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Post by Maelthras on Oct 11, 2024 19:16:15 GMT -8
Hearts GuideThe compass will direct the user to the nearest thing that will bring them happiness. Its not their hearts desire but what is good for their heart itself. This could range from healthy food to a good companion for the night. If the user really focused and took time to meditate with the compass, they could have it guide them to a grand treasure. Pious only made three of these.
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Post by Maelthras on Oct 11, 2024 19:21:55 GMT -8
The WorldThis map is a ever updating map of the world. Complete with islands that might not be on common maps. There are hidden secrets which can be revealed with a Investigation check DC= 20, there's a hidden legend to the map which you can toggle between seeing the leylines of magic. Major sea roads. The hidden Empire of the Merfolk in the North, the entire territory of the Vampric Society of the North. As well as any other hidden societies of the other areas.
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Post by Maelthras on Oct 11, 2024 19:24:49 GMT -8
Eclipse of the Soul/ Nexus of the SoulThese two are a set of weapons that are always found together. They are a rarely seen embodiment of the more aggressive side of Pious. These are weapons with their own stats apart. Gifted to Pious' Vengeance Paladins of the highest order, they only stay with the Paladin for a year before vanishing to be gifted again. You would think they have elemental damage to them. They don't, Pious is aware of creatures who have elemental resistance...these weapons mimic elements in appearance alone. Eclipse of the Soul - two handed claymore; +8 to atk/ dmg. Vorpal. 10d10 slashing damage, 8d12 force damage. Defender: As an action, you can give up your last attack to brace for a hit adding 8 to your AC until your next turn. While in this stance you cannot move unless forced to by a spell or dislodged by a push. For each attack on you while in this stance, the attacker takes a backlash wave of 12d12 force. Vengeance Wave: Forfeiting ALL attacks for the turn you use this, unleash a pulse of negative energy. For each attack you had to forfeit, you unleash a pulse. Each pulse requires a Str Save DC= your Charisma+ Proficiency Bonus + 8, or those affected take 12d12 psychic damage and 10d4 bludgeoning as they are knocked prone. Nexus of the Soul- two handed board ax, +8 to atk/dmg. Vorpal. 10d12 slashing damage and 12d10 force damage. Cleaver: You cannot move when you perform this special attack. As an action you swing the Nexus around you in a 15ft range sweep of the area. For each creature caught in the sweep they must make an Acrobatics check vs your Athletics check. For this Athletics check if you do not have the skill gain +10, if you have it double the bonus to it. Any who fail take the full damage as if they were struck by the weapon itself. Vengeance Wave: Forfeiting ALL attacks for the turn you use this, unleash a pulse of negative energy. For each attack you had to forfeit, you unleash a pulse. Each pulse requires a Str Save DC= your Charisma+ Proficiency Bonus + 8, or those affected take 12d12 psychic damage and 10d4 bludgeoning as they are knocked prone.
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