2 charges to target a creature within 30 feet of yourself and invoke that creature’s doom. While the target is on the same plane of existence as you, you can sense the direction to its location, and you know the direction of its movement if it’s in motion. Additionally, once per turn when you deal damage to the doomed creature, you can roll 1d6 and add the number rolled to the damage roll. These benefits persist for 1 hour or until you target another creature with this effect.
Twist of Fate. When a creature within 60 feet of you makes a saving throw or an attack roll, you can use your reaction to expend 3 charges and alter the outcome, turning a failed saving throw into a successful one, a missed attack roll into a hit, or vice versa
Divine Ban Hammer : Shield spell (R); Earth Tremor: 9d6; Returns after being thrown
Attacks & Dmg
Staff of Healing: 1d20+27;3d10+27
Divine Ban Hammer : 1d20+27; 3d8+27
+3 Light Crossbow +20 darts: 1d20+30; 3d8+30
Daggers x2: 1d20+27; 2d10+27 (Radiance/Necrotic)
Abilities
Str 43 (16): athletics: 27
Dex 42 (16: acrobatics: 27, stealth: 38
Con 44 (17):
Int 41 (15): arcana: 37, history: 26, nature: 26, religion: 37
Wis 44 (17): animal_handling:29, insight: 39, medicine: 39, perception: 28. survival: 28
Char 45 (17): deception: 28, intimidation: 39, persuasion: 39
Skills
Cleric: History, Medicine, Persuasion, Religion
------------------------------------------------------------------
Sorcerer: Sorcerer: Spellcasting, Mage of Prismari: Creative Skills: Acrobatics, Athletics, Performance & Kinetic Artistry: Dash (BA) +1 of the following actions: Boreal Sweep, Scorching Whirl, Thunderlight Jaunt (X6/Day), Font of Magic, Careful Spell, Favored Medium, Subtle Spell, Focused Expression
------------------------------------------------------------------
Druid: Arcana, Animal Handling, Insight, Nature, Perception, Survival
Class Features:
Fate Cleric: Spellcasting, Fate Domain: Omens and Portents, Ties That Bind, Channel Divinity (x6), Strands of Fate, Destroy Undea, Insightful Striking, Potent Spellcasting, Divine Intervention, Visions of the Future, Divine Intervention improvement
Fate Domain Spells
Cleric Level Spells
1st Dissonant Whispers, Heroism
3rd See Invisibility, Warding Bond
5th Beacon of Hope, Clairvoyance
7th Death Ward, Divination
9th Commune, Geas
------------------------------------------------------------------
Sorcerer: Spellcasting, Mage of Prismari: Creative Skills & Kinetic Artistry, Font of Magic, Careful Spell, Favored Medium, Subtle Spell, Focused Expression: Extra Dmg from one of cold, fire, lightning
------------------------------------------------------------------
Star Druid: Druidic, Spellcasting, Wild Shape into any living creature, Star Map, Starry Form, Cosmic Omen, Twinkling Constellations
Spells
[Sorcerer Spell List]
10th 6 4 3 3 3 2
[Cleric Spell List]
20th 5 4 3 3 3 3 2 2 1 1
[Druid Spell List]
10th 4 4 3 3 3 2
Gear
Other Possessions: Shares possessions with Damien; Holy Symbol: Concentric circles of violet, surrounding a violet rune spiral, a black shuriken in the center(for ALL magical focus)
Money: Shares loot piles with Damien
Backstory: Too much to type out, without it turning into a novel. Character sheet is long enough as it is.
==================================
dnd5e.wikidot.com/lineage:changeling
www.dandwiki.com/wiki/Vampire_Lord_(5e_Creature)
dnd5e.wikidot.com/cleric
dnd5e.wikidot.com/cleric:fate-ua
dnd5e.wikidot.com/sorcerer
dnd5e.wikidot.com/multisubclass:mage-of-prismari-ua
dnd5e.wikidot.com/druid
dnd5e.wikidot.com/druid:stars
(Champion Deity)
Symbol: Concentric circles of violet, surrounding a violet rune spiral, a black shuriken in the center
Preferred Pronouns: They-Them. She-her is for when this deity prefers to appear in a more feminine form.
Home Plane/s: Material, Spectral, and Astral Realms, Celestial Plane, Nine Infernal Rings, Endless Layers of the Abyss, Void Plane, Shadowfell. Primary home is in the Shadowsteel Nexus with her spouse, Damien.
Alignment: Fluctuates between Neutral and Good, with heavy Good tendencies
Portfolio: Healing, Nature, Family, Protection, Empathy, and Magick
Worshippers: Clerics, paladins, good-aligned rogues, and druids seem to make up the majority. They generally have no preference of race.
Domains: Elements, balance, healing, magic
Disciple Alignments: Any good aligned. Can tolerate Neutral, but Evil makes her physically sick.
Disciples: None in this world yet.
Despite her ranking among the mortals, the Myxis of Magick often prefers the natural world to that of humanoid creatures, their sunset colored eyes often keeping a close watch over the Material Plane, along with the Shadowstel Nexus. They appear as a variety of forms, depending on their mood, or what is needed, though their age looks to be in their mid twenties, or one in their early thirties, and their clothing style being simple cotton, clerical vestments, or clothing ahead of its time. Their wings, should they choose to show them off, are a shadowlescent shimmer of black, sky blue, white, and pink, while their hair shifts in color and style, depending on their mood. Some days, it is a light brown, while other days it's dyed or streaked with blues, purples, reds, or greens. If their hair ever turns bright red, it means they have not fed in a long time. they are armed with inch long, black claws, fading to blood red at the tips, as well as a set of silvery violet strings, and a white staff, adorned with wings at the top, and an orb of healing magic. This staff is very special to them, as it is one their spouse had made for them, so they would not have to carry a cleric's tome for their spells. Like their title states, they are the Myxis of Magick, as well as the second reigning monarch of the Shadowsteel Nexus, a home the two had made for themselves, and they govern the more homebody work, while their spouse takes on the more manual labors.
Personality: Sweet, shy, and a touch awkward at first, this Cleric of Fate is more accustomed to following, as their past was not all sunshine and rainbows. Having lived in a rather abusive household, where every slight was seen as reason to punish, and having forced into the street corners at the appeared age of thirteen, one can see why they would behave in such a way. Taken away from all this, by several love interests, this was thought to stop the abuse, but only added more fuel to the flames, each one showing their true colors to the Cleric. Years of this have made them shy, and submissive, but it was not until four years ago, when a dark deity saw their plight, and answered their call, the two happily married, and the Cleric slowly becoming more assertive, and self-confident again, governing the Nexus, and often taking in the Material Plane with their spouse, Damien Blackheart.
Dogma: When in their Cleric role, there is kindness, compassion, and empathy in almost an endless supply, the deity even needing to remember to hold back at times, lest they hurt themselves, or burn themselves out of spells trying to help everyone that needs it. Learning how to say no, and that it's okay to fail, means that the Cleric will often work themself too hard, to prove they can handle the task, but with help from their spouse, they have been quickly getting better at saying no, and even giving the mortals some sass if they feel it's deserved. In their role as the Elementalist, they are bright, confident, strong-willed, and more than capable of giving discipline where it's needed, due to having watched their spouse do so during their union together.
Fate Cleric 20 / Prismari Sorcerer 10 /Star Druid 10
Hit Points: 662
Initiative: 27
Speed: Walking: 50', Fly: 90' - perfect maneuverability, swim: 50'
Armor Class: 30/20 (NA)
Special Qualities:
Immunity: Disease, Poison, Paralysis, Banishment, Imprisonment, Insanity, Sleep, Mind, Age, Death, Curse Effects.
Resistant: cold, fire, lightning
Teleport Without Error, Plane Shift at will (each X 6/day)
Alter Size, Alter Self, Alter Reality at will (Only in your own domain)
Speak directly to all creatures within 50 miles.
Read, Speak, and Understand all languages.
Remote Communication with disciples.
Darkvision: 120', Low Light Vision. Divine Creation (In your own domain), Master Healer, Master Elementalist, Intermediate Barista
Favored Weapon: Staff of Healing: cure wounds, lesser restoration, mass cure wounds
Spindle Of Fate: Battle Foreknowledge. When you roll initiative, you can expend 1 charge to add or subtract your proficiency bonus from the total roll.
Doom Foretold. As an action, you can expend 2 charges to target a creature within 30 feet of yourself and invoke that creature’s doom. While the target is on the same plane of existence as you, you can sense the direction to its location, and you know the direction of its movement if it’s in motion. Additionally, once per turn when you deal damage to the doomed creature, you can roll 1d6 and add the number rolled to the damage roll. These benefits persist for 1 hour or until you target another creature with this effect.
Twist of Fate. When a creature within 60 feet of you makes a saving throw or an attack roll, you can use your reaction to expend 3 charges and alter the outcome, turning a failed saving throw into a successful one, a missed attack roll into a hit, or vice versa
Divine Ban Hammer : Shield spell (R); Earth Tremor: 9d6; Returns after being thrown
Attacks & Dmg
Staff of Healing: 1d20+27;3d10+27
Divine Ban Hammer : 1d20+27; 3d8+27
+3 Light Crossbow +20 darts: 1d20+30; 3d8+30
Daggers x2: 1d20+27; 2d10+27 (Radiance/Necrotic)
Abilities
Str 43 (16): athletics: 27
Dex 42 (16: acrobatics: 27, stealth: 38
Con 44 (17):
Int 41 (15): arcana: 37, history: 26, nature: 26, religion: 37
Wis 44 (17): animal_handling:29, insight: 39, medicine: 39, perception: 28. survival: 28
Char 45 (17): deception: 28, intimidation: 39, persuasion: 39
Skills
Cleric: History, Medicine, Persuasion, Religion
------------------------------------------------------------------
Sorcerer: Sorcerer: Spellcasting, Mage of Prismari: Creative Skills: Acrobatics, Athletics, Performance & Kinetic Artistry: Dash (BA) +1 of the following actions: Boreal Sweep, Scorching Whirl, Thunderlight Jaunt (X6/Day), Font of Magic, Careful Spell, Favored Medium, Subtle Spell, Focused Expression
------------------------------------------------------------------
Druid: Arcana, Animal Handling, Insight, Nature, Perception, Survival
Class Features:
Fate Cleric: Spellcasting, Fate Domain: Omens and Portents, Ties That Bind, Channel Divinity (x6), Strands of Fate, Destroy Undea, Insightful Striking, Potent Spellcasting, Divine Intervention, Visions of the Future, Divine Intervention improvement
Fate Domain Spells
Cleric Level Spells
1st Dissonant Whispers, Heroism
3rd See Invisibility, Warding Bond
5th Beacon of Hope, Clairvoyance
7th Death Ward, Divination
9th Commune, Geas
------------------------------------------------------------------
Sorcerer: Spellcasting, Mage of Prismari: Creative Skills & Kinetic Artistry, Font of Magic, Careful Spell, Favored Medium, Subtle Spell, Focused Expression: Extra Dmg from one of cold, fire, lightning
------------------------------------------------------------------
Star Druid: Druidic, Spellcasting, Wild Shape into any living creature, Star Map, Starry Form, Cosmic Omen, Twinkling Constellations
Spells
[Sorcerer Spell List]
10th 6 4 3 3 3 2
[Cleric Spell List]
20th 5 4 3 3 3 3 2 2 1 1
[Druid Spell List]
10th 4 4 3 3 3 2
Gear
Other Possessions: Shares possessions with Damien; Holy Symbol: Concentric circles of violet, surrounding a violet rune spiral, a black shuriken in the center(for ALL magical focus)
Money: Shares loot piles with Damien
Backstory: Too much to type out, without it turning into a novel. Character sheet is long enough as it is.
==================================
dnd5e.wikidot.com/lineage:changeling
www.dandwiki.com/wiki/Vampire_Lord_(5e_Creature)
dnd5e.wikidot.com/cleric
dnd5e.wikidot.com/cleric:fate-ua
dnd5e.wikidot.com/sorcerer
dnd5e.wikidot.com/multisubclass:mage-of-prismari-ua
dnd5e.wikidot.com/druid
dnd5e.wikidot.com/druid:stars